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Chapter 471 - Extra 10: "Chen Universe" (10)

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Designing the Prop System was a real task of physical labor, making sure the strength of props of different levels was controlled, and also designing some Special Items, and so on. Apart from that, it was also necessary to figure out the means by which players would acquire these props.

Like dungeons and the like.

Designing the content and the background stories of the dungeons was an even bigger challenge.

A team of over a thousand game planners spent several days and only managed to create forty thousand dungeons suitable for the early stages. Because of the tight schedule, many of these initial dungeons were quite similar to one another.

It's the kind where you change the broth but not the medicine.

Once players entered the latter stages, these planners would gradually start designing other dungeons. It's a long-term task, not something that can be done in a short time; luckily, initially, only a few basic dungeons needed to be designed.

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