Lilith thought seriously for a moment and felt that Qin Fengliang's idea was indeed feasible.
Of course, there were still many details that needed to be perfected.
Even though a ready-made mechanism had been conceived, to speak frankly, it was still very unfriendly to players. To increase its deceptiveness as much as possible, appropriate plot guidance and difficulty design were necessary, so that players would accept it from the start.
The later the players realized something was wrong, the more negative emotions the game could continuously generate.
However, for such detailed design, Qin Fengliang was definitely not up to the task.
He wasn't a dedicated game designer; coming up with ideas was one thing, but to expect him to develop a complete design document was wishful thinking.
Lilith decided on the spot to complete the design framework herself, that is, the concept draft, and then hand it over to Nitiandang to fill in the detailed settings.