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Instructor Ding then tested the other three abilities, which were water, wind, and time.
The water ability had three types, after pressing the button, a small crosshair would appear in the center of the player's screen, and the game character would summon the Power of the Water Element, as if holding a water-made ribbon, connecting to the highlighted object after aiming.
The player could change the position of the crosshair by rotating the right analog stick, selecting the available elements in front of them.
Anything interactable would be highlighted, and depending on the type of the two objects selected consecutively, the feedback after using the ability would differ.
If the two selected objects were general items, such as branches, weapons, stones, or monster materials, they would automatically act as an "Adhesive," sticking them together.