All those present nodded repeatedly, feeling that it made a lot of sense.
Only Zhou Yang and Wei Chengjie had something different in mind from what Lilith was thinking.
Lilith thought that Gu Fan's design did indeed distinguish itself from the general high-difficulty games on the market and was different from "Ascension," making it seem very promising to stir negative emotions.
What Zhou Yang and Wei Chengjie wanted, of course, was the success of the game.
However, it was clear that the combat system proposed by Gu Fan, though already possessing the potential for success, still lacked some details for true success.
Because this was not a one-size-fits-all design solution!
Take the GP invincibility frames in weapons, for example; this was clearly an imperfect design.
For an action game, to ensure that the game's content is rich enough, it's essential to have a diversified array of weapons available.