Although Lilith's first impression was that it didn't seem very reliable, she still listened attentively.
Qin Fengliang said, "President Li, as I mentioned earlier, the crux of the issue is the imbalance of the reward mechanism. Because the current reward condition has become 'defensive driving to avoid accidents', its difficulty isn't particularly high, while the positive emotions gained are plentiful. On the other hand, when accidents do occur, players have become accustomed to them, generating less negative emotion, leading to a situation where the costs outweigh the benefits."
"What if we could set a more challenging reward condition for the players at this point?
"For example, we tell the players that if they can maintain a record of zero accidents for a long period in the game, we'll give them a little prize?"
Lilith seemed to have caught on, "The little prize you're talking about, is it very trivial, very perfunctory?"