It has to be said, driving on city streets seemed much more normal now.
Wang Dawei had the illusion that the unpleasant experience in the game's prologue on the highway was just a minor incident, probably just a prank by the developers.
However, he had overlooked the fact that this game was called "Road Rage Simulator."
Why would it simulate road rage? That was an important question.
In the game interface, the current in-game time was displayed. Like many games, the in-game time did not align perfectly with real time but had a specific ratio.
Most RPG games equate 1 minute of real time to 1 hour of in-game time, but "Road Rage Simulator" had a slightly longer in-game time, with about 10 minutes of real time equating to 1 hour of in-game time.
This was because the in-game time of "Road Rage Simulator" had a direct impact on gameplay!