Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 100 - Chapter 100 Nitiandang Really Never Lies! (Second Release)

Chapter 100 - Chapter 100 Nitiandang Really Never Lies! (Second Release)

Players soon found out that "Prometheus" could be played entirely as a party game, and the more dangerous it was, the better the show!

Was everyone enjoying the tense excitement of dodging monsters and scavenging materials to survive?

No!

They just wanted to see how their teammates could die in fancy ways, or witness the ridiculous and funny scenarios during the adventure.

Besides, the clips of the Lost Ones' antics were also very popular.

Once players discovered that the Lost Ones could actually be captured to work as slaves for them, the nature of the game suddenly underwent a bit of a marvelous change.

Players no longer feared the Lost Ones; instead, they felt very close to them!

Everyone became the epitome of greedy capitalists, beginning to scheme ways to squeeze every last bit of value out of the Lost Ones.

There were studies on how far apart to place Jesters on a transport line to maximize efficiency;

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