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I Stole The System!

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Synopsis

The World Simplified

NOTE THE GIVEN BELOW IS THE SIMPLIFIED VERSION!

IF YOU WISH TO READ THE DETAILED VERSION PLEASE REFER TO AUXILIARY CHAPTER 2, INTRODUCTION! (BE WARY OF LARGE INFO DUMP)

Introduction:

In a world similar to Earth, magic and mana shape civilization. This world's history is intertwined with magic, from ancient cave etchings to grand spells. Mana, a mysterious energy, governs and alters nature's laws, and its existence remains a mystery.

Mana and Talents:

Humans and Monsters:

- Humans evolved from powerful, mana-wielding monsters.

- Both humans and monsters develop the ability to manipulate mana after reaching maturity. Humans form a mana heart, while monsters develop mana cores.

Magic Talents:

- Most people are born with a talent, an innate magic circuit in their body.

- Talents, fueled by mana, enable supernatural abilities and are passed through bloodlines.

- Talents are graded from F to Mythical, with higher grades offering more complexity and power.

Acquired Talents:

- Some talents can be acquired through special treasures or herbs, altering one's physique and genes.

- Rare individuals and many monsters possess multiple talents.

Spells and Magic Use:

Spells:

- Low-grade talents (up to C) can be replicated into spells, allowing others to perform similar feats.

- Spells are widely used in various professions, including the military.

Talented vs. Dulls:

- Non-talented individuals, or "dulls," struggle with magic and are often looked down upon.

- Talented individuals can manipulate mana more easily, making them more adept at learning and using magic.

Mana and Physical Limits:

- Mana use causes fatigue similar to physical exertion.

- The body's energy limits the amount of mana one can use, preventing overuse and potential harm.

Magic Ranks:

Human Magic Ranks:

1. Novice: Basic mana manipulation.

2. Apprentice: Basic understanding and learning of spells.

3. Adept: Transformation of normal organs into mana organs.

4. Master: Major organs become mana organs.

5. Archmage: Mastery of talents and creation of personal domains.

6. Grand Sorcerer: Control over fundamental forces.

7. Saint: Nearly absolute control over laws of the world.

Monster Hierarchy:

- Monsters are classified into ranks: Feral, Chief, Lord, Noble, King, Monarch, and Emperor.

- Higher ranks possess greater intelligence and power, with Emperors being the most intelligent and powerful.

Reavers:

The Reavers, human-like creatures with pointed ears and teeth from another dimension, are the main antagonists. Led by a powerful being, they seek to conquer Earth, exploiting its resources and causing internal conflict.

World Overview:

Continent: Eldoria

- Kingdom of Solaris (Capital: Solaria): Desert with active volcanoes and rich minerals.

- Kingdom of Lunaria (Capital: Lunara): Lush forests filled with strong monsters.

Continent: Aetheria

- Principality of Valoria (Capital: Brighthelm): Largest country with the strongest military.

- Democratic Republic of Evrean (Capital: Evrean City): The only democratic country, home of the protagonist.

- Regime of Arendellia (Capital: Aurelia): Dictatorship facing threats from the frozen sea.

- Royal Sovereignty of Cresentia (Capital: Cresentium Prime): Peaceful kingdom competing with Valoria.

- Imperial State of Drakonis (Capital: Drakonis Imperium): Home to a hero who defeated a dragon horde.

- Autocracy of Elysium (Capital: Elarion): Country with great natural heritage.

Southern Continent: Frostheim

- A forbidden land with dangerous beasts attacking human civilizations.

Major Water Bodies:

- Great Ocean of Aetheria: Largest water body with numerous beasts.

- Marris Luminara: Monster-infested sea east of Eldoria.

- Golden Gulf Sea: Economically important but monster-infested.

- Frozen Sea of Death: Connects Frostheim to other lands.

Forbidden Lands:

- Dangerous regions like Frostheim, Sands of Oblivion, and Dragonborne Citadel, home to powerful monsters and mysteries.