Chereads / Why the bug I wrote became a core gameplay mechanic?! / Chapter 7 - Chapter 7 Everything Matches Up!

Chapter 7 - Chapter 7 Everything Matches Up!

Lilith held the can of Coke suspended at her lips.

"BUG?"

Her eyebrows furrowed slightly as she subconsciously glanced at Gu Fan beside her.

All she saw was a look of surprise on Gu Fan's face, with brows also slightly furrowed and an expression of doubt, as if he couldn't fully understand the current situation either.

Some doubts emerged in Lilith's heart, but these doubts didn't last long.

It seemed that Gu Fan should be unaware of this BUG; it was a situation that had caught everyone by surprise.

As a demon who had conducted in-depth research on the gaming industry and was extremely familiar with game development time, Lilith could be considered the most knowledgeable about the gaming industry in all of Hell, and of course, she was very clear about what a "BUG" is.

In simple terms, a BUG is a loophole in the game's code that, given the current level of technology, is impossible to completely eliminate.

Even if a game goes through extensive testing before release and seems stable, once it is released and played by a lot of people, all sorts of strange BUGs will inevitably appear.

And for "Infernal Trajectory" to have bugs after only three days of testing before release is more than normal.

Lilith didn't care about the occurrence of BUGs, as BUGs affect the players' gaming experience, naturally leading to negative emotions.

At the very least, they certainly wouldn't lead to positive ones, right?

This BUG seemed inconsequential—wasn't it just bullets mysteriously bending?

It was not a major issue at all.

With that thought, Lilith quickly set her concerns aside and continued to enjoy her fries and Coke.

But soon, what happened in the live streaming room once again defied everyone's expectations!

...

By this point, the barrage in Instructor Ding's live streaming room had turned into heated debates.

"How can there be such an amazing BUG, bullets actually bending!"

"Hold on, are you guys really sure this is a BUG? It can be replicated 100% and you can even achieve 'shoot wherever you point'."

"You're not suggesting this is a hidden game mechanic, are you?"

"It can't be a hidden mechanic. Bullet bending completely defies the physical laws of reality, haven't you seen MythBusters?"

"You're talking to me about real-world physical laws in a world where demons roam?"

"But I still think this isn't a game mechanic. If it were a game mechanic, it should be related to the core gameplay, so why isn't it mentioned at all in the game description?"

"Why mention it? Can't the designers surprise the players with something unexpected?"

"I think it's a BUG!"

"You don't know a damn thing, it's definitely a game mechanic!"

Instructor Ding held his somewhat itchy buzz cut and sank into contemplation.

After a few minutes, he seemed to have an epiphany, and exclaimed excitedly, "It's obviously not a BUG, but a game mechanic!"

Seeing that many viewers in the barrage still didn't understand, he immediately exited the room and rebooted the single-player mode.

He charged out just as before but still got headshot by the Inferior Demon wielding an M4A1.

Instructor Ding pointed at the demon, "This demon is the best proof!"

The previously noisy barrage quieted down for a moment; some smarter viewers already got it, but many people were still questioning.

Instructor Ding explained, "Guys, haven't you noticed that there's a big problem with the balance in this game?

"Why are the minor monsters in single-player mode so overpowered?

"How come the power difference between Demons and Humans in the network mode is so uneven?

"Even a three-year-old kid knows that designing it this way means it's impossible to clear the game. Don't the game's designers know this?

"Even if the designers don't know, wouldn't the game's boss, investors, and other employees of the company notice this issue?

"You can't tell me they went through all this trouble to make a game with such great art resources just to burn money and incidentally annoy the players, right? I always speak the truth."

With that remark, the audience in the live streaming room fell silent.

Indeed, that makes a lot of sense!

No matter how you think about it, it doesn't add up!

Instructor Ding continued, "So, guys, the conclusion is quite clear! Bullet Bending is part of the game mechanics, and it is at the core of the gameplay! Only, the company hasn't explicitly taught this; they're waiting for players to discover it on their own.

"It's reasonable, brothers. We can see that this company must be a startup; they're not very meticulous about details, like not having an opening CG or storyline, and the tutorial is very simple.

"However, the level of difficulty and balance in the game must have been designed considering this feature of 'Bullet Bending'!

"Don't believe me? Just watch."

After saying that, Instructor Ding switched his gun to the 98K, then moved to the edge of the wrecked bus in front of him.

He made sure his body wasn't exposed outside the cover while also enabling the bullets to curve in such a way that they could bypass the cover.

"Bang!"

Instructor Ding suddenly jerked his sniper rifle, and the bullet really did fly out in an arc, avoiding the wreckage of the bus.

However, it failed to hit the demon behind it.

Instructor Ding wasn't discouraged, as his position was safe for now, so he continued to try!

Finally, after several attempts at flicking his sniper rifle, one shot finally hit the demon with the god-like aim.

It let out a wail of agony and turned to ashes along with the gun in its hand.

"Brothers, did you see that? This is the correct way to play "Infernal Trajectory"!"

The viewers in the live stream were shocked.

Could the game even be played like this?

If the game could be played this way, then it really made much more sense!

The skepticism in the live chat almost completely vanished, but some viewers were still puzzling over the last issue.

"But if Bullet Bending is really a core mechanic of the game, why is there no mention of it in the game's description?

"Yeah, how do you explain the game's description?"

This was the final remaining question.

Instructor Ding felt he was only one step away from completely solving this puzzle—like a complicated calculus problem where he had the result but was missing a step in the middle.

There was always something not quite right.

"Yeah, if 'Bullet Bending' is truly the core mechanic of this game, why wouldn't it be mentioned even once in the game description? It is indeed a bit strange...

"Even if they wanted to make it a riddle, they should leave some hints, shouldn't they?"

Instructor Ding carefully read the game's description.

If the game developers intended to leave some clues, this was the only place they could be.

The description was very simple: "'Infernal Trajectory' will overturn your perceptions and bring you an unprecedented FPS gaming experience!"

As for the promotional pictures on the game's detail page, they were just in-game screenshots that seemed unremarkable at first glance.

But Instructor Ding stared at those two lines of text for a long time and suddenly slapped the table with excitement.

"I got it!

"Who said they didn't introduce the game mechanics? Isn't it written in the game's slogan? 'Infernal Trajectory' will overturn your perceptions and bring you an unprecedented FPS gaming experience!

"I originally thought those two sentences in the description were a joke, but now it seems I misunderstood the company!

"Bullet Bending does indeed overturn the player's perceptions and is truly an unprecedented FPS gaming experience!

"And brothers, did you notice? The description poses us a challenge: How exactly does this game bring an unprecedented FPS gaming experience?

"The answer is right there on the riddle itself, the answer is the name of the game!

"'Trajectory'! The name of the game itself suggests that we should pay attention to the trajectory of bullets!

"So, 'Bullet Bending' is indeed the core mechanic of the game, otherwise why would the developers name the game 'Trajectory'? It's a clear hint!"

He then pointed at the promotional pictures on the detail page: "Moreover, the theme of the game has also been carefully chosen!

"In a more scientific world view, bullets couldn't possibly curve.

"So this game doesn't use a realistic or sci-fi background, but a fantasy one!

"This way, Bullet Bending becomes completely plausible!

"It all matches up, it all matches up!"

At this moment, Instructor Ding was even more excited than when he had turned the tide with a single five-kill streak in the game.

He was like a student who had perfectly solved a complicated math problem, brimming with pride!

The reputation of the Meal-Getting Immortal couldn't be tarnished by this game!

During the two hours of the live stream, Instructor Ding had been anxious because he just couldn't find a good angle to promote the game. He had accepted a sponsorship deal worth four hundred thousand, but it failed to achieve good promotional results with so many people watching. If word got out, how would he be able to make a living in the future?

Unexpectedly, at the last moment, a light at the end of the tunnel appeared, and his luck turned!

Although what Instructor Ding was saying now was somewhat exaggerated, at least seventy percent was a genuine outpouring of emotion.

He had been suppressing his emotions for two hours, almost thinking this time he would let down the sponsor and flopped the game promotion.

But now he had found a perfect outlet, he definitely had to blow his own trumpet loud and clear.

It was already 10 PM, past the time for the sponsorship deal, but Instructor Ding decided to give a bonus without charging extra!

He had to make the mechanics of this game clear and add more credibility to his "Meal-Getting Immortal" reputation!