Soon, "Prometheus" entered a state of intensive development.
The tentative development time for the game was two months, with an additional half-month reserved for testing.
In terms of game features alone, "Prometheus" was the most difficult game that Heaven Defying Studio had ever developed.
Just the construction system, if developed from scratch, would require at least six months.
Fortunately, construction games were a relatively mainstream category, and there were many related templates on the official platform.
After careful selection, Gu Fan chose the most expensive simulation construction game template available, priced at a whopping 750,000!
Although pricey, it was worth every penny.
The template was incredibly powerful, allowing players to freely alter various voxels during construction, down to each little square, and even manually craft some special buildings like in "Minecraft."