Gu Fan was indeed speaking the truth.
In all fairness, does the Myriad Editor actually have that many bugs? Not really.
Although it incorporates many new technologies and mechanisms, making it less stable than the older editors, to the point where other companies don't favor it, it's not as if every game made with it would have a hundred bugs.
The reason why "Ascension" previously had so many bugs was that Gu Fan deliberately left them in order to meet Lilith's requirement of "100 bugs."
In reality, if one seriously set out to fix them, many of these bugs, especially those related to models and textures, were rather easy to rectify.
Following the great success of "Ascension," not only did the official team release several major updates for the Myriad Editor, but also numerous other gaming companies chose it for developing their new games.
Therefore, although the number of gaming companies using this editor is still small, it was indeed becoming a viable option.