As the cloud of smoke shrouded the battlefield, Carmen's eyes widened.
There was a hint of panicking and she tried to glance at the team list, only to notice that the system was being a prick.
Since there was no field of vision of Xu Feng in sight due to the cloud of smoke, the System wouldn't display the current status of her Guild Leader.
'Damn it, just why must there be a fog of war feature?' She cursed silently.
The fog of war in strategy video games referred to enemy units and terrain being hidden from the player. This would be lifted once the area was explored, but the information was often fully or partially re-hidden whenever the player no longer had a unit in that area. It was commonly used in Multiplayer Online Battle Arena (MOBA-type game).