The Toktok project finally saw the dawn of profitability, not only was Thomas elated, but Dean was also relieved.
It had been roughly two years since the Consumer Division was established to the day the first flash game generated revenue.
During this period, aside from various labor costs, server expenses were also a major outlay.
Although the overall financial situation had not yet been calculated, Dean made a conservative estimate.
Bitz's total investment in the Consumer Division was at least above the 50 million US Dollar mark.
Without a doubt, this was an expensive investment because there was no return seen in the short term, even Wall Street had some criticisms.
Those guys were only focused on quick money, if it weren't for Bitz's financial reports growing every quarter, they might have downgraded Bitz's stock rating.
Fortunately, the Consumer Division finally made it through, and Dean withstood the pressure, giving Thomas the utmost support in every board meeting.