But when players were suddenly moved during the game, along with the horror content in the game, it indeed scared the players quite a bit.
Even though some players hadn't placed the figurines in front of the computer, and truly only a minority were scared, the negative emotions generated were extremely considerable, even exceeding the positive emotions obtained from ten or more people purchasing the figurines.
In terms of proportion, this was indeed quite a profitable event.
For Lilith, collecting a large amount of negative emotions was important, but collecting a high proportion of negative emotions through a single operation was equally useful. After all, such cases could be directly expanded and promoted to collect a vast amount of negative emotions.
Thinking about this, she regretfully banged on the desk, "Ah! If only I had produced more! So much negative emotion wasted!"
At this moment, Lilith felt like she had lost a billion.