Chereads / The yellow flash of jujutsu high / Chapter 87 - Special chapter {87}

Chapter 87 - Special chapter {87}

This chapter is mostly trying to figure out what kind of domain would fit Keitaro.

First entry however is an attack, after that the rest are mostly domains.

Chrono Mirage Assault:

Combining his Cursed Seal Marking and Temporal Distortion, Keitaro creates a complex web of marked locations around his opponent.He then activates Temporal Distortion, slowing down time around himself significantly.In this slowed timeframe, Keitaro rapidly teleports between the marked locations, leaving behind a flurry of afterimages with each jump.This creates a disorienting storm of illusions for the opponent, making it nearly impossible to track his true movements.As Keitaro emerges from the final marked location at normal speed, he delivers a decisive blow, exploiting the opponent's confusion and slowed perception.

Drawbacks and Limitations:

This technique requires a significant amount of cursed energy to maintain the Temporal Distortion and perform the rapid teleports.Keitaro needs to have pre-placed the Cursed Seal Markings beforehand, limiting its use in spontaneous situations.The complexity of the technique can leave Keitaro vulnerable if the opponent manages to disrupt his movements or break his focus.

—————

Domain 1.Domain Expansion: Mirage Labyrinth

Keitaro activates his domain by slamming his palm onto the ground, creating a distortion that expands outward, encompassing a large area. The ground beneath his feet transforms into a swirling vortex of cursed energy, mirroring the night sky filled with twinkling stars. These aren't just any stars, however; they represent Cursed Seal Markings scattered throughout the domain.

Properties of the Domain:

Distorted Time: Time flows inconsistently within the Mirage Labyrinth. Some areas experience accelerated time, while others are slowed down significantly. This disorients opponents and makes it difficult to predict Keitaro's movements.

Mirage Illusions: The domain is filled with Keitaro's mirage afterimages, constantly flitting about and mimicking his movements. These illusions are indistinguishable from his real form, making it nearly impossible to discern his true location.

Cursed Seals: The star-like markings embedded in the ground function as Cursed Seal Markers. Keitaro can teleport to any of these markings at will, allowing him to navigate the warped time zones and launch surprise attacks.

Effects on Opponents:

Anyone who enters the domain is subjected to its time distortions, hindering their reactions and movement in unpredictable ways.The constant barrage of afterimages creates a mental strain, making it difficult for opponents to focus and formulate strategies.The sense of urgency is heightened due to the accelerated time zones in certain areas, forcing opponents to make hasty decisions.

Keitaro's Advantages:

Keitaro is unaffected by the time distortions within his own domain.He can exploit the domain's layout to his advantage, using the afterimages and warped time zones to set traps and ambush opponents.The Cursed Seal markings provide him with a constant network of teleportation points, allowing him to control the flow of battle.

Domain Deactivation:

The Mirage Labyrinth deactivates when Keitaro dispels it or runs out of cursed energy. Opponents can also deactivate the domain by destroying a significant number of the Cursed Seal markings. However, due to their sheer number and the ever-shifting illusions, this is a formidable task.

So now lets go into the explanation for how he can use fire technique even though his Ct is not fire related.

Fire Flow Manipulation:

Instead of directly manipulating fire itself, Keitaro utilizes his Swift Mirage Cursed Technique to manipulate the flow of existing heat sources within his environment. Here's the breakdown:

Hand Signs:  The hand signs serve as a trigger and focus point for his cursed energy.  While not inherently magical in Jujutsu Kaisen, they are a requirement to do this technique, without it, it become useless.

Heat Source Identification:  Upon performing the hand signs, Keitaro scans his surroundings using his cursed energy perception. This allows him to identify potential heat sources, such as sunlight reflecting off a nearby surface, embers from a distant fire, or even the slight temperature difference from his own body heat.

Swift Mirage Teleportation:  Keitaro then uses his signature teleportation technique to rapidly transport collected cursed energy (heat) from the identified source to a designated point in front of his mouth.

Mirage Afterimage Enhancement:  As the cursed energy (heat) gathers in front of him, Keitaro creates a concentrated mirage afterimage that amplifies the visual effect, making it appear like a flaming fireball.

Limitations and Considerations:

Environmental Dependence:  This technique relies heavily on the availability of a suitable heat source in the environment.  In a cold or damp setting, Keitaro might be unable to generate a powerful "fireball."

Cursed Energy Consumption:  The teleportation of cursed energy (heat) and the creation of a sustained mirage afterimage are both taxing on Keitaro's reserves.  He can't spam this technique repeatedly.

Deception Over Power:  This "fireball" is primarily an illusion of fire, fueled by heat, not actual flames.  While it can cause burns and potentially ignite flammable materials, it wouldn't be as destructive as a true fire jutsu.

As for water, if he even try it, here a breakdown of it.

Mirage Mimicry: Illusory Hydration

This technique leverages Keitaro's teleportation and illusion abilities to create the appearance of him controlling water.

Environmental Scan:  Similar to his "fireball jutsu," Keitaro uses his cursed energy to scan his surroundings, particularly focusing on existing water sources like puddles, streams, or even atmospheric humidity.[so the area need to be humid]Swift

Mirage Teleportation:  He then employs his signature teleportation to rapidly transport small quantities of water to a designated point near him.

Mirage Afterimage Enhancement:  As the water droplets arrive, Keitaro creates a complex web of mirage afterimages that distort their movement and appearance. This makes it appear as if he's manipulating large volumes of water, shaping it into desired forms.

Applications:

Offensive Techniques:

Mirage Spear: Keitaro teleports a concentrated stream of water, creating the illusion of a piercing spear striking his opponent.

Water Burst: He teleports a cluster of water droplets, forming a mirage of a small explosion upon impact.

Defensive Techniques:

Mirage Wall: Keitaro teleports water droplets to create a shimmering mirage wall that appears to block incoming attacks.

Misdirection: He utilizes the water's distorted movement to confuse opponents and deflect their attacks.

Limitations:

Environmental Dependence:  This technique relies on readily available water sources. In arid environments, Keitaro's options for manipulation are limited.

Quantity Restriction:  He can only teleport small amounts of water at a time due to the limitations of his teleportation and the need to maintain a convincing mirage.

Deceptive Power:  The water manipulation is primarily an illusion. While the water droplets can cause minor injuries or discomfort, they wouldn't be as powerful as true water manipulation techniques.

With Akane help though he could trick somoene into thinking that the technique really hurt when in reality its just a mild discomfort, it like throwing a small droplet of water unto someone.

Another domain idea is.

In Keitaro's domain, the "Yami no Shukutei - Maboroshi no Shingan" (Darkness of Destiny - Illusory Eye of Truth), the sure-hit aspect doesn't come from a single, guaranteed attack. Instead, it's achieved through a combination of the domain's properties that disorient and overwhelm opponents, making them vulnerable to Keitaro's attacks. Here's how it works:

Disorientation and Confusion:

Distorted Time: The inconsistent flow of time within the domain throws off opponents' perception and reaction times. They might find themselves reacting too slow in some areas or dodging prematurely in others, leaving them open to attack.

Mirage Illusions: The constant presence of Keitaro's indistinguishable afterimages makes it impossible for opponents to pinpoint his real location. This confusion creates hesitation and delays, giving Keitaro an opportunity to strike.

Mental Strain: The overwhelming barrage of illusions and time distortions puts a mental strain on opponents. This can cloud their judgment, making them more susceptible to Keitaro's strategic maneuvers.

Strategic Advantage:

Cursed Seal Markers:  By teleporting to different Cursed Seal Markers embedded in the ground, Keitaro can appear behind, beside, or even above opponents unexpectedly. This unpredictable movement makes it difficult for them to defend effectively.

Exploiting Time Zones:  Keitaro can use the accelerated time zones to his advantage. He can set traps in these areas or launch surprise attacks while opponents are slowed down in other zones.

Essentially, the "sure-hit" in this domain isn't a single unblockable attack, but rather a guaranteed opportunity for Keitaro to land a successful attack due to the opponent's compromised state.  They become vulnerable due to the combined effects of confusion, disorientation, and Keitaro's strategic manipulation of the domain's properties.

Here's an analogy:  Imagine a maze filled with flickering lights and hidden pathways.  While there's no single guaranteed path to the center, someone navigating this maze with perfect knowledge and control (Keitaro in his domain) can easily outmaneuver someone who's lost and disoriented (his opponent).

A/N i hope y'all get Keitaro fighting style by now, its not really about raw power, he relies heavily on tricks, basically his fighting style is like that of a shinobi or assasin, as seen by how all the domain sure hits are....

Also one of the reason his domain does not go straight for the kill is because of his visit to other country where he see domain dont have to be like that, they could be simpler.....and the fact that he can probably impose a shit ton of binding vow on them, what can i say, Keitaro the binding vow merchant.