Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 33 - Chapter 33 Mini Game Design Competition

Chapter 33 - Chapter 33 Mini Game Design Competition

May 11, Saturday, 7 p.m.

Gu Fan grabbed a can of cola from the fridge and then lay down comfortably on the newly purchased massage chair.

The old projector had been replaced with the latest model, coupled with a 120-inch Fresnel anti-light screen, elevating the overall viewing experience by more than just a notch.

There was no helping it, the wallet had gotten thicker!

Up to now, sales of "Infernal Trajectory" had reached 890,000 units, with the first month nearly hitting the peak at around 470,000, after which it rapidly declined and settled at a more stable figure.

This was inevitable, given that most single-player game sales were concentrated in the feverish first couple of months after release. For a small company's independent game, these numbers were quite good already.

If "Infernal Trajectory" could have included in-app purchases, it would have been a killer, but alas, it couldn't.

"Sisyphus" had been on sale for over half a month, and current sales stood at 220,000.

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