The lifespan of Flash games is too short, which was a common early industry problem.
After all, short production cycles doomed the gameplay to be brief.
Moreover, every time a Flash game loads, it occupies the browser's cache.
This leads to a phenomenon where the longer the game time, the more likely the player's computer will lag.
Although Explorer has added a cache clearing feature, very few players actively use it.
For these reasons, including current computer hardware limitations, Flash game designs intentionally shortened the process.
Thus, their popularity rises quickly and fades just as fast.
"The most direct way to ensure Toktok's daily cash flow is to continuously develop new Flash games."
Dean thought clearly; without pursuing quality, this was the fastest measure to see effects.
"Constantly developing new games?" Thomas hadn't expected Dean's solution to the problem to be so simple and crude.