Chereads / TheDeathGames / Chapter 10 - Confusing Conversation.

Chapter 10 - Confusing Conversation.

Back in time before the death game started. A lone soul is seen waiting for the death game to start in the waiting room of nothingness

Huh, so our bodies are created at we are given a gender at random for each death game huh. 

[Most of the time, there are exceptions where your gender will be predetermined or not given one at all to better suit the specific death game. There are also cases where the body is made before or after the death game starts if that is a necessary thing to be considered in that death game.] 

Huh, Good to know. 

Is there a difference between the genders? 

[No, the created clones are made to be exactly the same no matter which gender and between different genders the difference made to be so slight it can be considered negligible.] 

Do the death game rules affect the gender in some way? 

[You cannot ask about anything related to the death game rules.] 

Sigh... worth a shot. 

[You can ask all about and around a death game but once the rules come up, you are straight away denied.] 

Yeah... so, I can't ask anything related to the death games rules. Because I don't yet have that authority. 

[Correct.] 

I can't ask anything about the personal information of those participating until I've either personally met or know something significant about them already. 

[Correct.] 

I can't ask for general information about all the people participating. My authority hasn't reached the level of being able to know this yet. 

[Correct.] 

And... I can't ask for the information of the majority who pass a specific death game because of some death games having confidentiality issues to them. 

[Correct.] 

So... What about the minority? 

[...] 

Can I ask, not for the general information of someone specifically... rather the information of the a few who do not fall into any of the prior categories? 

[...] 

Such as those who figure out the way to winning and have a high chance of winning. 

Or more importantly...Those who died...and why. 

[Smart, you found the hidden details.] 

[You ask carefully, what I may...or may not say. Will be the limited information you're granted... only in this waiting room, but once the game is active you are on your own to find intelligence.] 

I have already considered that situation. 

[Ask.] 

Whom amongst the group are most likely to fail this death game. 

[90%.] 

Okay...of the 90% who are the most likely to fail... what trait does the group to fail first have most in common? 

[Clever as always. The ones to fail first have 3 common traits. Curiosity, exploration, and laziness.] 

Of those who pass the death game, what are the traits most commonly associated with them? 

[Heh now let's see how clever you are. The ones to win have 3 common traits. Laziness, exploration, and curiosity.] 

What? 

You serious? 

[What I said is absolutely true. With no fault or word play...unlike you.] 

I'll ignore that. 

So... 

Hmm... 

Those who win and lose in this game have exactly the same traits. 

Wait... 

No. 

System said the same traits, but in a different order. 

[Seems like you found the hint.] 

Indeed. 

...I never asked for the specific primary trait or habit since I would be refused... 

[But.] 

But... the order of traits is also in order of importance from most important to least, right system? 

[Correct.] 

Which means that curiosity is an important trait. Just not a trait you should have to dictate your habits. 

Exploration seems in the middle. Although important to the key of either winning or losing the death game, it is not something you can rely on. 

However, Laziness... 

Why is laziness considered important in this death game? 

More importantly laziness should be the focus of your habits. But it is also one of the three that makes you lose the game. 

So... laziness in your actions...does it refer to exploration and curiosity specifically? 

It must be so. 

Then...Laziness that isn't prominent in your exploration will lead to your death. And laziness to stay behind others who go first seems most appropriate as it also is the safest option. 

System? 

[I am here, and yes. Your logic is flawed...But also correct.] 

Flawed? Flawed how? 

[Think about it. Who said laziness must mean you need to be behind others.] 

What? Then how... 

[...] 

Hmm... 

[...] 

...I think I get it. 

[Oh?] 

is it... what I think it is? 

[hmm....] 

... 

[Your thoughts are leading you in the right direction. Although you didn't hit the central key point that determines who is most likely to fail or win. You have the general idea on how to find that answer.] 

But for 10% of people to win this death game... having anything like this is helpful. 

[Who said 10% of the participants are to succeed.] 

What? 

You did! 

[No. I said that previous death games 90% mortality rate is the average with 10% survivability.] 

Right. 

[But I said you have an average of 90% mortality rate in this death game.] 

Yes. 

[But I never said, nor will I say now, that you have a 10% of survivability in the future with your first death game.] 

Why? That doesn't make sense. 

How can you have 90% death rate... yet not 10% survivability? 

[Take this as hidden dialogue, something I wouldn't normally say...unless you satisfy certain conditions.] 

Thanks, but I'm still trying to figure out what you mean... 

[...] 

... 

...wait a minute. 

[...] 

...That. 

Shouldn't be possible... 

System. 

[Yes.] 

You said you didn't lie to me, right? 

[Correct.] 

Can you say to me that the participants have a less than 10% survivability in the next death game? 

[...] 

... 

[I don't want to lie.] 

... 

So... It's true.