Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 485 - Chapter 468 This Shooting Technique is Really Good!

Chapter 485 - Chapter 468 This Shooting Technique is Really Good!

Zhuge Jun controlled his game character to leave the boss room and continued toward the next area.

However, at that moment, he glanced at his dynamic difficulty display and couldn't help but feel a bit tense.

Because at that time, his dynamic difficulty was: Level 1 (0 points).

"When did it change???"

Zhuge Jun was shocked because he distinctly remembered that before entering the boss room, his difficulty level was Level 6 (3999.34 points), a nearly maximum difficulty.

And now, the Level 1 (0 points) corresponded more to his experience fighting the boss earlier.

Normally, in the game mechanics, dropping from Level 6 to Level 1 would be a very lengthy process.

Players had to remain unharmed for a long period and deal massive amounts of damage and kills to monsters, as well as gather lots of resources from the map to achieve this.

Considering the situation of those speedrunners, even when everything went smoothly, it would still take at least an hour.

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