The De Gors, in collaboration with Mage Marvel, devised a cunning test for the younger generation of their bloodline by creating an artificial dungeon. This man-made dungeon was designed to mimic the treacherous outer sections of the Deadlands, exposing the candidates to a controlled version of the dangers lurking beyond their sheltered world.
The goal was clear: to teach them that the outside world was an unforgiving place, teeming with creatures and challenges unlike anything they had ever faced.
Within the dungeon, the monsters behaved as they would in the Deadlands—displaying traits of individuality, with most hoards keeping to themselves. This setup allowed the candidates to hunt either alone or in groups without facing overwhelming odds, building up their strength and confidence before eventually confronting the dungeon boss.