Time passed day by day.
Over at Nitiandang, although there was no need for updates after the launch of Shadow World, they still planned to continue developing the subsequent level 70 and level 80 versions according to the original schedule.
In terms of content, the playability of the level 70 and level 80 versions, although slightly less than that of the level 60 version, was relatively on par.
Of course, the game's core mechanics and framework hadn't changed, and what needed to be developed anew were only the new version's large maps, quests, new skills, new talents, and team dungeons, among other content.
Even so, there was still a lot of content to create, and Nitiandang was developing it at a normal pace.
As for the "World of Star Spirits" test server, it was experiencing an unprecedented boom.
What surprised many veteran players was that the World of Star Spirits officials hadn't issued a notice to fix the bug immediately?