BANG!BANG!BANG!BANG!
The screen flashed with a burst of explosion, radiating smoke and dust as Evan unleashed a rapid series of shots from his machine gun.
The shooting game hit the spots of gamer enthusiasts and it was designed with meticulous attention to detail, unlike anything ever witnessed before.
Unlike other games, when you shoot a random wall and blast it, the wall would show cracks, leaving bullet holes behind. The trees would catch fire and burn realistically when vehicles are blown apart with explosions.
The level of detail was enough to blow one's mind and all this was packed into just 700 MB. In truth, despite being a very big game, using CodeZipper it had been squeezed expertly.
Its name was Ode Of War.
The second game was a fantasy RPG.
To create this, Aurora meticulously studied countless system novels and games, deriving their strong breaking point and integrating them into this creation.