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Instructor Ding unleashed a barrage of verbal fire, and it felt great!
He was well aware, though, that this behavior was probably just a way to satisfy his urge to speak and was unlikely to have any fundamental impact on the game's mechanics.
Even though the game, like "Destiny of the Sleeping Dragon," used fake-AI technology, the gameplay of both seemed to have significant differences so far.
In "Destiny of the Sleeping Dragon," all NPCs were directly controlled by fake-AI, characters were based on historical figures and had their own set of behavioral logic, with minimal interference from the game's mechanics.
But in "City of the Abandoned Gods," the vast majority of NPCs weren't distinct characters but tended more towards being tool-persons with simple thoughts, also subject to many in-game parameter limitations, such as populace satisfaction, Good-Evil Value, Faith Value, Charisma, and so on.