Essence of the SPAWN
By drinking this Essence, you will receive a Contract with
the Demon Malebolgia one of the most powerful rulers and reigned unchallenged in the 8th circle of Hell for 70,000 years.
You Gain Everything Albert Simmons Gaind in his Contract with the Demon Malebolgia (and more):
Nigh-Omnipotence, the Man of Miracles had given him fruit from the Tree of Life and propelled his power to relative-omnipotent levels, enabling him to rival God and Satan
Hellspawn Physiology:Superhuman Strength, Superhuman Speed/Nigh-Omnipresence, Superhuman Reflexes, Superhuman Agility, Superhuman Durability, Superhuman Endurance, Superhuman Senses, Superhuman Accuracy, Superhuman Stamina.
Black Dispersal: By emitting a specific pheromone, Spawn can call upon creatures of darkness to his beacon. The creatures will attack beings of light if present.
Creature of Evil Control: Spawn can control the actions of creatures of darkness and sin. Namely Wolves, Bears, Worms, and Bats. They have been used to attack enemies such as Tiffany or Cy-Gor by mental command.
Necromplasmic Energy Manipulation: Spawn has vast magical powers.
Necroplasm Magic: Other than the counter problems he had, the only limit to Spawn's mystical ability was Spawn's imagination
Necroplasm Bombs: Spawn can expend necroplasm to cause bombs. A small amount, as little as 5 units have been used to take care of a group of men. He, could also shoot blasts of energy out of his hands.
FlightImmortality: As he is already undead, Spawn cannot die; in fact, he could, in essence, live forever as a Hellspawn. The powers granted to him at the time of his resurrection by the demon Malebolgia grant him immortality. His Hellspawn body his soul inhabits isn't his current body, as it remains decaying in a grave.
InvisibilityPhasing: Spawn can phase through walls and tends to use shadow to his advantage to cover his tracks.
Portal Creation: Spawn can create portals to cross dimensions or to travel to other planes of existence, such as Heaven or Hell.
Reality ManipulationBlack Energy Transferal: A rejuvenating energy transfer. Black Energy Transferal is a creature to costume kinetic energy transferal that can jump start the K7-Leetha Costume.
Density Control: With his body being composed of 450 to 800 lbs of psychoplasm, Spawn is able to alter his density at will to make himself either heavier or lighter
Shape-Shifting
Soul Manipulation: Spawn can transfer the sins of others into himself and purify the souls of others.
Life and Death Manipulation
Necromancy,Resurrection,Summoning, Telekinesis,Telepathy, Psychic Link,
Memory Manipulation: Spawn showcased a form of memory manipulation, where he placed a symbol upon Terry and his children's foreheads, and told him that by that next morning, they would forget they ever saw him.
Time Manipulation
Transmutation: Spawn specializes in Matter Manipulation.
Cosmic Awareness: Spawn has an ability to "feel" or "sense" misery, pain and hatred as a gift/punishment given to him by The Keeper, an agent of the Emerald Parliament of Greenworld
Transformation: Spawn can also transform into a swarm of bats and transports from place to place. He, has done this on several occasions.
Army Manipulation
Elemental Manipulation:Chlorokinesis,Geokinesis,Weather Manipulation
You gain all his Mortal talents like his Genius Level Intellect or his Tactical Analysis, Mastered Martial Artist, CIA-Training, Intimidation, Indomitable Will
Stealth: Spawn typically travels in the shadows, even "flying" on occasion. He, is often described as notoriously difficult to spot, often only caught out of the corner of one's eye as just a streak of red (his cape)
You gain none of his weaknesses; even if you sold your soul, it can never be claimed. Although you are no more difficult to damage or influence, you will now be incapable of being permanently killed, destroyed, or transformed.
Whatever damage or harm you suffer, you will slowly but steadily return to a perfectly whole state on every level of existence. Even if your body, mind, and soul were to be shredded apart, scattered across all existence, and erased from existence utterly, you would still return eventually. The form this inevitable regeneration takes will vary wildly depending on circumstances or the severity of your condition.
You may simply find your damage healing over time or maybe you may find yourself reborn in a new body in a new time, should the damage be so severe.
Your desires will always influence and inform the regeneration process. You may, of course, choose to die at any point if you wish.
However, you can only do so if you truly wish to die of your own volition.
You cannot be coerced or deceived into choosing this.
No, you don't have his equipment, good luck new SPAWN
Essence of the Ghost Rider
By drinking this Essence, you will receive a Contract with HELL and gain the Powers of the spirit of vengeance aka Ghost Rider
Vessel Possession: The Spirits do not require any human host to bond with. They're capable of enduring for themselves rather than needing a vessel to live. However, as immortal and benevolent weapons, they must possess a human host through various means in order to thwart any evil presence. The Spirits are considered to be ruthless against impurity and will torture the host for preventing it to fight off wickedness.
Host Empowerment: Any human being possessed by a Spirit of Vengeance will be granted unimaginable capabilities. Some of its abilities are visibly demonstrated due to how the host utilizes its powers. But because of the lack of imagination and knowledge, the majority of the Spirit's powers aren't in use and will only be seen if the user is familiar and imaginative with it's feats.
God-like Capabilities: Like other overpowering figures, the Spirits have various capacities that challenge those of godly-powered individuals.
God-like Speed: They are extremely fast entities vastly accelerating that almost couldn't be seen through the human naked eye.
God-like Durability: Their durability greatly exceeds their Ghost Rider counter parts. The Spirits are invulnerable to almost any form of attack from earthly to cosmic.
God-like Reflexes: Their reflexes surpasses even the fastest being to the point where their actions are invisible.
Superhuman Capabilities: In their Ghost Rider form, their feats are decreased and are on par with other super-powered characters.
Superhuman Strength: If in full control, the Spirit can lift objects and other materials to incalculable levels, and even when not in full control it bestows great strength upon its host.
Superhuman Durability: The Spirits are impervious to any physical attacks making them difficult characters to kill. However, when comes in contact or is inflicted by a weapon of heavenly origin, this will greatly damage the Spirit.
Superhuman Stamina: Due to their mystical nature, the Spirits have unlimited superhuman stamina.
Superhuman Agility: The Spirit grants it's user with heightened movements, reflexes and coordination.
Immortality: The Spirits themselves are immortal beings. They can live for an eternity and cannot be killed unless a weapon forged from Heaven decapitates them. Since the Spirit is a weapon of Heaven itself, it is possible that it can kill its kind.
Spirit Transferal: If the host is killed by any physical means, the Spirit will detach itself from the current deceased host and will seek out a new body to inhabit.
Regenerative Healing Factor: Their supernatural origins grants them the ability to regenerate any damaged or loss limbs through the mystical energies they possess.
Empathic Reading: They possess the ability to read the hearts and souls of individuals they encounter and determine whether or not they are innocent, guilty, and in need of punishment. This is most evidently done when becoming the Ghost Rider. The human host as well can without transformation detect innocence and evil.
Identity Tracking: Mostly seen in Ghost Riders, they can detect the individual's identity by simply looking at their souls. Other figures without souls can be detected by sensing their presence.
Sin Manipulation: The Spirit's main purpose is to cleanse sin. They can control and be empowered by the negativity released from the world.
Sin Perception: A sub-power to reading a character's heart and soul, they can also tell, sense, and smell what kind of sin or crime the individual committed whether it be a small sin such as petty theft or a great one like murdering a person or being cruel to a loved one.
Sin Eating: Also known as Sin Removal. They can remove a person's immoral acts to the point where the individual loses their humanity.
Negative Energy Augmentation: Not only can the Spirit remove or absorb an individual's transgressions, they can also be strengthened by the negativity released. This could be both sins, from the smallest of actions such as slapping one's wife to committing unforgivable crimes, and negative emotions a person is currently experiencing like misery and depression.
Soul Manipulation: They can manipulate the very life-giving essence of each being. They can do a number of things
Soul Reading: They can read a person's soul to determine whether they are innocent or guilty and tell what kind of sin they commit.
Soul Consumption: If desired, the Spirit's can remove the soul of the person until they are lifeless.
Soul Consumption Empowerment: Through consuming the souls of other living entities, the Spirit's can be strengthened to increase their powers and become more intimidating.
Soul Mutilation: Through different means of mutilation, they can destroy the soul from within the individual's body.
Elemental Manipulation: All Spirits can control elements, whether earthly, supernatural or cosmic; and use it to their advantage.
Nature Manipulation: The Spirit of Vengeance can manipulate the forces of the world to their whim. They possess many abilities granting them dominion over the earth, sea, and sky which they can impart upon the hosts of whom they possess, i.e. making the earth crack open and swallow people or create impaling stalagmites, conjuring the weather to create and summon down lighting as is the case with Alejandra Jones. The Spirits can also, through their proxy, expel a host of ravenous locusts which burn and consume the flesh and spirit of those their set upon from his mouth.
Magic Manipulation: Whether it is divine or malevolent, angelic or demonic; the Spirits can control, project, and generate mystical energies that empower them and can utilize them in a multitude of ways. One of the Spirit's known magical elements to control is hellfire, a demonic element that can do physical and spiritual damage.[citation needed]
Demon Magic Manipulation: A sub-power to their manipulation of most mystical elements, artifacts, and symbols, they can also control elements of demonic origin. Some spirits have even demonstrated to use of satanic symbolism and pentagrams to their advantage.
Necromancy: They have the power to control the dead. They can resurrect the deceased and use them as a form of communication to the world of the living by simply returning their souls from their bodies.
Possession: As mentioned, they can use the deceased as a form of communication to warn their enemies.
Immunity/Resistance: The Spirits are immune to almost many conditions such as infections. They're highly resistant to such conventions that apparently, reality warpers seem to give them no complications.
Demonic Transformation: As the Ghost Rider, the Spirit will reveal itself through the process of transformation. The reason it appears to be a flaming skeleton is because of its purpose to unleash unholy vengeance. It's nether worldly appearance strikes fear unto those who look at it. Most of the Spirit's powers are more evident through the Ghost Rider.
Hellfire Manipulation: Also known as Infernal Pyrokinesis. As the Ghost Rider, the most prominent ability of the Spirit is control, project, generate and manipulate the ethereal element known as hellfire.
Hellfire Infusion: They can imbue any object and materials with hellfire.
Hellfire Forgery: In addition to infuse hellfire to objects, they can alter its appearance into something more sinister. Also, they can even create their own piece of equipment made out of the fire.
Hellfire Constructs: They can structure walls and wings made out of hellfire.
Hellfire Telekinesis: They can control any object infused with hellfire and do multiple things through their mind.
Hellfire Attacks: They can project hellfire through their eyes, mouth, hands and chest. They can create balls, shoot a laser-like beam, spew out massive waves and perform omnidirectional explosions resulting to devastation.
Hellfire Weather: In some cases, The Rider can bring forth paranormal weather conditions whenever they travel. They can even rain down from the sky a destructive fire storm.[
Biblical Representations: Other Riders have demonstrated to unleash creatures in the form of a plague found in biblical scriptures such as locusts.
Dimensional Travel: They can traverse through different dimensions. Through the use of their mystical powers, they can travel to other realms without any complications.
Vortex Creation: They can even construct portals that lead them to other places.
Cloning: A sub-power to constructing various objects, they have the ability to craft duplicates of themselves. They will act similarly to their creator. When killed, they will burst into a puff of hellfire.
Spirit Absorption: By simply touching another individual possessing the Spirit, they can absorb its essence leaving the host paralyzed or killed by the effect.
Self-Size Size: They can increase their normal sizes to gigantic proportions making them a difficult target.
Size Alteration: Not only can they alter their own size, they can even change the size of other materials as well.
Penance Ability: All forms of Spirits of Vengeance / Ghost Riders have an ability to strike penance on its victims. It can be in the form of a physical attack such as a fist or a piece of weaponry. One of the most known penance abilities is the Penance Stare, a traumatizing ability where it locks it's victim's eyes to theirs and incapacitates them physically, mentally, and spiritually. It can be focused on certain sins, for example Wolverine was once given the Penance Stare focusing on his sins committed during a single day during World War I. Various circumstances can allow one to resist the Penance Stare such as having multiple eyes, lack of regret, or having suffered great emotional or physical pain. The Venom symbiote has twice proven immune to the Penance Stare, and attempting to use it backfired and incapacitated Johnny Blaze.
Vehicle Transformation: As Ghost Riders, they can utilize any form of transportation, whether it be a vehicular machine or an animal, they can alter its appearance and mechanics transforming it into a Hell Vehicle.
At least you can become the Spirit of Vengence himself and don't need a Host to walk the Mortal World