"All of you with weapons, come gather up!" the instructor shouted again, "Your mission is to clear this area of all monsters. Anything that moves is an enemy that needs to be killed. Got it?"
Understood, it didn't matter who the opponent was, just start a massacre. Lu Ming had already grasped the entire mission design.
Clearly, Paradise knew what the players of 2024 wanted, no lengthy dissertations, no pre-campaign narratives, just straight into the core of VR gaming—the immersive combat experience.
"I don't like the way this guy talks," someone next to me complained in English.
As they spoke, the person raised their gun and pulled the trigger at the instructor.
In theory, this kind of shooting shouldn't work, but the next second, the person who tried to fire the gun rolled their eyes back and slumped to the ground. A wave of commotion started to spread through the area.
Ah? Isn't this NPC protection a bit too much?