Mike spent five hours repeatedly resetting his SSS-tier skill until he finally acquired the skill he wanted!
"Wind's Reach" was considered the core skill of a "Wind Combat Mage" and could even completely overturn the class understanding of a "Wind Mage"!
The description of Wind's Reach is lengthy and its mechanics somewhat complex. Mike even had to read it several times to fully understand it:
"Wind's Reach": Deals [2000 + 1.5 x Intelligence + 5 x past 10 seconds of movement length (yards)] wind element damage to enemies. While dealing damage, the caster transforms into a breeze, able to dash any distance, with the maximum distance being 20% of the damage dealt (yards).
Mana cost: 400 points
Cooldown: 10 seconds
Note: The movement length is generated by the caster himself, and does not include movement generated by teleportation circles or similar means.
The skill can actually be divided into two parts: [Damage] and [Movement].