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Secondly, there were also many max-level players who began to explore ways to level up new accounts.
By selecting specific builds, max-level players could enter dungeons and, although their level would be compressed, they could still solo the dungeon due to the special mechanics of their skills. New accounts simply needed to follow behind and loot bodies or just go AFK, and they too could reach max level.
Some of these players who were leveling new accounts did it for in-game gold, others did it as a guild benefit, but no matter the reason, it provided those players who didn't want to level up on their own with another option.
Of course, such a fast-tracked approach also met with opposition from some players.
Reaching max level while lying down, without even understanding the skills of one's own class, and then going straight to unlock all classes, can you really enjoy the game?
But clearly, Nitiandang had no plans to change this.