Chereads / Dad's Comic Life / Chapter 249 - Open World Game

Chapter 249 - Open World Game

New fanfiction: Marvel: Unjust God

Synopsis:

Leon doesn't want to be a hero; he just wants to live a good life. It seems like villains are actually happier than heroes. But Leon didn't expect that even as a villain, he could be so popular! Why do these heroes look so happy even after getting beaten up? 

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The protagonist of this book is not a good person and has no 'no-kill' rule. He's the type who likes to stir up trouble. Also, the protagonist is a mentally unstable chatterbox.

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"Ah, it's just a little bit!" Ren casually brushed it off.

"Don't poke me with it! It really hurts! Last time, it hurt so much!" Yueyue complained.

"Really?" Ren touched his chin, a bit puzzled.

He hadn't noticed that his stubble could be so prickly. But since Yueyue said it hurt, maybe...

"Well, if that's the case, I'll have to make up for it with a kiss!" Ren teased as he puckered his lips, pretending to go in for a kiss.

Shaving was out of the question. Ren thought his beard still had a long way to go before it needed trimming, and he was too lazy to go back to the bathroom anyway.

"Eww! Nooo!" Yueyue squealed and bolted away, running straight to Jada, who was holding the baby.

All the noise seemed to bother the baby, who started to fuss and cry. Jada quickly pulled out the ultimate parenting tool—a pacifier.

As soon as the pacifier was in his mouth, the baby started sucking with all his might, and the almost-crying expression vanished. Jada sighed in relief.

If the baby had started crying for real, their weekend would've been ruined.

"Hmm..." Yueyue watched the whole scene unfold and plopped down on the couch, cupping her chin with her hands as she stared intently at the pacifier.

She was really curious why that little thing worked so well. Every time her baby brother wanted to cry, he'd stop as soon as he got the pacifier. Was it really that tasty? But she'd tried it before and it didn't taste like anything! Just baby drool! And the last time she tried to take it from her brother, he cried, and Dad gave her a light smack on the bottom.

But her attention soon shifted back to her dad.

"Blah blah blah!" Ren sat on the couch, playing peekaboo with the baby, covering his face with his hands and then revealing it, making silly noises as he did. 

Yueyue giggled along, and the baby boy did too, his laughter like a soft little bell.

The baby was just too cute when he wasn't crying, like a tiny panda cub. Who wouldn't want to cuddle and play with him?

Seeing her brother laugh so much, Yueyue couldn't resist poking his cheek, making him giggle even more. Yueyue laughed too, mimicking her dad's actions to keep the baby entertained.

While the two kids were engrossed in their play, Jada leaned against Ren's arm and brought up something important. "By the way, the game department has finished developing the new game. You should try it out."

"Game?" Ren was momentarily confused as he quickly ran through the various projects in his head—comics, movies, TV series, theme parks, and more.

Then it clicked. "Oh, is it the sword and ship games? Did they finish them so soon?"

"...What did you just call them?" Jada wasn't amused and pinched Ren's side, making him wince.

"They're not called sword and ship games! It's Sword Boys and Ship Girls!" Jada rolled her eyes at him. "And no, it's not those games. Those take way more time, especially with all the art that needs to be done. It's the other game."

"The other game?" Ren thought for a moment, and then his eyes lit up. "The open-world Pokémon game?"

That made sense. It had been years in the making. Ever since the Pokémon series idea was pitched, the game department had been slowly developing it.

Of course, there were all sorts of changes, reworkings, and other reasons that delayed the process, not to mention the immense amount of detail they were putting into it.

Back then, the project had taken up a lot of Ren's time and energy. The company had just started to gain traction, and Ren had to oversee everything, from the art, level design, quest design, and map layout to even the tiniest details of the game. He didn't need to write code or work with the game engine, but he did have to make sure the game met his vision.

He also had to personally work with the story team to plan the main storyline and all the side quests. The game did have a story, much like the TV show in the previous world, where the player started their journey in Pallet Town, encountering various Pokémon and events along the way.

This game also allowed players to experience things that didn't make it into the TV series in this world.

Of course, making the game world feel real without making it overly realistic was tricky.

For instance, players could find traces of Pokémon or animal droppings on the road. If they were really bored, they could even collect it and have their Pokémon use moves to blow it up. Riding a bike across the wild areas was fun, but if your bike broke, it was really broken—you couldn't just summon a new one like in other games.

These elements gave players a strong sense of immersion, but it was important not to go overboard.

In a real world, people need to sleep, eat, drink, and use the bathroom. At first, these daily tasks might seem fun, but if they became mandatory, players would get tired of them. Instead, these were turned into optional interactions that players could choose to engage with.

"I want to play it now!" Ren said eagerly to Jada.

"??!!" Yueyue, who had been playing with her brother, perked up at the mention of playing something. She raised her hand, even though she didn't know what game her dad was talking about. "I want to play too!"

"Alright, let's all go," Ren said, lifting Yueyue into his arms.

After all, the game could be played online, and it was designed to be multiplayer.

Many Pokémon required trading to evolve, so players had to connect and play together.

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