Sensitive to the arduous trials faced by the Kains in their mission to shape the world, Äerin, in her infinite wisdom and compassion, decided to grant them divine aid. To this end, he allowed the descent of superior and inferior spirits, beings of unparalleled power and wisdom, tasked with assisting the Kains in their tasks and works.
With a gesture of benevolence, Äerin also revealed to the Kains when and where their Children's descent into the world will take place. Twelve would be chosen to live and work in this new kingdom, each one imbued with a specific and grand purpose. Among them, three stood out for their leadership and organizational capacity: Galyel, Zürin and Laryntos. These, united by a special bond in Äerin's mind, as sons and brothers among themselves, would assume the central role in conducting and organizing the work, guiding their brothers and shaping the future of that land.
Äerin's divine intervention was not limited to merely granting aid. By revealing the fate of the Children and highlighting the preponderant role of Galyel, Zürin and Laryntos, he outlined a grand plan for the future of the world, establishing a hierarchy of power and responsibility among the Kains. This decision aimed to guarantee the cohesion and efficiency of the work, ensuring that the mission of shaping the world was fulfilled in an exemplary way.
The saga of the Kains, marked by this divine intervention, teaches us about the importance of collaboration and teamwork to achieve great goals. Äerin, in her infinite wisdom, recognized that the mission of shaping a world was too arduous to be accomplished by a single group. By granting divine assistance and establishing a hierarchy among the Kains, he ensured that each one's resources and talents were used efficiently, ensuring the success of the endeavor.
◊ Galyel ◊
Among the Kains, beings of unparalleled power who have shaped reality since its beginnings, Galyel stands out as the most enigmatic figure, shrouded in a veil of mystery that only accentuates his immense magnitude. Although his position as second in power among the Kains, after the formidable Larynthos, is unquestionable, Galyel's true essence remains obscure, defying mortal understanding.
By being gifted with the sublime ability to understand and direct the creation and development of the world, Galyel became the architect of the reality we inhabit. Under his majestic vision, the physical world materialized, shaped by his divine will. In recognition of his greatness, Galyel was anointed with titles that reflect his supremacy: First of Kings, Lord of the Heavens, Ruler of All Beings, and Lord of Florendir, the Kainite appellation for this existential plane, whose meaning echoes the unfinished nature and in constant mutation of existence itself.
Galyel's kingdom extends across all of Florendir, where his authority is absolute. However, his true delight lies in the winds and everything that floats under his dominion. Despite the responsibilities inherent in his position as sovereign, Galyel often retreats to the Floating Stones that hang at the edges of the world, seeking refuge from the fury of the winds that blow most intensely in this remote location. On these solitary journeys, Galyel finds peace and renewal, nourishing his soul with the primal force of the wind.
Although shrouded in an impenetrable enigma, Galyel has always demonstrated benevolence and a deep connection to his brothers. Among the Kains, his word was law, not out of coercion, but out of a deep sense of mutual respect and admiration. This fraternal harmony constituted a fundamental pillar of the Kainite order, guaranteeing the stability and progress of the world they had created.
[Galyel Image]
"... Under a sky, there would be a king, and in that sky there is a king, powerful and superb above all, while he sharpens his eyes into the distance, looking for something, something that perhaps makes him remember who he was or forget who he was. of who it will be, something he will never find and that will sadden him…" – Tales of the Ancients by Bratenbor Guerrel
◊Korbor◊
The Lord of the Stars, bears the title of Map Maker and Traveler's Guide, charged with the noble mission of unveiling and mapping every corner of Florendir. His mind, an atlas in constant expansion, absorbs every detail of the world, reproducing it masterfully on maps and parchments.
His home, a refuge in the heights, lies beside Galyel on the summit of Harentyr, the mountain that tears the clouds. Sitting on their majestic thrones, their gazes take in the vastness of Florendir, piercing through the mist, the darkness, and the towering mountains and seas. There, they witness the constant mutation of the world they shaped, watching life pulse in every corner.
[Harentyr image]
Though dedicated to his work and imbued with deep respect for his brother, Korbor's soul pulses in tune with travelers and their journeys. In his heart, the passion for the roads and the unknown never fades.
Thus, when time permits, Korbor discreetly shirks his duties, assuming the identity of a mere mortal among travelers. Disguised among the crowd, he walks, talks, shares meals and laughter, experiencing the simplicity of everyday life. This immersion in anonymity, away from the responsibilities and weight of his position, is the source of his greatest joy.
Korbor, Star-Lord, embodies the duality between duty and adventure. His analytical and meticulous mind intertwines with a free and adventurous spirit, driving him to explore the ways of the world and connect with its inhabitants. His figure serves as a beacon for travelers, a guide that accompanies them on their journeys, mapping not only the physical world, but also the bonds and stories that intertwine along the roads of Florendir.
[Korbor Image]
"…We don't see stars, we don't have maps, but we are not lost because Korbor is with us and guides us through the unknown and we always move forward without fear or trepidation and with the luck that grants us we always arrive where we should…" – Tales of the Ancients by Bratenbor Guerrel
◊Zürin◊
Holder of powers inferior to those of Galyel, he rose to the rank of Lord of the Seas, Rivers and Lakes. Under his tutelage, he had the great mission of gracing the world with the gift of water. Guided by his immense strength, he carved cavernous vessels across the world, flooding them with the vitality of the seas.
As Lord of Waters, Zürin boasts the power to shape the waters into their many forms, from the serene beauty of crystalline lakes to the relentless fury of ocean storms. His ability to control the aquatic elements makes him a being both benevolent and fearsome, capable of granting life and destruction with equal mastery.
In contrast to his brothers, Zürin dedicates most of his time to the depths of the ocean, exploring the unfathomable secrets that only he has had the honor of witnessing. However, his underwater journeys do not last long, as restlessness drives him to return to the surface. Even if her feet don't step on dry land, Zürin flows freely through the waters, seeking new experiences and revisiting ancestral memories.
His passion lies in his own actions, eliminating the need for a permanent home.
Zürin runs through the veins of the world, as if it were the vital blood that pulses within it. Through constant movement, he becomes a tireless messenger, gathering news and witnessing the needs and afflictions manifesting across the world. This information, which would otherwise remain hidden from the eyes of Korbor and Galyel, is crucial to maintaining order and harmony in Florendir.
[Zürin Image]
"…Somewhere there are right now powerful waves that are carving the most beautiful natural work in a rock… somewhere right now there is someone fishing on their lake in the calm of the evening… somewhere there are right now furious waves devouring villages... somewhere there is at this very moment someone competing in throwing stones over the shining waters of some river... And everywhere there is someone looking, observing and admiring the world in which they travel..." - Tales of the Ancients by Bratenbor Guerrel
◊Lengar◊
Lengar, holder of powers inferior to those of Zürin, rose to the rank of Lord of Fire and Crafts. His creativity, unmatched among his brothers, gave him the grand mission of restructuring and shaping the world.
For a long time, Lengar worked together with his brothers, seeking to flow in harmony and complement their works without ever diminishing or overlapping them.
With care and mastery, Lengar shaped his creations, with each thunderous blow of the almighty hammer, formless matter submits, shaping itself into a grand work of art.
Colossal mountains, carved into diverse shapes and altitudes, stand majestically, silent witnesses to the brute force of creation. Stones of unique beauty, born from primordial chaos, appear in profusion, adorning the ground with their intricate patterns, an enigma to the mortal eyes that dare to contemplate them.
Imposing plateaus, marked by irregularities that fascinate and challenge human understanding, stretch majestically, dominating the landscape with their grandeur. Plains of singular charm, adorned by a serene and inviting vastness, invite the eye to get lost in their infinite horizons. Abyssal depressions, like scars on the face of the Earth, plunge towards the depths of the seas, inviting the mind to imagine the secrets they hold in their unfathomable depths.
Thus, under the relentless rhythm of the divine hammer, the world is sculpted, taking shape and substance, transforming into a spectacle of beauty and magnificence that defies human understanding.
On his creative journey, Lengar has had crucial support from Korbor and Galyel. Through philosophical debates about art and work, his brothers guided and inspired him, helping him improve his technique and reach new heights of mastery.
In recognition of his valuable contribution, Lengar presented his brothers with the highest mountain, Harentyr, which means "House of the Immortals."
Lengar's home is an enigma. He himself considers each mountain he has shaped to be his home, as each one represents a unique chapter in his creative journey. His passion lies in working with inanimate materials, masterfully forging and molding them, imbuing them with life and meaning.
[Lengar Image]
"…Under the continuous explosions of his powerful hammer, the world is shaped and comes to life.
Blãm – Mountains of different shapes and altitudes are created.
Blãm – Creates the beautiful stones of wonder and chaos that dwell in darkness.
Blãm – Irregularities in the plateaus are created.
Blãm – The most different and charming plains are created.
Blãm – Depressions are created that lie on the seas…" – Tales of the Ancients by Bratenbor Guerrel
◊Rotryn◊
Rotryn, revered as the Mother of Forests, dedicated himself to the grand task of sculpting plant life into its most varied forms. For a time, she worked together with Lengar, while her brother shaped the majestic mountains.
Rotryn, in turn, gave life to the forests, creating trees of different types, sizes and colors. From her hands sprouted mosses that covered the stones, flowers that exhaled intoxicating perfumes and a whole range of plants that decorated Lengar's work, giving it a touch of serenity amidst its grandeur.
The forest was Rotryn's refuge, where she found peace and inspiration. There, he dedicated himself to the constant observation and re-creation of nature, admiring the ephemeral beauty of the flowers that bloomed, grew and died, and appreciating the rays of sunlight that filtered through the treetops.
Amid the tranquility of the forest, Rotryn dedicated himself to reading, seeking knowledge in books, and silent contemplation of nature, allowing the images and sounds to become lasting memories.
Rotryn's heart belonged to the calm of the forest.
He reveled in the rustling of leaves in the wind, the symphony of scents that wafted through the air, and the constant transformation of plant life. The forest was his home, his temple and his source of inspiration, a place where natural beauty manifested itself in all its fullness.
[Rotryn image]
"…Many names he would have had, The Sculptor, The Tree Maker, Nature, among many others, but they called her Mother of the Forests, as she cared for and protected all those who belonged to her…" – Tales of the Ancients by Bratenbor Guerrel
◊ Görenbor ◊
Görenbor, hailed as the Lord of Creatures, took on the noble mission of bringing the forests of Rotryn to life. In collaboration with the Father of Forests, they created the most beautiful and fierce creatures in the world, transforming the once silent forests into a spectacle of color, sound and movement.
With dedication and mastery, Görenbor populated the world with an impressive variety of animals, from the humblest insects to the majestic beings that dominated the heavens and the depths. His work was arduous, but rewarded by the grandeur of the creatures he gave birth to, surpassing any imagination, including that of the Kains themselves.
Görenbor divided his time between the majestic mountaintop temple where he resided with Korbor and Galyel, and the vast forests that served as his true home. In his small room in the temple, he dedicated himself to creating new creatures, tirelessly seeking to give life to beings that could walk side by side with Äerin's future children.
His passion for wildlife was unwavering. Görenbor observed each creature with admiration, recognizing the beauty and importance of each being in the balance of the world. Through his art, he not only shaped the fauna of Florendir, but also contributed to the harmony and diversity of the planet.
[Görenbor image]
"…In remote times of the world, where hope was almost lost, Görenbor created dragons to tear up the skies and fight alongside him in battles against the shadows…" – Tales of the Ancients by Bratenbor Guerrel
◊ Kynten ◊
Kynten, charged with the grand mission of providing food for Äerin's children, rose to the rank of Lady of Fruit. In collaboration with Görenbor, the Lord of Creatures, and Rotryn, the Father of Forests, she gave life to the trees and flowers that adorned the mountains and forests shaped by her brothers.
With delicate hands and a generous heart, Kynten grew the most delicious fruits on the branches and uneven ground. Her work benefited not only Äerin's children, but also the wild creatures of Görenbor, ensuring subsistence and harmony in Florendir.
Kynten found her love and home on the same land she so carefully cultivated. Rotryn, the Father of Forests, became her inseparable companion. Together, they crossed countless eons roaming the forests they created, sharing the beauty and abundance of nature.
His dedication to the land and its fruits was unwavering. Kynten personified generosity and nurturance, ensuring that all beings had access to the food they needed to survive and thrive. Her figure inspires admiration and gratitude, serving as a reminder of the importance of agriculture and environmental preservation.
[Kynten image]
"Among all Kynten's creations, none caused such admiration among the Kains as her fruits. These, sculpted with unparalleled mastery, boasted a dizzying variety of geometric shapes, each adorned by an infinite range of colors that defied perception itself. Each fruit, a work of art in itself, had a unique texture that invited the touch, awakening a symphony of tactile sensations that intensified with the explosion of flavors upon touching the tongue. This explosion, an unparalleled gustatory symphony, transcended mere taste, reaching unexplored regions of memory, where it was inscribed in an indelible way, becoming an eternal memory, a sensorial ecstasy that defied oblivion." – Tales of the Ancients by Bratenbor Guerrel
◊ Vornan ◊
On a promontory of night-black obsidian, bathed in a spectral light emanating from dying stars, rises the Eternal Domain, realm of Vorman, the Archon of the Sorting. There, in his imposing tower, Vorman, with his searching eyes that pierce the soul, observes the life of every being who dares to cross his path. With relentless mastery, he weaves each person's destiny, determining with surgical precision the destiny of their soul.
The austere majesty of the Eternal Domain, shrouded in an aura of mystery and absolute power, reflects Vorman's ruthless nature. His imposing figure, wrapped in silver cloaks that wave in the wind as an omen of a new beginning, commands respect and tranquility from everyone who approaches. His eyes, wells of ancient wisdom and unlimited power, penetrate the soul of each individual, revealing their most intimate secrets and judging their actions with relentless rigor.
Under Vorman's watchful eye, there is no place for lies or deceit. Each soul is stripped of their masks and confronted with the naked truth of their actions.
The Eternal Domain, with its dense and oppressive atmosphere, serves as a constant reminder of the mortality and final judgment that awaits all beings. Vorman, the Archon of the Selection, with his wisdom and absolute power, is the embodiment of the ruthless justice that rules the universe, ensuring that every soul receives the fate they deserve.
[Vorman image]
◊ Purgor ◊
In an ethereal haven nestled on the shores of Ildrain, the Domain of Rest, Purgor, the Archon of Renewal, reigns supreme. His serene aura exudes a profound peace, contrasting with the implacable severity of Vorman, the Archon of the Selection. In the Domain of Rest, purified souls, freed from the weight of their past mistakes, eagerly await the opportunity to begin their journey anew in the mortal world.
Purgor, with his ancient wisdom and infinite compassion, is the guardian of the door of reincarnation. It is he who, with gentle and precise hands, shapes the new bodies of purified souls, instilling in them the hope of a new beginning. Each body is sculpted with mastery, shaped to reflect the essence of the soul that will inhabit it, ready to face the challenges and learning that the next life will bring.
Under Purgor's tutelage, souls prepare to return to the mortal world, no longer carrying the burden of their past mistakes, but rather with the opportunity for redemption and growth.
The Domain of Rest serves as a portal to hope, a place where souls are renewed and prepare to write a new chapter in their eternal story.
[Purgor Image]
◊ Barenel ◊
Unlike his peers, imprisoned in their eternal domains, Barenel, the Wandering Reaper, the Archon of Death, does not submit to the constriction of a fixed home. His mission, of profound solemnity and gravity, propels him on an incessant pilgrimage throughout creation, a tireless specter that weaves the shroud of death and separates the soul from mortal flesh.
With mastery and surgical precision, Barenel performs his grim task, harvesting souls newly freed from life's embrace. Guided by ancient knowledge and immeasurable wisdom, he leads these wandering souls in a majestic funeral procession to meet Vorman, the Archon of the Sorting. In Vorman's towering presence, each soul's ultimate destiny will be revealed, be it eternal glory or the abyssal depths.
The figure of Barenel, wrapped in black cloaks that flutter in the wind as an omen of death, inspires fear and reverence in everyone who crosses his path. His eyes, bottomless pits of darkness, reflect the vastness of death and the inevitability of the end. His scythe, shining like the moon on a starless night, is the symbol of the finiteness of mortal life, a constant reminder of the fragility of human existence.
Barenel, the Wandering Reaper, is the personification of death in its purest form, a tireless pilgrim who wanders through creation, weaving the final destiny of each soul. His presence, although dark and relentless, is essential to the order of the universe, ensuring that the cycle of life and death remains in perfect balance.
[Barenel Image]
◊ Endrus ◊
Among the Kains, none have ever conceived anything as grand as Endrus, Architect of the Dreamrealms. His masterpiece, a realm of infinite extent situated in the immaterial, transcends the limits of mortal understanding. In his ethereal domains, Endrus not only weaves dreams and nightmares, but also shapes alternative realities, inviting the living to experience unlikely futures, distorted pasts, and even lucid dreams that allow exploration of the immaterial.
Endrus's task is arduous and complex. Through dreams, he confronts mortals with the consequences of their actions, forcing them to confront their deepest mistakes, desires, and fears. This introspective journey is a painful process, but necessary for spiritual growth.
The creation of the Kingdom of Dreams did not happen instantly. For eons, Endrus ruminated in deep thought, searching for the ideal way to bring his vision to life. Finally, after hard work and dedication, his domain assumed form and existence, becoming a dreamlike haven of infinite possibilities.
The changing nature of the Dream Realm defies human perception. Each individual who experiences it experiences a unique reality, shaped by their own experiences and beliefs. The dreamscapes constantly transform, revealing images and events that can be both beautiful and disturbing.
Amid this ethereal land stands a grand palace shrouded in mist, home to Endrus, the ruler of dreams.
His warm hospitality and kindness win over everyone who visits him. Endrus' passion for his creations is evident in every detail of the Dream Realm. He enthusiastically follows the unfolding of each dream and nightmare, appreciating the beauty and complexity of his works.
[Endrus Image]
◊ Laryntos / Akyel◊
Amid the inhospitable vastness, where the uneven ground challenged the steps and the indomitable wind whipped the face, Laryntos explored the new land, Florendir. Among his Kains brothers, he was the first to feel the promise that emanated from that fertile soil, but his greed was distinct. Instead of aspiring to conquer it for himself, Laryntos envisioned molding it in his own image, a burning desire that, for now, remained hidden within him.
[Laryntos Image]
Aware of the intrigues that such a desire could generate, Laryntos silenced his desires and dedicated himself to hard work alongside his brothers. He watched intently at the earth beneath his feet, but his eyes also turned to the sky, where a different world, still and shadowy, hovered above them. Every day, the flame of desire in his heart grew, intensifying his desire to unlock the secrets of the floating earth.
After long years of hard work alongside his brothers, Laryntos could no longer resist the inner call. Determined to conquer his destiny, he climbed the mountain of Galyel, the leader of the Kains, and approached him with respect and humility:
"My brother, I come to you with a request and seeking your blessing. Allow me to ascend to the land that looms over us, grant me the chance to shape it to my will."
With firm steps, Laryntos walked around the hall while waiting for Galyel's response. The leader of the Kains, after considering the request, rose from his throne and walked down the steps until he was face to face with his brother.
"Laryntos, I have observed your dedication and hard work, your willingness to help your brothers without being asked. Your kindness pleases me." Galyel walked to the window, contemplating the vastness of the world at his feet, and continued:
"Although our initial plan does not include the conquest of new lands, our work in Florendir is nearing its end. A new time is coming, the time of the Kains will give way to the children of Äerin. Therefore, I grant you permission to leave in their journey and shape the land according to their desires, but I admonish you not to interfere in our lands or the destinies of Äerin's children. The coming ages belong to them, and our role is one of observation and not intervention."
Under Galyel's divine blessing, Laryntos set out on his journey without hesitation. Upon returning to his ancestral lands, he was faced with the transformations that he himself had initiated and, with redoubled vigor, dedicated himself entirely to his great work. He observed his brothers with insight, absorbing their techniques and skills, but the need to learn alongside the Kains caused him distress. Despite his aversion, he persisted in his search for knowledge, as he recognized its importance in achieving his goals.
He adopted the name Nares Urbran, which in his Elvish language means "Valley of Darkness". And with good reason, for he erected mountains on the edges of his kingdom so imposing that sunlight could barely penetrate his domain, making it a cold and dark land. Lonely black mountains stood like sentinels, mute witnesses to his ambition. As time passed, Laryntos shaped and recreated his kingdom according to his vision, learning with each step about the scope of his creation and power.
He created fire-breathing mountains, acidic lakes, and rivers clogged with algae and silt, giving rise to poisonous swamps. The forests have become dark and dangerous, havens for grotesque creatures. Laryntos, now known as Akyel, King of the Valley of Darkness, masterfully dominated his domains, using his power to shape them according to his desires.
However, one obstacle tormented him: the difficulty in creating living, conscious creatures. This frustration consumed him, but at the same time, it fueled his audacity and desire for power over others. In an audacious move, Akyel traveled to the lands of his brothers and imprisoned several creatures from Görenbor, bringing them to his kingdom to study and modify them. The beautiful creatures were transformed into terrifying beasts, visibly deadly, weapons in their arsenal of power.
Nothing the Kains, his brothers, could do. Akyel 's fortress stood beneath a veil of shadows so thick and powerful that not even the keen eyes of Korbor and Galyel could penetrate.
Under the cover of darkness, Akyel reigned supreme.
During this period, he renounced his original name, taking the title of Akyel, King of the Valley of Darkness.
He dedicated himself to building and understanding, destroying and rebuilding in a never-ending cycle of learning. His knowledge expanded every day, making him increasingly powerful compared to the Kains, who dedicated themselves to completing their work without worrying about strengthening themselves.
Akyel rarely returned to Florendir, and when he did, the transformation he had undergone was remarkable. His former benevolence and splendor were corrupted, giving way to arrogance and coldness. He became an experienced liar, capable of deceiving even the most discerning minds. His fallacies became his most powerful weapon, allowing him to recruit several superior and inferior spirits who had once descended on Florendir to serve the Kains.
Under his dominated, the green sprouted and the beasts populated the fields, creating a panorama of stunning beauty, however, it is important to point out that the creation of the Kains was not a monotonous painting. The climate manifested itself with fury or serenity over the lands, constantly shaping and transforming them.The twelve Kains, beings of immense power, transfigured the world according to his desires. His ideas manifested themselves in grandiose works that shaped the world, delineating vast unexplored lands, carving valleys and mountains, flooding plains and erecting lush forests.
Under his rule, greenery sprouted and wild beasts populated the fields, creating a panorama of stunning beauty.
However, it is important to point out that the creation of the Kains was not a monotonous painting. The climate manifested itself with fury or serenity over the lands, constantly shaping and transforming them.