Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 432 - Chapter 421: Lying and Dynamic Difficulty_2

Chapter 432 - Chapter 421: Lying and Dynamic Difficulty_2

Lilith soon understood what Qin Fengliang meant.

In traditional dynamic difficulty modes, experts purposefully waste bullets and get hit to lower the game's dynamic difficulty. Lowering the difficulty is for the sake of clearing levels more smoothly.

But in this new dynamic difficulty mode, getting hit on purpose has no benefit whatsoever; it only increases the difficulty, posing more of a challenge and raising the probability of failing. This runs counter to the goal of smoothly clearing levels.

Moreover, getting hit on purpose is inherently boring and dull.

To cause a significant change in dynamic difficulty, players need to spend a lot of time getting hit. Despite their instincts telling them to dodge, they must force themselves to stand still and also ensure not to die. For expert players, this is torture.

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