Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 21 - Chapter 21 It's a match again!

Chapter 21 - Chapter 21 It's a match again!

At this moment, Instructor Ding's live stream was flooded with four characters.

"Another expert?!"

Obviously, neither Instructor Ding himself nor the audience in his live streaming room had anticipated such a development in the game.

They were indeed hoping for BUGs in the game, similar to "Infernal Trajectory," where a "Bullet Bending" BUG fundamentally changed gameplay.

Of course, whether that was a BUG or a game mechanic is still up for debate.

But in any case, such things are serendipitous, not something you can expect from every game, right?

So when Instructor Ding just discovered the "Acceleration" BUG, the audience was delighted, but they also thought there probably wouldn't be any more BUGs.

To their surprise, not five minutes had passed before Instructor Ding found another new BUG.

And what's more terrifying is that both BUGs could have an impact on gameplay that could be described as "revolutionary"!

Just now, the Sisyphus, controlled by Instructor Ding, had jumped off the dragon's back and coincidentally landed on the giant dragon's wing.

At the moment the giant dragon flapped its wings, he leaped fiercely and was propelled into the air, bypassing a height of one and a half levels!

This scene was simply too shocking. Nobody expected that Sisyphus in the game, with mobility that was crippled as a child, could soar to the skies upon meeting certain conditions.

Instructor Ding immediately began reviewing the live stream recording.

This time, he didn't even need to study how to trigger the BUG because the entire process was crystal clear.

In short: This Infernal Great Dragon wasn't just a simple texture; it had a model, complete with skeleton, animations, and collision volume!

And because it was circling upward around Infernal Mountain, players could use the Stone-Pushing Acceleration BUG at the right moment to jump onto the dragon's back.

Afterward, just carry the large boulder, jump onto the dragon's lifting wing, and press the jump key again at the moment of contact, you could utilize the power of the dragon flapping its wings to propel yourself into the sky!

That's the situation.

"Brothers, I'm simply a genius!

"I want to name this BUG myself. I dub it: Dragon Flap Wings!"

Instructor Ding was completely invigorated. These two BUGs had completely swept away his previous drowsiness.

Because Sisyphus's biggest shortcoming had been addressed!

Why did they find the game boring before? It was because it didn't achieve a balance of tension and relaxation; the game lacked a key point of excitement.

This excitement could come from an action that is very risky, but if successful, it must also bring substantial rewards. Only then can players derive great pleasure from the process and continue playing.

Now, these two BUGs, Rolling Stone Acceleration and Dragon Flap Wings, perfectly provide that point of excitement!

Then, the question arose.

Are these really BUGs?

The player community began debating again.

But in the end, it was Instructor Ding who laid down the verdict.

"Clearly, they are not BUGs!

"Look, the answer is right in front of us; the game's description has told us all along!"

Instructor Ding opened the game details page. The description clearly stated: "In this game, you will play the mighty deity, Sisyphus, exploring the grand purgatory world depicted by Dante in The Divine Comedy, and you can even interact with the Infernal Great Dragon, experiencing a thrilling adventure!"

"See what the keyword is?

"You can even interact with the Infernal Great Dragon!

"Is just being swatted away by the dragon considered interaction? Obviously not! That's just a one-sided beating!

"Only an action on the level of Dragon Flap Wings could be considered interaction, as it's a bilateral communication between you and the dragon!

"So the developers have told us from the start, if you want to clear this game better, the key lies with this Infernal Great Dragon!"

Once this statement was made, the audience was once again thoroughly convinced.

It all adds up, everything falls into place!

It seems this gaming company is quite mischievous, hiding core mechanics in their games. And they won't tell players directly, instead choosing to hint at them in the description like a riddle.

All I can say is… well played!

Although riddle tellers deserve to die, this approach indeed brought players an unprecedented sense of novelty. Gotta say, "Transcendent Heaven Gaming Company" has made quite an impression.

Everything's great!

Soon enough, the two bugs—or should we say, game mechanics—spread through the net at the speed of light.

After all, they were highly entertaining. Instructor Ding's viewers, whether out of a desire to share or to show off, were more than willing to spread this grand discovery to other streams and game forums.

And obviously, this opened the door to a whole new world for other players!

The streamers who were live streaming this game immediately began to study these two bugs, and soon enough, a bunch of new findings were made.

One very important discovery was "Infernal Great Dragon's flight mechanics"!

This giant dragon appeared according to a pattern: it would spawn from the lowermost cave when Sisyphus reached specific points and fly towards the uppermost Eden, looping back and forth.

The spawn points were roughly every two levels, and the maximum height "Dragon Flap Wings" could reach was about one and a half levels.

That is to say, in an ideal scenario, a player could use about five "Dragon Flap Wings" while climbing the Infernal Mountain!

Instructor Ding just happened to use Dragon Flap Wings once and nearly went ecstatic—if he could pull it off five times in a row, wouldn't he practically ascend to heaven?

Initially, players thought that the first playthrough of the game would take about a dozen hours to complete, and even if a player didn't make too many mistakes, a single run would still take over three hours.

Although no one had truly completed the game yet, the number of levels was fixed. The entire map structure had been displayed on the title screen from the beginning: just twelve levels, excluding the seaside at the bottom and Eden at the top, leaving only ten levels to play through.

Sisyphus's speed was fixed, so after clearing a few levels, one could roughly estimate the completion time.

But "Rolling Stone Acceleration" and "Dragon Flap Wings" completely overturned these estimations. If a player could maintain acceleration and use Dragon Flap Wings five times in a row throughout the game, the completion time could potentially be reduced to under an hour, or even less!

Of course, both techniques were difficult to execute.

"Rolling Stone Acceleration," while gradually increasing in speed, could easily go wrong. It required not only excellent control from the player but also a deep understanding of the map mechanics.

"Dragon Flap Wings" was even more challenging. The exact position and timing of the jump significantly affected the success rate of mounting the dragon. After mounting, finding the specific spot to step on the dragon's wings and adjusting the direction, angle, and timing of the jump in advance were all crucial...

And as the player reached higher levels, the time it took for the Infernal Great Dragon to appear increased, making it more challenging to choose the best position to mount the dragon.

As it turned out, Instructor Ding's "Dragon Flap Wings" was purely a fluke.

After many more attempts on his own, his success rate remained extremely low.

To pull off five consecutive "Dragon Flap Wings"?

It now seemed more like a fantastical tale.

Yet even so, the players were as if injected with adrenaline and sprung into action!

The popularity of Sisyphus had plummeted like a cliff, but now, it was soaring against the trend, unstoppable!

...

In the rental room.

With a "snap," Lilith crushed the empty Coke can in her hand.

Her lips twitched slightly, and her complexion turned iron-blue, as if she was struggling to accept this reality.

"Why are there more bugs! Can you explain this to me!!"

Lilith suddenly sat up from the single-seater sofa, stormed over to Gu Fan with a fury, and looked as if she wanted to grab him by the collar and beat him up.

But in the end, she did not lay a hand on him, instead resorting to an angry glare in an attempt to assert some pressure.

Gu Fan was equally baffled, "I don't know either!"

"Again with that, you always say you don't know!" Lilith was almost beside herself with anger, "Last time you said there wasn't enough testing time, and I let it slide. This time I gave you two whole weeks for testing, and even let you hire an additional Tester!

"But this time there are even more bugs than the last; how do you explain that!"

Facing the furious Lilith, Gu Fan did not shrink back but stood up with righteous indignation: "This has nothing to do with me! I only said that more testing time could fix more bugs, but I never claimed that enough testing would guarantee there'd be no bugs!

"To repeat what I've said, if you want a game completely free of bugs, then you better ask God Himself to write your program!"

He picked up his computer, opened the editor's backend, and found the bug-fixing records.

"Look! We've been fixing bugs like crazy these past two weeks!

"Extending the testing time is definitely useful. Without these two weeks, the game would have had at least a few dozen more bugs!"