So this is a list of all the stats for these tf2 weapons and outfits. I will comment the art work on each entry. If your on mobile I'm sorry. I'm not going to go on and on about the looks of the weapons. Just check the comments on desktop or look it up on google or what ever your search bar of choice. I am never doing this again. I have to copy Stats and do math. This isn't even forwarding the story like at all. So have fun reading this I'm going take a small break getting what things I need for the inter-mission watch/read.
Out of respect for the charity work done I will not Stat one the 78 golden wrenches.
Outfits Without Armor Master
Spy Outfit DT 5, +10 Speech, +10 Sneak
Sniper Outfit DT 5, +10 Guns, +10 Survival
Scout Outfit DT 5, +10 Melee, +10 Lockpick
Solder Outfit DT 5, +10 Explosives, +10 Speech
Medic Outfir DT5, +10 Medicine, +10 Melee
Engineer Outfit DT5, +10 Science, +10 Repair
Demoman DT5, +10 Explosives, +10 Barter
Pyro Outfit DT5, After Burn Immunity, +10 Energy Weapons
Heavy Outfit DT5, +10 Guns, +10 Unarmed
Outfits With Armor Master
Spy Outfit DT 10, +20 Speech, +20 Sneak
Sniper Outfit DT 10, +20 Guns, +20 Survival
Scout Outfit DT 10, +20 Melee, +20 Lockpick
Solder Outfit DT 10, +20 Explosives, +20 Speech
Medic Outfir DT 10, +20 Medicine, +20 Melee
Engineer Outfit DT 10, +20 Science, +20 Repair
Demoman DT 10, +20 Explosives, +20 Barter
Pyro Outfit DT 10, Fire Immunity, +20 Energy Weapons
Heavy Outfit DT 10, +20 Guns, +20 Unarmed
Engineer Buildings
Sentry Level 1 150HP Bulet damage 16. 4 shots per second or 64 damage. Ammo 200
Sentry Level 2 180HP Bulet damage 16. 8 shots per second or 128 damage. Ammo 200
Sentry Level 3 216HP Bulet damage 16. 8 shots per second or 128 damage. Missiles, MisslesX4 every three seconds at 150 Damage if all 4 land. Ammo 200 Missiles 64
Mini Sentry 100HP Bulet damage 16. 3 shots per second or 48 damage Ammo 200.
Disposable Mini Sentry 100HP Bulet damage 16. 3 shots per second or 48 damage. Ammo 300. Can not be moved once placed. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. It can not be reloaded with ammo. It is affected by firing speed upgrades bringing it up to 5 shots per second 80 damage.
Upgraded Sentry Level 1 1200HP Bulet damage 16. 8 shots per second or 128 damage.
Upgraded Sentry Level 2 1440HP Bulet damage 16. 15 shots per second or 240 damage
Upgraded Sentry Level 3 1728HP Bulet damage 16. 15 shots per second or 240 damage. Missiles, MisslesX4 every two seconds at 150 Damage if all 4 land. Ammo 200 Missiles 64
Upgraded Mini Sentry 800HP Bulet damage 16. 5 shots per second or 80 damage Ammo 200.
Teleporter Red 216HP One-way Teleporter
Upgraded Teleporter Red 1728HP Two-Way Teleporter
Upgraded Teleporter Blue 1728HP Two-Way Teleporter
Upgraded Teleporter Green 1728HP Two-Way Teleporter
Upgraded Teleporter Gray 1728HP Two-Way Teleporter
Teleporter Yellow: One-time use of Fast Travel. Set up by a Robot Engineer.
Dispenser Level 1 150HP Health: 10/sec, Ammo: 20%/sec, Metal: 40/5 sec, 5 ft range
Dispenser Level 2 180HP Health: 15/sec, Ammo: 30%/sec, Metal: 50/5 sec, 10 ft range
Dispenser Level 3 216HP Health: 20/sec, Ammo: 40%/sec, Metal: 60/5 sec, 15 ft range
Upgraded Dispenser Level 1 1200HP Health: 10/sec, Ammo: 20%/sec, Metal: 40/5 sec, 40 ft range. Can heal and refill ammo of Sentries
Upgraded Dispenser Level 2 1440HP Health: 15/sec, Ammo: 30%/sec, Metal: 50/5 sec, 80 ft range. Can heal and refill ammo of Sentries
Upgraded Dispenser Level 3 1728HP Health: 20/sec, Ammo: 40%/sec, Metal: 60/5 sec, 120 ft range Can heal and refill ammo of Sentries
Pistols
Winger 25% Jump Height Increase when in use, Clip 5, 17 Damage, Crit 52 Damage, Semi-auto can fire 5 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 200
Pretty Boy's Pocket Pistol Gain 7 HP on hit Clip 9, 15 Damage, Crit 45 Damage, Semi-auto can fire 6 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 200
C.A.P.P.E.R Fires lasers, Clip 12, 15 Damage, Crit 45 Damage, Semi-auto can fire 6 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 200
Pistol/Lugermorph Clip 12, 15 Damage, Crit 45 Damage, Semi-auto can fire 6 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 200
Upgraded Pistols
Winger 25% Jump Height Increase when in use, Clip 26, 42 Damage, Crit 126 Damage, 10DT Penetration, Semi-auto can fire 8 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 1013, 100 HP on kill
Pretty Boy's Pocket Pistol Gain 7 HP on hit, Clip 46, 37 Damage, Crit 111 Damage, 10DT Penetration, Semi-auto can fire 10 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 1013, 100 HP on kill
C.A.P.P.E.R Fires lasers, Clip 61, 37 Damage, Crit 111 Damage, 10DT Penetration Semi-auto can fire 6 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 1013, 100 HP on kill
Pistol/Lugermorph Clip 61, 37 Damage, Crit 111 Damage, 10DT Penetration, Semi-auto can fire 10 shots a second or 1 shot at a time, AP Cost 17, Ammo Capacity 1013, 100 HP on kill
Throwables
Mad Milk Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking Allies' health. Partially nullifies Cloak on enemies. Extinguishes fire on wielder and allies. AP Cost 24. Has a 20-second recharge time.
Mutated Milk Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking Allies' health. Partially nullifies Cloak on enemies. Extinguishes fire on wielder and allies. AP Cost 34. Has a 20-second recharge time. Enemies vision is severely impaired by a beard monster and they take 20 seconds of bleed damage.
Jarate Doused enemies take mini-crits on hit in other words 50% extra Damage. Partially nullifies cloak on enemies. Extinguishes flames on wielder and allies. +20% increase in recharge rate when you extinguish an ally. AP Cost 24. Has a 20-second recharge.
Self-Aware Beauty Mark Doused enemies take mini-crits on hit in other words 50% extra Damage. Partially nullifies cloak on enemies. Extinguishes flames on wielder and allied players. +20% increase in recharge rate when you extinguish an ally. AP Cost 34. Has a 20-second recharge. Enemies vision is severely impaired by a beard monster and they take 20 seconds of bleed damage.
Flying Guillotine 50 Damage, Crit 150 Damage, 8 seconds of bleed, Recharges after 6 seconds. AP Cost 24.
Gas Passer 50 Damage in 5ft Radius. Anyone caught in the Gas cloud is soaked in Gasoline for 20 seconds. The target will be set on fire for 8 seconds if hit with any other weapon. 60 seconds of recharge time. Partially nullifies Cloak on enemies. AP Cost 24.
Upgraded Throwables
Mad Milk Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking Allies' health. Partially nullifies Cloak on enemies. Extinguishes fire on wielder and allies. AP Cost 24. Has a 17-second recharge time. -35% Speed if hit. Can hold 4 at a time.
Mutated Milk Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking Allies' health. Partially nullifies Cloak on enemies. Extinguishes fire on wielder and allies. AP Cost 34. Has a 17-second recharge time. Enemies vision is severely impaired by a beard monster and they take 20 seconds of bleed damage. -35% Speed if hit. Can hold 4 at a time.
Jarate Doused enemies take mini-crits on hit in other words 50% extra Damage. Partially nullifies cloak on enemies. Extinguishes flames on wielder and allied players. +20% increase in recharge rate when you extinguish an ally. AP Cost 24. Has a 17-second recharge. -35% Speed if hit. Can hold 4 at a time.
Self-Aware Beauty Mark Doused enemies take mini-crits on hit in other words 50% extra Damage. Partially nullifies cloak on enemies. Extinguishes flames on wielder and allied players. +20% increase in recharge rate when you extinguish an ally. AP Cost 34. Has a 17-second recharge. Enemies vision is severely impaired by a beard monster and they take 20 seconds of bleed damage. -35% Speed if hit. Can hold 4 at a time.
Flying Guillotine 50 Damage, Crit 150 Damage, 8 seconds of bleed, Recharges after 5 seconds. Can hold 4 at a time. AP Cost 24.
Gas Passer 250 Damage in 5ft Radius. Anyone caught in the Gas cloud is soaked in Gasoline for 20 seconds. The target will be set on fire for 8 seconds if hit with any other weapon. 51 seconds of recharge time. Partially nullifies Cloak on enemies. Can hold 4 at a time. AP Cost 24.
Lunch Box
Bonk! Atomic Punch. 8 seconds of invincibility after the Bonk! is drunk. Once the invincibility ends for the next 5 seconds you will take 50% more damage. Note Invinciblty does not stop being knocked back or knocked down. Has a 22-second recharge
Crit-a-Cola. 8 seconds of 50% extra damage dealt and taken. Has a 22-second recharge.
Sandvich. Restore 300 HP over 4 seconds. If given to another they will heal 50% of their max HP. Does not work on robot companions Has a 26-second recharge.
Robo-Sandvich. Restore 300 HP over 4 seconds. If given to another they will heal 50% of their max HP. Does not work on organic companions Has a 26-second recharge.
Dalokohs Bar. If HP is full, it will given an additional 50HP for 30 seconds. Heal for 100 HP for 3 seconds.If given to another they will heal 20% of their max HP. Does not work on robot companions Has a 10-second recharge. This chocolate is known to calm down a woman's wrath.
Fishcake. If HP is full, it will given an additional 50HP for 30 seconds. Heal for 100 HP for 3 seconds.If given to another they will heal 20% of their max HP. Does not work on robot companions Has a 10-second recharge.
Buffalo Steak Sandvich. For 16 seconds you move 30% faster and do 50% more damage. You take 20% more damage and can only use melee weapons while under the effects of the Buffalo Steak Sandvich. If given to another they will heal 50% of their max HP. Does not work on robot companions Has a 26-second recharge.
Second Banana Restore 200 HP over 4 seconds. If given to another they will heal 30% of their max HP. Does not work on robot companions Has a 10-second recharge.
Upgraded Lunch Box
Bonk! Atomic Punch. 8 seconds of invincibility after the Bonk! is drunk. Once the invincibility ends for the next 5 seconds you will take 50% more damage. Note Invinciblty does not stop being knocked back or knocked down. Has a 18-second recharge. Can hold 4 at a time.
Crit-a-Cola. 8 seconds of 50% extra damage dealt and taken. Has a 18-second recharge. Can hold 4 at a time
Sandvich. Restore 300 HP over 4 seconds. If given to another they will heal 50% of their max HP. Does not work on robot companions Has a 22-second recharge. Can hold 4 at a time.
Robo-Sandvich. Restore 300 HP over 4 seconds. If given to another they will heal 50% of their max HP. Does not work on organic companions Has a 22-second recharge. Can hold 4 at a time.
Dalokohs Bar. If HP is full, it will given an additional 50HP for 30 seconds. Heal for 100 HP for 3 seconds. If given to another they will heal 20% of their max HP. Does not work on robot companions Has a 8-second recharge. Can hold 4 at a time. This chocolate is known to calm down a woman's wrath.
Fishcake. If HP is full, it will given an additional 50HP for 30 seconds. Heal for 100 HP for 3 seconds. If given to another they will heal 20% of their max HP. Does not work on robot companions Has a 8-second recharge. Can hold 4 at a time.
Buffalo Steak Sandvich. For 16 seconds you move 30% faster and do 50% more damage. You take 20% more damage and can only use melee weapons while under the effects of the Buffalo Steak Sandvich. If given to another they will heal 50% of their max HP. Does not work on robot companions Has a 22-second recharge. Can hold 4 at a time.
Second Banana Restore 200 HP over 4 seconds. If given to another they will heal 30% of their max HP. Does not work on robot companions Has a 8-second recharge. Can hold 4 at a time.
Shotguns
Shotgun Clip 6, 60 Damage, Crit 180 Damage, AP Cost 28, Ammo Capacity 32
Frontier Justice Whenever your sentry gets destroyed you get stored crits for every kill the sentry got before it was destroyed. Clip 3, 60 Damage, Crit 180 Damage, AP Cost 28, Ammo Capacity 32
Widowmaker For each point of damage you do you get one metal. Clip Metal supplies/30, 60 Damage, Crit 180 Damage, AP Cost 28.
Pomson 6000 Fires plasma bolts that can sabotage Stealth Boys and the effects of Chems. When the clip is empty you have to hand crank to refill the clip. Clip 4, 60 Damage, Crit 180 Damage, AP Cost 28
Rescue Ranger Alt-Fire: Use 100 metal to pick up buildings from long range. Fire a blot that can repair buildings from a distance. Clip 4, 40 Damage, Crit 120 Damage, AP Cost 28, Ammo Capacity 16
Panic Attack Take 20% more damage when in uses. Each shot after the frist shot costs an additional 2 AP until you reload. Clip 6, 72 Damage, Crit 216 Damage, AP Cost 28, Ammo Capacity 32
Family Business Clip 8, 51 Damage, Crit 153 Damage, AP Cost 28, Ammo Capacity 32
Reserve Shooter 50% extra damage that are in free fall. Clip 6, 60 Damage, Crit 180 Damage, AP Cost 28, Ammo Capacity 32
Upgraded Shotguns
Shotgun Clip 32, 148 Damage, Crit 444 Damage, AP Cost 28, Ammo Capacity 162, 10DT Penetration, 100 HP on kill.
Frontier Justice Whenever your sentry gets destroyed you get stored crits for every kill the sentry got before it was destroyed. Clip 18, 148 Damage, Crit 444 Damage, AP Cost 28, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Widowmaker For each point of damage you do you get one metal. Clip Metal supplies/30, 148 Damage, Crit 915 Damage, AP Cost 28, 10DT Penetration, 100 HP on kill.
Pomson 6000 Fires plasma bolts that can sabotage Stealth Boys and the effects of Chems. When the clip is empty you have to hand crank to refill the clip. Clip 21, 148 Damage, Crit 444 Damage, AP Cost 28, 10DT Penetration, 100 HP on kill.
Rescue Ranger Alt-Fire: Use 100 metal to pick up buildings from long range. Fire a blot that can repair buildings from a distance. Clip 21, 99 Damage, Crit 297 Damage, AP Cost 28, Ammo Capacity 81, 10DT Penetration, 100 HP on kill.
Panic Attack Take 20% more damage when in uses. Each shot after the frist shot costs an additional 2 AP until you reload. Clip 32, 178 Damage, Crit 534 Damage, AP Cost 28, Ammo Capacity 162, 10DT Penetration, 100 HP on kill.
Family Business Clip 41, 125 Damage, Crit 375 Damage, AP Cost 28, Ammo Capacity 32
Reserve Shooter 50% extra damage that are in free fall. Clip 32, 148 Damage, Crit 444 Damage, AP Cost 28, Ammo Capacity 162, 10DT Penetration, 100 HP on kill.
Backpacks
Razorback Pervents a sigel back stab. Reduces damage to the back by 25% if active. Takes 30 seconds to recharge.
Darwin's Danger Shield. You can no longer be set on fire if worn. You take 50% less damage from fire damage.
Cozy Camper Reduce AP costs of Sniper Riffles by 20% and Regenerate 4HP a second
B.A.S.E. Jumper activates a parachute whilst midair, slowing descent.
Thermal Thruster A two-charge jetpack that allows for great upward mobility. Fall damage is halved. If you land on something alive it will take 3x of the fall damage you would have taken. You take 30% extra damage from all explosives. Each Chrage has a recharge time of 15 seconds.
Upgraded Backpacks
Razorback Pervents a sigel back stab. Reduces damage to the back by 25% if active. Takes 26 seconds to recharge.
Thermal Thruster A two-charge jetpack that allows for great upward mobility. You can use the second charge mid-air. Fall damage is halved. If you land on something alive it will take 3x of the fall damage you would have taken. You take 30% extra damage from all explosives. Each Chrage has a recharge time of 13 seconds. All enemies in a 5ft radius from where you land are stunned for 8 seconds.
Sniper Rifles
Sniper Rifle/AWPer Hand Clip 26, 50 Damage, Fully charged 150 Damage, Headshot 150 Damage, Fully Charged Headshot 450, AP Cost 38
Huntsman/Fortified Compound Areos can be lit on fire for extra damage. Clip 1, 50 Damage, Fully charged 120 Damage, Headshot 150 Damage, Fully Charged Headshot 360, AP Cost 38, Ammo Capacity 12
Sydney Sleeper This weapon can not headshot. Clip 26, 50 Damage, Fully charged 150 Damage, AP Cost 38, Applies Jarate for 5 seconds after hit.
Bazaar Bargain Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%. Clip 26, 50 Damage, Fully charged 150 Damage, Headshot 150 Damage, Fully Charged Headshot 450, AP Cost 38
Machina Can not be Hip-fired. Clip 26, 50 Damage, Fully charged 173 Damage, Headshot 150 Damage, Fully Charged Headshot 518, AP Cost 50
Shooting Star Fires lasers. Can not be hip-fired. Clip 26, 50 Damage, Fully charged 173 Damage, Headshot 150 Damage, Fully Charged Headshot 518, AP Cost 50
Hitman's Heatmaker This weapon has a silencer. Clip 26, 40 Damage, Fully charged 120 Damage, Headshot 150 Damage, Fully Charged Headshot 450, AP Cost 38
Classic This weapon can charge at any time even when you are not scoped. This weapon will only do Headshot damage when fully charged. Clip 26, 50 Damage, Fully charged 150 Damage, Headshot 50 Damage, Fully Charged Headshot 450, AP Cost 38
Upgraded Sniper Rifles
Sniper Rifle/AWPer Hand Clip 134, 124 Damage, Fully charged 372 Damage, Headshot 367 Damage, Fully Charged Headshot 1101, AP Cost 38 Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Huntsman/Fortified Compound Areos can be lit on fire for extra damage. Clip 1, 124 Damage, Fully charged 294 Damage, Headshot 372 Damage, Fully Charged Headshot 880, AP Cost 38, Ammo Capacity 62, 10DT Penetration, 100 HP on kill. +5s Bleed On Target
Sydney Sleeper This weapon can not headshot. Clip 134, 124 Damage, Fully charged 372 Damage, AP Cost 38, Applies Jarate for 5 seconds after hit. Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Bazaar Bargain Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%. Clip 134, 124 Damage, Fully charged 372 Damage, Headshot 367 Damage, Fully Charged Headshot 1101, AP Cost 38 Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Machina Can not be Hip-fired. Clip 134, 124 Damage, Fully charged 425 Damage, Headshot 367 Damage, Fully Charged Headshot 1267, AP Cost 50 Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Shooting Star Fires lasers. Can not be hip-fired. Clip 134, 124 Damage, Fully charged 425 Damage, Headshot 367 Damage, Fully Charged Headshot 1267, AP Cost 50 Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Hitman's Heatmaker This weapon has a silencer. Clip 134, 40 Damage, Fully charged 120 Damage, Headshot 367 Damage, Fully Charged Headshot 1101, AP Cost 38 Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
Classic This weapon can charge at any time even when you are not scoped. This weapon will only do Headshot damage when fully charged. Clip 134, 124 Damage, Fully charged 372 Damage, Headshot 50 Damage, Fully Charged Headshot 1101, AP Cost 38. Headshots (lethal or otherwise) damage and slow enemies near target. 190 damage explosion radius, slow strength 80% slow and duration 4, 10DT Penetration, 100 HP on kill.
SMGs
SMG Clip 25, 8 Damage, Crit 24 Damage, 10 shots per second, AP Cost 22, Ammo Capacity 75
Cleaner's Carbine Shots that land fills a Crikey meter. Once filled you can activate it to use 50% extra damage on any weapon for 8 seconds. Clip 20, 8 Damage, Crit 24 Damage, 7 shots per second, AP Cost 22, Ammo Capacity 75
Upgraded SMGs
SMG Clip 129, 20 Damage, Crit 60 Damage, 14 shots per second, AP Cost 22, Ammo Capacity 383, 10DT Penetration, 100 HP on kill.
Cleaner's Carbine Shots that land fills a Crikey meter. Once filled you can activate it to use 50% extra damage on any weapon for 8 seconds. Clip 102, 20 Damage, Crit 60 Damage, 11 shots per second, AP Cost 22, Ammo Capacity 383, 10DT Penetration, 100 HP on kill.
Revolvers
Revolver/Big Kill Clip 6, 40 Damage, Crit 120 Damage, AP Cost 25, Ammo Capacity 24
Ambassador Clip 6, 34 Damage, Crit 54 Damage, Headshot 102 Damage, AP Cost 25, Ammo Capacity 24
L'Etranger +40% cloak duration, On hit: adds 15% charge to cloak, Clip 32, 32 Damage, Crit 96 Damage, AP Cost 25, Ammo Capacity 24
Enforcer +20% damage bonus while disguised. +20 Armor Penetration while disguised, Clip 6, 40 Damage, Crit 120 Damage, AP Cost 25, Ammo Capacity 24
Diamondback Gain 1 stored crit for every backstab/sapped construct Clip 6, 34 Damage, Crit 102 Damage, AP Cost 25, Ammo Capacity 24
Upgraded Revolvers
Revolver/Big Kill Clip 32, 99 Damage, Crit 297 Damage, AP Cost 25, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
Ambassador Clip 32, 85 Damage, Crit 255 Damage, Headshot 102 Damage, AP Cost 25, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
L'Etranger +40% cloak duration, On hit: adds 15% charge to cloak, Clip 32, 79 Damage, Crit 235 Damage, AP Cost 25, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
Enforcer Clip +20% damage bonus while disguised. +20 Armor Penetration while disguised, Clip 32, 99 Damage, Crit 297 Damage, AP Cost 25, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
Diamondback Gain 1 stored crit for every backstab/sapped construct Clip 32, 85 Damage, Crit 250 Damage, AP Cost 25, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
Cloaks
Invis Watch/Enthusiast's Timepiece/Quäckenbirdt 10 seconds of invisibility cloak, 20% damage reduction when cloaked, status effects such as poison and chems effects wear off twice as fast when cloaked. It takes 30 seconds for the cloak to recharge.
Cloak and Dagger Invisibility cloak lasts for 30 steps and recharges if you stand still. You can stand still and be invisible as long as you don't move. Cloak recharges after 15 seconds.
Dead Ringer Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse. Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds. Grants a 3 second speed boost upon receiving damage. It takes 20 seconds to recharge.
Upgraded Cloaks
Invis Watch/Enthusiast's Timepiece/Quäckenbirdt 20 seconds of invisibility cloak, 20% damage reduction when cloaked, status effects such as poison and chems effects wear off twice as fast when cloaked. It takes 10 seconds for the cloak to recharge.
Cloak and Dagger Invisibility cloak lasts for 60 steps and recharges if you stand still. You can stand still and be invisible as long as you don't move. Cloak recharges after 5 seconds.
Dead Ringer Cloaks Spy for 17 seconds upon receiving damage, dropping a fake corpse. Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds. Grants a 3 second speed boost upon receiving damage. It takes 7 seconds to recharge.
Pipebomb Launchers
Grenade Launcher Clip 6, Direct hit 100 Damage, Direct hit Crit 300 Damage, Bonce 64 Damage, Bounce Crit 190 Damage AP Cost 35, Ammo Capacity 30
Loch-n-Load Clip 3, 100 Damage, Crit 300 Damage, AP Cost 25, Ammo Capacity 16
Loose Cannon Clip 4, Direct hit 50 Damage, Direct hit Crit 150 Damage, Bonce 47 Damage, Bounce Crit 140 Damage AP Cost 35, Ammo Capacity 20
Iron Bomber Explodes 30% faster. Clip 4, Direct hit 100 Damage, Direct hit Crit 300 Damage, Bonce 64 Damage, Bounce Crit 190 Damage AP Cost 35, Ammo Capacity 30
Upgraded Pipebomb Launchers
Grenade Launcher Clip 32, Direct hit 247 Damage, Direct hit Crit 741 Damage, Bonce 157 Damage, Bounce Crit 467 Damage AP Cost 35, Ammo Capacity 153, 10DT Penetration, 100 HP on kill.
Loch-n-Load Clip 18, 247 Damage, Crit 741 Damage, AP Cost 25, Ammo Capacity 81, 10DT Penetration, 100 HP on kill.
Loose Cannon Clip 21, Direct hit 124 Damage, Direct hit Crit 368 Damage, Bonce 117 Damage, Bounce Crit 343 Damage AP Cost 35, Ammo Capacity 102, 10DT Penetration, 100 HP on kill.
Iron Bomber Explodes 30% faster. Clip 21, Direct hit 247 Damage, Direct hit Crit 741 Damage, Bonce 157 Damage, Bounce Crit 467 Damage AP Cost 35, Ammo Capacity 153, 10DT Penetration, 100 HP on kill.
Sticky Launchers
Stickybomb Launcher Clip 8, 138 Damage, Crit 353 Damage, AP Cost 40, Ammo Capacity 24
Scottish Resistance Can detonate sticky bombs with in crosshair. Clip 8, 138 Damage, Crit 353 Damage, AP Cost 40, Ammo Capacity 36
Quickiebomb Launcher (AN: Just No… Just NO… TLDR smaller clip size faster setup time and faster launch.For less damage)
Sticky Jumper It lets you sticky jump without taking damage from the bomb going off at your feet.
Upgraded Sticky Launchers
Stickybomb Launcher Clip 42, 340 Damage, Crit 865 Damage, AP Cost 40, Ammo Capacity 122, 10DT Penetration, 100 HP on kill.
Scottish Resistance Can detonate sticky bombs with in crosshair. Clip 42, 340 Damage, Crit 865 Damage, AP Cost 40, Ammo Capacity 183, 10DT Penetration, 100 HP on kill.
Mediguns
Medi Gun Heals 24 HP per second in combat. Outside combat heals 72 HP per second. Can add an additional temporary 150 HP of overheal. Healing will charge an ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. The Charge will take 40 seconds to charge.
Kritzkrieg Heals 24 HP per second in combat. Outside combat heals 72 HP per second. Can add an additional temporary 150 HP of overheal. Healing will charge an ÜberCharge grants patient 8 seconds of guaranteed critical damage. The Charge will take 30 seconds to charge.
Quick-Fix Heals 34 HP per second in combat. Outside combat heals 101 HP per second. Can add an additional temporary 100 HP of overheal. Healing will charge an ÜberCharge grants patient 10 seconds of 3X heal rate and immunity to all status effects. The Charge will take 36 seconds to charge.
Vaccinator Heals 24 HP per second in combat and adds 10% Damage resistance to one of 3 damage types bullets, explosives, or energy. Outside combat heals 72 HP per second. Can add an additional temporary 150 HP of overheal. Healing will charge an ÜberCharge grants Medic and patient 3 seconds of 90% Damage resistance to one of 3 damage types bullets, explosives, or energy. The Charge will take 25 seconds to charge. The Vaccinator can hold 4 ÜberCharges.
Upgraded Mediguns
Medi Gun Heals 60 HP per second in combat. Outside combat heals 178 HP per second. Can add an additional temporary 250 HP of overheal. Healing will charge an ÜberCharge grants Medic and patient 14 seconds of guaranteed invulnerability. The Charge will take 17 seconds to charge. Share Canteens with your heal target, +3 seconds duration. Projectile Shield an energy shield that will stop all incoming damage and can deal damage to anyone that runs it to it for 12 seconds.It take 400 HP of healing to charge the Projectile Sheild.
Kritzkrieg Heals 60 HP per second in combat. Outside combat heals 178 HP per second. Can add an additional temporary 250 HP of overheal. Healing will charge an ÜberCharge grants patient 14 seconds of guaranteed critical damage. The Charge will take 13 seconds to charge. Share Canteens with your heal target, +3 seconds duration. Projectile Shield an energy shield that will stop all incoming damage and can deal damage to anyone that runs it to it for 12 seconds.It take 400 HP of healing to charge the Projectile Sheild
Quick-Fix Heals 34 HP per second in combat. Outside combat heals 101 HP per second. Can add an additional temporary 200 HP of overheal. Healing will charge an ÜberCharge grants patient 16 seconds of 3X heal rate and immunity to all status effects. The Charge will take 15 seconds to charge. Share Canteens with your heal target, +3 seconds duration. Projectile Shield an energy shield that will stop all incoming damage and can deal damage to anyone that runs it to it for 12 seconds.It take 400 HP of healing to charge the Projectile Sheild
Vaccinator Heals 60 HP per second in combat and adds 10% Damage resistance to one of 3 damage types bullets, explosives, or energy. Outside combat heals 178 HP per second. Can add an additional temporary 250 HP of overheal. Healing will charge an ÜberCharge grants Medic and patient 9 seconds of 90% Damage resistance to one of 3 damage types bullets, explosives, or energy. The Charge will take 11 seconds to charge. The Vaccinator can hold 4 ÜberCharges. Share Canteens with your heal target, +3 seconds duration. Projectile Shield an energy shield that will stop all incoming damage and can deal damage to anyone that runs it to it for 12 seconds.It takes 400 HP of healing to charge the Projectile Sheild
Syringe Guns
Syringe Gun Clip 40, 10 Damage, Crit 30 Damage, 10 shots per second, AP Cost 22, Ammo Capacity 150
Blutsauger +3 HP per shot Clip 40, 10 Damage, Crit 30 Damage, 10 shots per second, AP Cost 22, Ammo Capacity 150
Overdose adds 20% movement speed, Clip 40, 9 Damage, Crit 27 Damage, 10 shots per second, AP Cost 22, Ammo Capacity 150
Crusader's Crossbow Clip 1, 75 Damage, Crit 225 Damage, Healing 150 HP, AP Cost 38, Ammo Capacity 38
Upgraded Syringe Guns
Syringe Gun Clip 203, 28 Damage, Crit 84 Damage, 14 shots per second, AP Cost 22, Ammo Capacity 761, 10DT Penetration, 100 HP on kill. Mad Milk Syringes apply 4 seconds of Mad Milk.
Blutsauger +3 HP per shot Clip 203, 28 Damage, Crit 84 Damage, 14 shots per second, AP Cost 22, Ammo Capacity 761, 10DT Penetration, 100 HP on kill. Mad Milk Syringes apply 4 seconds of Mad Milk.
Overdose adds 20% movement speed, Clip 203, 24 Damage, Crit 72 Damage, 14 shots per second, AP Cost 22, Ammo Capacity 761, 10DT Penetration, 100 HP on kill. Mad Milk Syringes apply 4 seconds of Mad Milk.
Crusader's Crossbow Clip 12, 148 Damage, Crit 553 Damage, Healing 368 HP, AP Cost 38, Ammo Capacity 194, 10DT Penetration, 100 HP on kill.
Miniguns (AN on the wiki each ammo counts as 4 bullets for the minigun so I'm just going to multiply the AMMO of 200 by 4)
Minigun/Iron Curtain Clip 800, 9 Damage, Crit 27 Damage, 40 shots per second, AP Cost 30
Natascha +20% damage resistance Clip 800, 7 Damage, Crit 21 Damage, 40 shots per second, AP Cost 30
Brass Beast -60% Movement speed when used. Clip 800, 11 Damage, Crit 33 Damage, 40 shots per second, AP Cost 30
Tomislav No sound on revving up the minigun. Clip 800, 9 Damage, Crit 27 Damage, 33 shots per second, AP Cost 30
Huo-Long Heater Rings of fire generate around the user. +25% damage against anything on fire. Clip 800, 8 Damage, Crit 24 Damage, 40 shots per second, Afterburn 8 seconds after being hit, AP Cost 30
Upgraded Miniguns
Minigun/Iron Curtain Clip 4050, 24 Damage, Crit 72 Damage, 99 shots per second, AP Cost 30, 10DT Penetration, 100 HP on kill.
Natascha +20% damage resistance Clip 4050, 19 Damage, Crit 57 Damage, 99 shots per second, AP Cost 30, 10DT Penetration, 100 HP on kill.
Brass Beast -60% Movement speed when used. Clip 4050, 29 Damage, Crit 87 Damage, 99 shots per second, AP Cost 30, 10DT Penetration, 100 HP on kill.
Tomislav No sound on revving up the minigun. Clip 4050, 24 Damage, Crit 72 Damage, 79 shots per second, AP Cost 30, 10DT Penetration, 100 HP on kill.
Huo-Long Heater Rings of fire generate around the user. +25% damage against anything on fire. Clip 4050, 22 Damage, Crit 66 Damage, 99 shots per second, Afterburn 8 seconds after being hit, AP Cost 30, 10DT Penetration, 100 HP on kill.
Flamethrowers
Flame Thrower/Nostromo Napalmer Clip 200, 150 Damage, Crit 450 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50
Backburner All attacks from behind will crit, Clip 200, 150 Damage, Crit 450 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50
Degreaser Faster holster and unholster Clip 200, 150 Damage, Crit 450 Damage, After Burn 8 fire damage for 1 second for a maximum of 8 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50
Phlogistinator Clip 200, 150 Damage, Crit 450 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, after 300 damage you can activate 'Mmmph', which gives guaranteed Critical hits over 20 seconds. No damage and knockback is taken during that time, AP Cost 50
Rainblower Allows you to visit pyro-land. A world of candy canes and rainbows. Fire becomes bubbles, your axe is a tasty lollipop that you will give to all the good boys and girls. Clip 200, 150 Damage, Crit 450 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50
Dragon's Fury Clip 40, 25 Damage, Crit 75 Damage, After Burn 8 fire damage for 2 seconds for a maximum of 16 damage, Anyone who is set on fire by the Dragon's Fury will take 300% damage from all other forms of attack. Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50
Upgraded Flamethrowers
Flame Thrower/Nostromo Napalmer Clip 1013, 368 Damage, Crit 1104 Damage, After Burn 22 fire damage for 28 seconds for a maximum of 616 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50, 10DT Penetration, 100 HP on kill.
Backburner All attacks from behind will crit, Clip 1013, 368 Damage, Crit 1104 Damage, After Burn 22 fire damage for 28 seconds for a maximum of 616 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast, All deflected projectiles will inflict 150% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50, 10DT Penetration, 100 HP on kill.
Degreaser Faster holster and unholster Clip 1013, 368 Damage, Crit 1104 Damage, After Burn 22 fire damage for 8 second for a maximum of 176 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50, 10DT Penetration, 100 HP on kill.
Phlogistinator Clip 1013, 368 Damage, Crit 1104 Damage, After Burn 22 fire damage for 28 seconds for a maximum of 616 damage, after 300 damage you can activate 'Mmmph', which gives guaranteed Critical hits over 20 seconds. No damage and knockback is taken during that time, AP Cost 50, 10DT Penetration, 100 HP on kill.
Rainblower Allows you to visit pyro-land. A world of candy canes and rainbows. Fire becomes bubbles, your axe is a tasty lollipop that you will give to all the good boys and girls. Clip 1013, 368 Damage, Crit 1104 Damage, After Burn 22 fire damage for 28 seconds for a maximum of 616 damage, Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50, 10DT Penetration, 100 HP on kill.
Dragon's Fury Clip 203, 63 Damage, Crit 189 Damage, After Burn 22 fire damage for 10 seconds for a maximum of 220 damage, Anyone who is set on fire by the Dragon's Fury will take 300% damage from all other forms of attack. Alt fire Air blast nocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast, All deflected projectiles will inflict 50% extra damage, Extinguishing allies will heal you +20 HP, AP Cost 50, 10DT Penetration, 100 HP on kill.
Flareguns
Flare Gun Clip 1, 30 Damage, Crit 90 Damage, AP Cost 30, After Burn 8 fire damage for 8 seconds for a maximum of 64 damage, Burning targets will be crit by any other weapon, Ammo Capacity 16
Detonator Flares explodes in a 3ft ball of fire, Clip 1, 23 Damage, Crit 68 Damage, AP Cost 30, After Burn 8 fire damage for 8 seconds for a maximum of 64 damage, Burning targets will take 50% extra damage, Ammo Capacity 16
Manmelter Clip 1, 30 Damage, Crit 90 Damage, AP Cost 30, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished, 5-second reload
Scorch Shot Flare knocks back target on hit and ignites enemy in a small radius. Clip 1, 20 Damage, Crit 60 Damage, AP Cost 30, After Burn 8 fire damage for 8 seconds for a maximum of 64 damage, Burning targets will take 50% extra damage, Ammo Capacity 16
Upgraded Flareguns
Flare Gun Clip 1, 75 Damage, Crit 225 Damage, AP Cost 30, After Burn 22 fire damage for 22 seconds for a maximum of 484 damage, Burning targets will be crit by any other weapon, Ammo Capacity 40, 10DT Penetration, 100 HP on kill
Detonator Flares explodes in a 3ft ball of fire, Clip 1, 59 Damage, Crit 177 Damage, AP Cost 30, After Burn 22 fire damage for 22 seconds for a maximum of 484 damage, Burning targets will take 50% extra damage, Ammo Capacity 40, 10DT Penetration, 100 HP on kill
Manmelter Clip 1, 75 Damage, Crit 225 Damage, AP Cost 30, After Burn 22 fire damage for 28 seconds for a maximum of 616 damage, Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished, 2-second reload, 10DT Penetration, 100 HP on kill
Scorch Shot Flare knocks back target on hit and ignites enemy in a small radius. Clip 1, 50 Damage, Crit 150 Damage, AP Cost 30, After Burn 22 fire damage for 22 seconds for a maximum of 484 damage, Burning targets will take 50% extra damage, Ammo Capacity 40, 10DT Penetration, 100 HP on kill
Scaterguns
Scattergun Clip 6, 60 Damage, Crit 180 Damage, AP Cost 35, Ammo Capacity 32
Force-A-Nature Clip 2, 65 Damage, Crit 195 Damage, AP Cost 35, Ammo Capacity 32
Shortstop Clip 4, 48 Damage, Crit 144 Damage, AP Cost 35, Ammo Capacity 32
Soda Popper A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. Clip 2, 60 Damage, Crit 180 Damage, AP Cost 35, Ammo Capacity 32
Baby Face's Blaster A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing movement speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. Clip 4, 60 Damage, Crit 180 Damage, AP Cost 35, Ammo Capacity 32
Back Scatter All attacks from behind will do 50% more damage, Clip 2, 60 Damage, Crit 180 Damage, AP Cost 35, Ammo Capacity 32
Upgraded Scaterguns
Scattergun Clip 32, 148 Damage, Crit 444 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Force-A-Nature Clip 12, 162 Damage, Crit 486 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Shortstop Clip 21, 80 Damage, Crit 240 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Soda Popper A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. Clip 12, 148 Damage, Crit 444 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Baby Face's Blaster A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing movement speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. Clip 21, 148 Damage, Crit 444 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Back Scatter All attacks from behind will do 50% more damage, Clip 12, 148 Damage, Crit 444 Damage, AP Cost 35, Ammo Capacity 162, 10DT Penetration, 100 HP on kill
Engineer-Tech
Wrangler/Giger Counter Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.The Sentry Gun gains a shield which blocks 66% of incoming damage. Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active. Upon switching to another weapon or death, the Sentry Gun becomes inactive for 3 seconds.
Short Circuit Clip 5 metal per shot, 10 Damage, Alt-Fire: Launches a projectile-consuming energy ball for 65 metal per shot, Crit 45 Damage, AP Cost 5-35
Upgraded Engineer-Tech
Short Circuit Clip 5 metal per shot, 28 Damage, Alt-Fire: Launches a projectile-consuming energy ball for 65 metal per shot, 113 Damage, AP Cost 5-35, 10DT Penetration, 100 HP on kill
Shields
Chargin' Targe Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. +50% resistance to fire damage. +30% resistance to explosive damage.
Splendid Screen Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. +20% resistance to fire damage. +20% resistance to explosive damage
Tide Turner Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. +15% resistance to fire damage. +15% resistance to explosive damage. Full turning control.
Upgraded Sheilds
It just makes the recharge rate faster so if it takes 60 seconds to recharge it now takes 15 seconds.
Rocket Launchers
Rocket Launcher/Original Clip 4, 90 Damage, Crit 270 Damage, AP Cost 55, Ammo Capacity 20
Direct Hit Clip 4, 112 Damage, Crit 338 Damage, It does 50% more damage to airborne targets, Has 70% smaller splash damage radius, AP Cost 55, Ammo Capacity 20
Black Box On hit restores 20HP, Clip 3, 90 Damage, Crit 270 Damage, AP Cost 55, Ammo Capacity 20
Rocket Jumper It lets you rocket jump without taking damage from the rocket going off at your feet. Cilp 4.
Liberty Launcher -25% blast damage from rocket jumps, 5, 68 Damage, Crit 203 Damage, AP Cost 55, Ammo Capacity 20
Cow Mangler 5000 Fires a laser blast Clip 4, 90 Damage, Crit 122 Damage, Charged Shot 122 Damage,Charged Shot Crit 151 Damage, AP Cost 55, Ammo Reloads 15s
Beggar's Bazooka Clip 3, 90 Damage, Crit 270 Damage, Can release all three loaded rockets in a rapid barrage, Will cause self harm if overloaded, AP Cost 55, Ammo Capacity 20
Air Strike On kill will increase Clip size by 1 to a max Clip size of 8, -15% damage from rocket jumps, -10% explosion radius, Clip 4, 76 Damage, Crit 230 Damage, AP Cost 55, Ammo Capacity 20
Upgraded Rocket Launchers
Rocket Launcher/Original Clip 21, 223 Damage, Crit 669 Damage, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +60%, 10DT Penetration, 100 HP on kill.
Direct Hit Clip 21, 274 Damage, Crit 822 Damage, It does 50% more damage to airborne targets, Has 10% smaller splash damage radius, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, 10DT Penetration, 100 HP on kill.
Black Box On hit restores 20HP, Clip 3, 223 Damage, Crit 669 Damage, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +60%, 10DT Penetration, 100 HP on kill.
Liberty Launcher -25% blast damage from rocket jumps, Cilp 5, 168 Damage, Crit 504 Damage, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +60%, 10DT Penetration, 100 HP on kill.
Cow Mangler 5000 Fires a laser blast Clip 21, 223 Damage, Crit 122 Damage, Charged Shot 122 Damage, Charged Shot Crit 151 Damage, AP Cost 55, Ammo Reloads 5s, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +60%, 10DT Penetration, 100 HP on kill.
Beggar's Bazooka Clip 18, 223 Damage, Crit 669 Damage, Can release all 18 loaded rockets in a rapid barrage, Will cause self-harm if overloaded, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +60%, 10DT Penetration, 100 HP on kill.
Air Strike On kill will increase Clip size by 1 to a max Clip size of 42, -15% damage from rocket jumps, Clip 21, 76 Damage, Crit 230 Damage, AP Cost 55, Ammo Capacity 102, Rocket Specialist +60% rocket speed, On direct hits: rocket does maximum damage, stuns target, and blast radius increased +50%, 10DT Penetration, 100 HP on kill.
Banners
Buff Banner Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. At 100% charge, using it grants player and nearby teammates 10 seconds of 50% more damage.
Battalion's Backup Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. At 100% charge, using it grants player and nearby teammates 10 seconds of: Immunity to Critical damage, Raises resistance to damage by 35%, increases max health by 20 points.
Concheror Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter. While the buff is active, for 10 seconds the user and nearby teammates: Have their movement speed boosted, Are healed for 35% of the damage they deal.
Upgraded Banners
Buff Banner Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. At 100% charge, using it grants player and nearby teammates 17 seconds of 50% more damage.
Battalion's Backup Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter. At 100% charge, using it grants player and nearby teammates 17 seconds of: Immunity to Critical damage, Raises resistance to damage by 35%, increases max health by 20 points.
Concheror Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter. While the buff is active, for 17 seconds the user and nearby teammates: Have their movement speed boosted, Are healed for 35% of the damage they deal.
Knives (AP Cost 20)
Knife/Sharp Dresser/Black Rose Damage 40, Backstab 6XUsers Max Health
Your Eternal Reward/Wanga Prick Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims' bodies disappear after being stabbed. +33% cloak drain rate. Normal disguises require (and consume) a full cloak meter. Damage 40, Backstab 6XUsers Max Health
Conniver's Kunai –55 max health on the wearer, Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of (reduced) health Damage 40, Backstab 6XUsers Max Health
Big Earner –25 max health on wearer. Upon a kill, the Spy gains 30% of his cloak meter. Gain a 3-second speed boost on kill. Damage 40, Backstab 6XUsers Max Health
Spy-cicle On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. The knife will regenerate in 15 seconds, Backstab turns victims to ice sculptures, Damage 40, Backstab 6XUsers Max Health
Upgraded Knives
Knife/Sharp Dresser/Black Rose Damage 99, Crit 297 Damage, Backstab 6XUsers Max Health, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill.
Your Eternal Reward/Wanga Prick Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims' bodies disappear after being stabbed. +33% cloak drain rate. Normal disguises require (and consume) a full cloak meter. Damage 99, Crit 297 Damage, Backstab 6XUsers Max Health, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill.
Conniver's Kunai –55 max health on the wearer, Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of (reduced) health Damage 99, Backstab Crit 297 Damage, 6XUsers Max Health, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill.
Big Earner –25 max health on wearer. Upon a kill, the Spy gains 30% of his cloak meter. Gain a 3-second speed boost on kill. Damage 99, Crit 297 Damage, Backstab 6XUsers Max Health, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill.
Spy-cicle On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. The knife will regenerate in 15 seconds, Backstab turns victims to ice sculptures, Damage 99, Crit 297 Damage, Backstab 6XUsers Max Health, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill.
Sappers (Sappers can be removed by wrenches, hammers, and power fists)
Sapper 25 Damage per second to all robots, ½ damage to Power Armor, and it disables Robots and Power Armor from functioning.
Ap-Sap 12 Damage per second to all robots, ½ damage to Power Armor, Ap-Sap will take over Robots and make them fight for you until the Robot is destroyed. Can also disable forcefields.
Snack Attack 50 Damage per second to all Robots, ½ damage to Power Armor.
Red-Tape Recorder Slowly reverse the construction of all Robots, Bomb Collars, and Power Armor.
Bats (AP Cost 25)
Bat/Holy Mackerel/Unarmed Combat 35 Damage, Crit 105 Damage
Batsaber 35 Damage, Crit 105 Damage, X2 Damage to Robots and Power Armor
Sandman -15 HP, Combat 35 Damage, Crit 105 Damage, Alt-fire Launches a baseball that stuns the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, Clip 1, Damage 15, Crit 45 Damage
Candy Cane 25% Explosive damage vulnerability on the user. A stimpack is dropped when the player kills an enemy in Combat, 35 Damage, Crit 105 Damage
Boston Basher Cuases 5 seconds of bleeding if the target is hit, If target is missed caused 5 seconds bleeding to self, 35 Damage, Crit 105 Damage
Sun-on-a-Stick 25% damage resistance from fire while this weapon is active. Guarantees Critical damage on burning targets. 27 Damage, Crit 79 Damage
Fan O'War On hit: one target at a time is marked for death, causing all damage taken to be 50% more for 15 seconds. 9 Damage, Crit 26 Damage
Atomizer Grants the ability to triple jump while weapon is deployed. Weapon dose 50% more damage when airborne, 30 Damage, Crit 90 Damage
Wrap Assassin -15 HP, Combat 35 Damage, Crit 105 Damage, Alt-fire Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The festive ornament will recharge over 10 seconds, Clip 1, Damage 15, Crit 45 Damage, 8 Seconds of 8 bleeding damage, 64 damage in full
Upgraded Bats
Bat/Holy Mackerel/Unarmed Combat 87 Damage, Crit 261 Damage 12DT Penetration, 100 HP on kill
Batsaber 87 Damage, Crit 261 Damage, X2 Damage to Robots and Power Armor 12DT Penetration, 100 HP on kill
Sandman -15 HP, 87 Damage, Crit 261 Damage, Alt-fire Launches a baseball that stuns the enemy between 1–7 seconds, depending on distance and On hit: one target at a time is marked for death, causing all damage taken to be 50% more for 15 seconds. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, Clip 7, Damage 30, Crit 90 Damage 12DT Penetration, 100 HP on kill
Candy Cane 25% Explosive damage vulnerability on the user. A stimpack is dropped when the player kills an enemy in Combat, 87 Damage, Crit 261 Damage 12DT Penetration, 100 HP on kill
Boston Basher Cuases 5 seconds of bleeding if the target is hit, If target is missed caused 5 seconds bleeding to self, 87 Damage, Crit 261 Damage 12DT Penetration, 100 HP on kill
Sun-on-a-Stick 25% damage resistance from fire while this weapon is active. Guarantees Critical damage on burning targets. 68 Damage, Crit 204 Damage 12DT Penetration, 100 HP on kill
Fan O'War On hit: one target at a time is marked for death, causing all damage taken to be 50% more for 15 seconds. 23 Damage, Crit 69 Damage 12DT Penetration, 100 HP on kill
Atomizer Grants the ability to triple jump while weapon is deployed. Weapon dose 50% more damage when airborne, 87 Damage, Crit 261 Damage 12DT Penetration, 100 HP on kill
Wrap Assassin -15 HP, 87 Damage, Crit 261 Damage, Alt-fire Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The festive ornament will recharge over 10 seconds, Clip 7, Damage 30, Crit 90 Damage, 18 Seconds of 8 bleeding damage, 144 damage in full, 12DT Penetration, 100 HP on kill
Fists (AP Cost 28)
Fists/Apoco-Fists 65 Damage, Crit 195 Damage
Killing Gloves of Boxing On kill: grants 5 seconds of guaranteed Critical hits for all weapons. 65 Damage, Crit 195 Damage
Gloves of Running Urgently -100 When active, grants 30% faster speed movement. 65 Damage, Crit 195 Damage
Bread Bite -25% HP, +20HP on hit to overheal of 300HP, 65 Damage, Crit 195 Damage
Warrior's Spirit +30% damage vulnerability while in use. +50 health on kill. 85 Damage, Crit 254 Damage
Fists of Steel –40% damage from ranged sources while active.Movement speed is Halfed 65 Damage, Crit 195 Damage
Eviction Notice +15% faster move speed while active Gain 3 3-second speed boost on hit. Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100. 26 Damage, Crit 78 Damage
Holiday Punch Always critical hit from behind. 65 Damage, Crit forces enemies to laugh stunning them for 7 seconds
Hot HandGain a 5-second speed boost when you hit an enemy. 28 Damage, Crit 84 Damage
Gunslinger Guarantees a Critical hit on a third consecutive punch. Adds 25HP when is use. 65 Damage, Crit 195 Damage
Upgraded Fists
Fists/Apoco-Fists 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Killing Gloves of Boxing On kill: grants 5 seconds of guaranteed Critical hits for all weapons. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Gloves of Running Urgently -100HP, When active, grants 30% faster speed movement. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Bread Bite -25% HP, +20HP on hit to overheal of 300HP, 162 Damage, Crit 486 Damage
Warrior's Spirit +30% damage vulnerability while in use. +50 health on kill. 210 Damage, Crit 630 Damage, 12DT Penetration, 100 HP on kill
Fists of Steel –40% damage from ranged sources while active.Movement speed is Halfed 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Eviction Notice +15% faster move speed while active Gain a 3-second speed boost on hit. Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100. 67 Damage, Crit 201 Damage, 12DT Penetration, 100 HP on kill
Holiday Punch Always critical hit from behind. 162 Damage, Crit forces enemies to laugh stunning them for 7 seconds, 12DT Penetration, 100 HP on kill
Hot HandGain a 5-second speed boost when you hit an enemy. 28 Damage, Crit 84 Damage
Gunslinger Guarantees a Critical hit on a third consecutive punch. Adds 25HP when is use. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Kukris (AP Cost 17)
Kukri 65 Damage, Crit 195 Damage
Tribalman's Shiv 33 Damage, Crit 98 Damage On hit: causes 8 bleed damage for 6 seconds.
Bushwacka Crits whenever it would normally mini-crit (50%). 65 Damage, Crit 195 Damage
Shahanshah You do more damage when your under 50% HP, HP over 50% 49 Damage, HP over 50% Crit 146 Damage, HP under 50% 81, HP under 50% Crit 244 Damage
Upgraded Kukris
Kukri 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Tribalman's Shiv 83 Damage, Crit 249 Damage On hit: causes 8 bleed damage for 16 seconds, 12DT Penetration, 100 HP on kill
Bushwacka Crits whenever it would normally mini-crit (50%). 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Shahanshah You do more damage when your under 50% HP, HP over 50% 123 Damage, HP over 50% Crit 369 Damage, HP under 50% 200 Damage, HP under 50% Crit 600 Damage, 12DT Penetration, 100 HP on kill
Shovels
Shovel 65 Damage, Crit 195 Damage
Market Gardener Deals crits while the wielder is rocket jumping, 65 Damage, Crit 195 Damage
Upgraded Shovels
Shovel 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Market Gardener Deals crits while the wielder is rocket jumping, 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Swords
Three-Rune Blade Cuases 5 seconds of bleeding if the target is hit, If target is missed caused 5 seconds bleeding to self, 35 Damage, Crit 105 Damage
Half-Zatoichi On kill: heals 50% of user's base health. This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills. 65 Damage, Crit 195 Damage
Eyelander Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 65 Damage, Crit 195 Damage
Claidheamh Mòr Melee kills refill 25% of your charge meter. +15% damage vulnerability while active. 65 Damage, Crit 195 Damage
Persian Persuader -25 HP, On Hit: +20% charge refilled 65 Damage, Crit 195 Damage
Upgraded Swords
Three-Rune Blade Cuases 5 seconds of bleeding if the target is hit, If target is missed caused 5 seconds bleeding to self, 87 Damage, Crit 261 Damage 12DT Penetration, 100 HP on kill
Half-Zatoichi On kill: heals 50% of user's base health. This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills. 162 Damage, Crit 486 Damage, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill
Eyelander Every Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 162 Damage, Crit 486 Damage, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill
Claidheamh Mòr Melee kills refill 25% of your charge meter. +15% damage vulnerability while active. 162 Damage, Crit 486 Damage, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill
Persian Persuader -25 HP, On Hit: +20% charge refilled 162 Damage, Crit 486 Damage, 4 seconds of crits on kill, 12DT Penetration, 100 HP on kill
Axes
Horseless Headless Horsemann's Headtaker Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 65 Damage, Crit 195 Damage Scotsman's Skullcutter Movement lowers speed by 15% when active. 78 Damage, Crit 234 Damage
Fire Axe 65 Damage, Crit 195 Damage
Axtinguisher Hiting for 50% extra damage aginst burning targets and it also extinguishes them. Killing blows on burning players grant a speed boost. 44 Damage, Crit 131 Damage
Sharpened Volcano Fragment 51 Damage, Crit 156 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage,
Third Degree 65 Damage, Crit 195 Damage
Lollichop Allows you to visit pyro-land. A world of candy canes and rainbows. Fire becomes bubbles, your axe is a tasty lollipop that you will give to all the good boys and girls. 65 Damage, Crit 195 Damage
Upgraded Axes
Horseless Headless Horsemann's Headtaker Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Scotsman's Skullcutter Movement lowers speed by 15% when active. 78 Damage, Crit 234 Damage
Fire Axe 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Axtinguisher Hiting for 50% extra damage aginst burning targets and it also extinguishes them. Killing blows on burning players grant a speed boost. 109 Damage, Crit 327 Damage, 12DT Penetration, 100 HP on kill
Sharpened Volcano Fragment 125 Damage, Crit 375 Damage, After Burn 8 fire damage for 10 seconds for a maximum of 80 damage, 12DT Penetration, 100 HP on kill
Third Degree 162 Damage, Crit 486 Damage, 12DT Penetration, 200 HP on kill
Lollichop Allows you to visit pyro-land. A world of candy canes and rainbows. Fire becomes bubbles, your axe is a tasty lollipop that you will give to all the good boys and girls. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Hammers
Postal Pummeler Hiting for 50% extra damage aginst burning targets and it also extinguishes them. Killing blows on burning players grant a speed boost. 44 Damage, Crit 131 Damage
Homewrecker/Maul Deals double damage against Robots. Deals 25% less damage against organics. 49 damage, Crit 146 Damage
Powerjack On kill: restores 25 health points. +15% faster move speed on user when active. 65 Damage, Crit 195 Damage
Upgraded Hammers
Postal Pummeler Hiting for 50% extra damage aginst burning targets and it also extinguishes them. Killing blows on burning players grant a speed boost. 109 Damage, Crit 327 Damage, 12DT Penetration, 100 HP on kill
Homewrecker/Maul Deals double damage against Robots. Deals 25% less damage against organics. 123 damage, Crit 369 Damage, 12DT Penetration, 100 HP on kill
Powerjack On kill: restores 25 health points. +15% faster move speed on user when active.162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Bonesaws (AP Cost 15)
Bonesaw 65 Damage, Crit 195 Damage
Ubersaw On Hit: 25% ÜberCharge added. 65 Damage, Crit 195 Damage
Vita-Saw A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60% Lowers max health by 10 points, 65 Damage, Crit 195 Damage
Amputator When active, +3 health regenerated per second on wearer. On taunt: Applies a healing effect to all nearby teammates. Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not. 52 Damage, Crit 156 Damage
Upgraded Bonesaws
Bonesaw 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Ubersaw On Hit: 25% ÜberCharge added. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Vita-Saw A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60% Lowers max health by 10 points, 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Amputator When active, +3 health regenerated per second on wearer. On taunt: Applies a healing effect to all nearby teammates. Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not. 129 Damage, Crit 387 Damage, 12DT Penetration, 100 HP on kill
Wrenches (AP Cost 15)
Wrench 65 Damage, Crit 195 Damage
Southern Hospitality On hit: causes opponent to bleed for 5 seconds, 65 Damage, Crit 195 Damage
Jag Construction speed boost increased by 30% 49 Damage, Crit 146 Damage
Eureka Effect Use a switch to teleport to one of the already set up teleporters, -50% metal cost when constructing or upgrading teleporters. 65 Damage, Crit 195 Damage
Upgraded Wrenchs
Wrench 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Southern Hospitality On hit: causes opponent to bleed for 5 seconds, 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Jag Construction speed boost increased by 30%. 123 Damage, Crit 369 Damage
Eureka Effect Use a switch to teleport to one of the already set up teleporters, -50% metal cost when constructing or upgrading teleporters. 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
None Standard Melees (AP Cost 30)
Ullapool Caber The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Bomb 130 Damage, Bomb Crit 390 Damage, Stick 55 Damage, Stick Crit 165 Damage
Pain Train 65 Damage, Crit 195 Damage
Nessie's Nine Iron Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 65 Damage, Crit 195 Damage
Bottle/Scottish Handshake 65 Damage, Crit 195 Damage
Solemn Allows you to see an enemy's health. Vow 65 Damage, Crit 195 Damage
Disciplinary Action On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 second 49 Damage, Crit 146 Damage
Escape Plan Movement speed increase as user's remaining health decreases 65 Damage, Crit 195 Damage
Equalizer Damage increase as user's remaining health decreases. 33-107 Damage, Crit 99-321 Damage
Back Scratcher When receiving health sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer. 82 Damage, Crit 244 Damage
Neon Annihilator 100% critical hit vs anything wet 52 Damage, Crit 156 Damage
Upgraded None Standard Melees
Ullapool Caber The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Bomb 319 Damage, Bomb Crit 957 Damage, Stick 137 Damage, Stick Crit 411 Damage, 12DT Penetration, 100 HP on kill
Pain Train 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Nessie's Nine Iron Lowers maximum health by 25 points. killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Bottle/Scottish Handshake 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Solemn Allows you to see an enemy's health. Vow 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Disciplinary Action On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 second 123 Damage, Crit 369 Damage
Escape Plan Movement speed increase as user's remaining health decreases 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Equalizer Damage increase as user's remaining health decreases. 33-107 Damage, Crit 99-321 Damage
Back Scratcher When receiving health sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer. 129 Damage, Crit 387 Damage
Neon Annihilator 100% critical hit vs anything wet 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
All Class Melees
Frying Pan 65 Damage, Crit 195 Damage
Conscientious Objector Can apply any artwork to the sign 65 Damage, Crit 195 Damage
Freedom Staff 65 Damage, Crit 195 Damage
Bat Outta Hell 65 Damage, Crit 195 Damage
Memory Maker 65 Damage, Crit 195 Damage
Ham Shank 65 Damage, Crit 195 Damage
Necro Smasher 65 Damage, Crit 195 Damage
Crossing Guard 65 Damage, Crit 195 Damage
Prinny Machete 65 Damage, Crit 195 Damage
Saxxy Leaves behind a statue of gold of the victim, 65 Damage, Crit 195 Damage
Golden Frying Pan Leaves behind a statue of gold of the victim, 65 Damage, Crit 195 Damage
Upgraded All Class Melees
Frying Pan 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Conscientious Objector Can apply any artwork to the sign 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Freedom Staff 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Bat Outta Hell 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Memory Maker 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Ham Shank 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Necro Smasher 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Crossing Guard 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Prinny Machete 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Saxxy Leaves behind a statue of gold of the victim, 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Golden Frying Pan Leaves behind a statue of gold of the victim, 162 Damage, Crit 486 Damage, 12DT Penetration, 100 HP on kill
Misc
Righteous Bison Shoots an electric projectile, Projectile penetrates enemy targets, and Projectiles cannot be deflected. Clip 4, 20 Damage, Crit 60 Damage, AP Cost 25, Ammo Reloads 15s
Upgraded Misc
Righteous Bison Shoots an electric projectile, Projectile penetrates enemy targets, and Projectiles cannot be deflected. Clip 21, 50 Damage, Crit 150 Damage, AP Cost 25, Ammo Reloads 5s
Boots
Ali Baba's Wee Booties/Bootlegger Increases maximum health by 25. Increases turning speed while charging by 200%. Melee kills refill 25% of your charge meter. +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
AND I'M FUCKING DONE ONLY TOOK 8 DAYS BUT HERE YOU GO I'm NEVER FIXING THIS I DON'T CARE I NEED A BREAK!!!!