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Chapter 76 - Meta Essence CYOA 76

Essence of Familial Inheritance

 version 1.2

 By imbibing this essence you become capable of passing on parts or even complete versions of your power to both your Children and Significant Others, this includes this essence as well.

 This includes but is not limited to your Physique, mental faculties, superpowers, perks, cyoa's and even other essence's.

 Optionally you can choose to mix and match what you choose to pass on to allow for a harmonious whole.

 You can even customize the way they discover these capabilities(examples ranging from genetic memory to subconscious instincts, your choice really)

 As a bonus you have complete control over your fertility and virility, there will be no negative effects during pregnancy, not even during birthing thus allowing your children to be born completely healthy.

 Neither you nor your children and descendents will ever suffer from genetic flaws or complications to their makeup, instead they will have idealized genetics.

 This allows them to inherit all the best traits of their parents.

 This will make them into impressive specimens regardless of their heritage.

 Those affected by this essence have a strong sense of loyalty to their family, it would take heavy and pointless abuse to make them reconsider this.

 There is also an increased ability to learn from other people, but only if they are willing to teach or pass the torch so to speak, this also counts for your own family members.

 You will also find that fate will bring Masters of dying Arts / skills / abilities to you whether you take the opportunity or not is up to you.

 This essence applies also to adopted children, and is passed on through your and their children, adopted or not.

 As an extra option, you may use this essence to attain all abilities and positive traits of your genetic lineage.

 You also gain a one-time reality altering effect in which you can adjust your family's background information; this triggers again when you and your family members enter a new reality.

 You may customize your background, holdings, connections, jobs, members, and wealth to your liking, only you will be aware of any changes in reality, this also accounts for how your family uses said essences and other powerups.

 This essence and the abilities it incorporates cannot be stolen, nullified, manipulated, etc, by others no matter what.

Authors notes

 The Significant Others qualification requires you to genuinely love them, whether this is Familial, (brotherly or sisterly bond) Romantic, even your friends can qualify for this though they have to be at least in the Best Friend/Family Friend category.

 One of the Key requirements to passing this essence on to others is the fact it requires Loyalty from both sides.

 It is possible to lose access to the abilities that this essence provides by genuinely betraying your family.

 All those affected by this essence are to be considered family.

Essence of Instant Solutions

By drinking this essence you gain the ability to have an instant solution that is immediately implemented for any problem once a day.

You may even assign a theme for your solutions like say comedic.

Example of a problem solved with this essence using a theme:

Problem : I want a cheap and affordable solution to my lack of a love life.

Instant Solution (comedic): You now own a second hand inflatable sex doll.

Problem : I can only use this Essence once a day, can this be changed.

Instant Solution (dry): Your essence now works twice a day, congratz champ.

Essence of the History maker

 Having drunk this essence you become a history maker.

 In the vastness of the omniverse, only a handful of people per generation could be said to have been born with a destiny blessed enough to let them leave their mark in the history of an universe with just that innate luck alone.

 Yet, your luck is one that seems to dwarf all of those miracles from previous times.

 Your existence is one that reality itself seems to be adverse to ever seeing defeated, and instead pushes you to more and more exalted and extravagant victories.

 The ideal mentors and teachers for your future trials are guided directly to your doorstep.

 Casual decisions made years prior seem to reap disproportionately high benefits at key moments, saving you from what would have otherwise been a hopeless situation.

 Opportunities to advance further socially constantly fall directly in your lap. Even when it comes to the chaos war, whatever choice you decide to take somehow ends up being the ideal one, even if it was initially non-sensensical.

 You could charge thoughtlessly through the battlefield and just find that such a path was the weak link in the enemy's formation and straight into their commanding ship, allowing you to reap a swift victory with almost no casualties.

 This luck seems to be infectious for those who work under you, who find that they share a part of your blessings as long as they side with you, raising further and getting stronger the more fervently that they serve you.

 This also works on a lesser scale to those who just ally with you.

 Furthermore, it also works really strongly against those who are set against you.

 They get into petty wars among themselves that drain them of resources.

 Their plans seem to crack when it comes to affecting you, instead having their schemes turn on them and you reaping the benefits even without noticing.

 Their organizations and factions start making the worst possible decisions at the key moments.

 Even when it comes to those that are much more powerful than you, events conspire that they simply cannot face you directly until their defeat is inevitable.

 It isn't as if you can't lose or have some setbacks, but even those are always temporary.

 And instead of leaving you with lasting damage, these unfavorable situations become opportunities for you to raise and improve further.

 Someone manages to infiltrate your organization? They will either end up turning to your side or help you to expose all those who help ill intentions on your side.

 Being ambushed by pirates? You will either reap a shift victory where you can gain some precious resources or instead gain a new set of allies as passing fleet somehow saves you in the nick of time.

 Someone tries to assassinate you by nuking the building that you are in? Well, not only did you have a personal shield on your person at that time, but you also can use the chance to try your new weapon that you just found a week ago and scare any potential enemies from trying something like that ever again.

 And so on and so forth.

 Even those of godly mights and the supernatural powers cannot seem to compete with the force that protects you, and instead get repelled and weakened before they can attempt to use their cosmic powers on yours.

 And what's worse for them, finding that their efforts actually end up benefiting you more often than not.

 Truly, the only way to defeat someone with your level of blessing would be facing another with an equal amount of luck. (This is essentially an i win essence.

 It originates from the I'm the Evil Lord of an Intergalactic Empire! novel.)

Essence of the Heroic Squirrel

 By drinking this essence you gain the powers that made Squirrel girl capable of defeating even the most horrifying enemies.

 You gain:

An immeasurably powerful empathy capable of allowing you to connect, understand and affect even the darkest and most evil being's hearts, simply by being kind.

ii.The capability to pull off the impossible, it can be considered a combination of good luck, common sense and sheer determination allowing you to defeat beings far more powerful than you, and this ability allows you pull off other equally ridiculous feats.

iii.And lastly, you may choose to get a squirrel's tail and the capability to talk and understand squirrel's, there are unconfirmed rumors about the squirrel mafia, proceed at your own caution.

Essence of One-Flash 

Inspiration from I'm the Evil Lord of an Intergalactic Empire!

By drinking this essence you get a mastery level of the sword school One-Flash that gives you the following:

The soon to be legendary sword art that was (accidentally) developed by

Yasushi, when he tried to scam his student. (Liam)

This can easily become the strongest sword school in the universe, at least if you work hard enough for it.

And now, you have become a master of said style on the same level that Liam believed Yaguchi to be.

The path of One-Flash is endless, so your ability to grow in it is far from exhausted, it is simply infinite in growth capabilities.

The sword school is however quite odd in comparison to others.

Instead of relying on multiple stances or techniques, it combines strength, instinct and pure speed, allowing for attacks with a single or multiple slashes of miraculous speed.

At the initial level this essence grants, it could be said that you didn't even draw your sword when striking, for its signature move allows it to make a clean cut faster than what even augmented eyes of knights and Sword Saints would perceive.

For those of you who need to get this written out, it is faster than the speed of light, and you can improve upon this speed.

And at your level of strength, your cuts could even slice a spaceship in half even if it's 30 kilometers above you.

But that's not the end of it. Due to the harsh training required to reach the mastery of this school, you are superhuman in every way that pertains to this sword style.

Your body, mind and soul actively grow as you progress on the path of the One-Flash.

You are currently fast enough to deflect or cut any bullet fired at you, even with simultaneous machine guns firing at you.

Your strength and speed is such that even the most potent of Mobile Knights (think gundams that you are piloting) find it to be an almost impossible task to emulate your movements without breaking.

Due to the training that you have undergone to attain the One-Flash swordstyle your body has evolved to become age-less as such you will only age towards your physical maturity, and no further, if you are older than your physical maturity you will age backwards.

This sword style can be taught to others, giving them access to the same abilities described here, you will always know how to best teach it in regards to your students, due to the fact that this swordstyle's hyper lethality, you know how to make inflatable rubber weaponry to teach others in a safe manner.

Finally, this school has one last property: it has the power to deeply damage,if not kill the supernatural.

Some beings may require some nebulous artifact or circumstance to be truly cut down for good, but to someone of your current level, that means nothing, it's almost like you could be said to have taken your first step into the realm of gods, how far you grow with this sword art, only you can tell.

Where you will go from here, only time will tell, plus you get a free unbreakable sword, it will also keep its edge regardless of any abuse you put it through, you also get the knowledge on how to make more of these.

(Authors notes.

While the sword style can be used for multiple slashes it is generally better to do it all in one slash.

notable capabilities of users include sending slashes through space, engaging entire armies worth of people and such, so that this sword style can be completely customized to your liking.

The sword style as described above is upto volume 9 chapter 6 accurate.)

Essence of Perk Selection

 Upon imbibing this essence which tastes strangely of salt.

 You will select a jumpchain to roll for First, and afterward roll 1d10

 The result will be the number of origins/perks/items/companions you may select freely from a jumpchain.

 However if you don't take the following you won't be able to roll for more perks.

 The following options are completely optional, just know it is hell you're rolling into.

Optional Add-on

 If you take this, you may roll once per year another 1d10.

Slightly Salty Dice Addition

 If you take this Roll 1d?.

 This dice stands for the amount of origins in your jumpchain.

 You can only select perks/items/companions for the origin.

 General stuff you may still select.

Extra Salt Option

 If you take this after rolling for your perks, roll a 1d2 to see whether or not you can use your selected jumpchain.

 If you fail to roll a 2 you must select another jumpchain.

Authors Notes

 This can be used for cyoa's as well.

 The d stands for dice

 The reroll per year can be altered per your wishes.

 Unused rolled results have to be used during the next dice roll, or be lost forever.

 (The Author recommends upon drinking this essence to have access to a glass of water, for no obvious reason.)

Essence of Points 

By drinking this essence you must roll a number between 1~1000, the resulting number can be used as points for any number of jumpchains/cyoa's etc, you can roll three times, take the highest number from it, this can only be done once, for further point gain see below.

The points are then used to buy origin's, perks and such from a jumpchain and cyoa, this means you do not need to use the whole thing, you may use parts of them.

This does not mean you are on a jumpchain quest yourself, rather, for example you take an origin from a jumpchain that means it will be who you are in said world that the origin applies to.

You can choose to get drawbacks (at any point in your life) for more points, but these must be used for said jumpchain/cyoa that they came from.

As an optional choice you may choose not to roll for points and instead you may get 1 point a day, this increases by 1 point per month or year. (your choice)

Points from this essence count as 1 to 1 points in cyoa's and such.

Optionally, for those looking for something like a blanket discount for jumpchain perks, the following applies.

Under the price of 300, you may buy them for less than 5 percent of their base cost.

Under the price of 600, but above 300, you may buy them for less than 10 percent of their base cost.

Under the price of 1000, but above 600, you may buy them for less than 15 percent of their base cost.

Advantages over the price of 1000, can be bought for 20 percent of their base cost.

Advantages that are free, have a base cost 100, as such can be bought for 5 points. (this includes origins and such)

If an origin applies to bought perks and such, apply a further 40 percent discount.

(In the event that you have an essence/perk/etc similar to essence of the blank you may take both choices)

Essence of The Evil Overlord

Writing this made me giggle

 Inspired by I'm the Evil Lord of an Intergalactic Empire! Jumpchain.

 By drinking this essence potion, you become an evil lord, you gain the following:

 Diligence: You can't become a proper overlord by half-assing things.

 While it could be said that corruption is a mark of an evil lord, it is also true that you cannot exploit a land that has become barren due to your negligence.

 Focus, motivation and the general will to keep working hard to reach your goal come easy to you, letting you stay on the path of improving your land to later exploit and indulge in its luxuries.

 The Strange Lord: Cultural exchanges have never been your forte, but in the reality that you are in, you find that is your own preconceptions.

 Perhaps not being able to adapt to the excesses of the nobility will have others think of you as humble even when doing things that would be considered outrageously wasteful, or breaking a taboo in another nation will see people labeling you as brave and groundbreaking.

 Regardless of what social norms you break, it seems that people come to admire you for it rather than ostracize you.

 So long you are not committing actual crimes.

 Only I Can Oppress My People!: The ultimate goal of an evil lord is to live lavishly while exploiting one's subjects.

 But you can't exactly exploit anyone, or at least not at the appropriate level, if they are all piss-poor peasants that haven't developed past the middle ages. You have seen this truth, and decided to extend your career on cementing the bases of your empire.

 From national to planetary level development, civil administration and bureaucracy, you excel in all of these areas.

 What's more, you are quite good at rooting out corruption and assigning the most competent administrators to their most suited posts.

 After all, only the evil lord should be allowed to exploit their subjects.

 A Title Given: Cannot be so easily taken.

 For whatever reasons, you find that it is quite hard to remove you from a position of power once you have taken it.

 Whether it is by internal rebellion, or your superiors trying to out you, any of these forces always find more resistance in these endeavors than they usually would.

 Traitors or factionalisms alert you early to crush the rebels, while your superiors may find that their own superiors have taken a liking to you, thus guaranteeing your status.

 No Bad Deed Goes Unrewarded: Isn't it great to be appreciated?

 Even an evil overlord can enjoy some good praise.

 And what better than when the fools mistake an evil lord like you for an actual virtuous lord? It seems that everywhere you go, people seem to constantly misinterpret your actions in a disproportionately favorable light.

 Even when you are being openly corrupt, they take the silliest excuses to rationalize your motivations.

 Maybe you aren't as corrupt as the other lords, or you are actually a great statesman that actually balances things out.

 The point is that both the general masses and your peers will have a really hard time finding any flaws within you or your policies, however depraved they are.

 The Overlord Charm: What's an evil lord without some minions to exploit?

 This universe, and those that you will travel to in the future, seem to be full of those waiting to enter your service.

 You constantly come across extremely talented, useful and loyal people in some kind of distress.

 Rescuing or aiding them will almost always pose no problem for you, earning you their gratitude and, usually, their service or alliance.

 What's more, those who have been truly 'saved' from a life-threatening or existential peril by you find themselves in a great karmic debt , deciding from that moment to devote their entire selves to you.

 This trends to also have a more disproportionate effect on those of your prefered sex, so you can cross the evil overlord harem from your list too.

 Almost Too Easy: Whether because your family put you into specially potent education capsules since you were a child, or because of your own natural disposition, you seem to be extremely talented in everything you try your hand to.

 Normally, an evil lord would leave these petty matters to his subordinates, but you wanted to live this life to its fullest. Even as a child, you will be considered a master of almost any subject that you put your mind into, easily surpassing the adults that have lived ten times longer than you, to the point of making them green with envy.

 What's more, as long as you truly believe that something is possible, you can even shatter the limits of what should be possible.

 Much like Liam, who was tricked into developing the One Flash, to the point that he was eventually able to even strike those beings that could be called gods, you are able to train and develop new abilities without much limit but your own perceptions of what's possible to you.

 Optional from here

 Robot Maid(s): An android unit(s) of the same model that Liam would receive as a parting gift from his parents.

 You may choose to get 1 to 24 units of these.

 These androids are an almost perfect replica of a human, including a perfect reproduction of a human's private parts, and with their personality and body set to your preferences.

 These androids are also a generally capable administrator, and their thought process is entirely centered around your own happiness and well-being.

 If you prefer, you could have your own factory of these androids.

 These androids have an undying loyalty towards you, and if killed can be brought back.

 Ramen Shop A small business, serving a kind of dish which is quite uncommon in this universe.

 It is good to bait isekai reincarnators, and get rid of them.

 You may choose to have another kind of menu if you wish

 .

Imperial Weapons Factory: A must have for any overlord.

 The production of many inter-galactic weapons such as spaceships and Mobile Knights is usually restricted to a few national massive factories that supply the entirety of the inter-galactic nation.

 Not only do these factories focus all the talent and the massive resources needed to constantly produce entire fleets capable of intergalactic warfare, but they also prevent nobles from getting their own supplies of military power without the approval, whether tacit or explicit, of their inter-galactic overlord.

 For obvious reasons, you have become the owner of one of such factories.

 In the Algrand Empire, each of these factories are usually focused on maximizing one particular area of their products.

 Some prefer to disregard any design choices and make the best in terms of performance. Some create ships faster and cheaper in exchange of lesser quality, while others cater to the nobility's excesses and prioritize making their military equipment as regal and comfortable for their owners as possible, even if that would reduce their combat performance.

 You may also choose whether your factory prioritizes anything over other factors, and in turn will see that you will be mostly unrivaled in that category in your nation, concentrating the best talent on that speciality in your nation.

 Sacred Sword: A sword that you found somewhere.

 Of superb craftsmanship, this overly decorated sword possesses a nigh unbreakable blade whose edge never seems to dull.

 But not only is the quality of the material good, it seems that the blade is also capable of damaging and even slaying spiritual entities, as well as those who have no real corporeal form and should be invulnerable to physical attacks by more mundane means.

 Finally, this sword has the ability to channel all the feelings of gratitude directed towards you and turn it into a powerful positive energy, which is extremely hurtful to evil ethereal beings.

 A Forgotten Clan: It turns out that Kukuri's clan wasn't the only assassin organization that was condemned by the previous Emperor.

 This particular group, which is equal in competence and skills to Kukuri's clan, has been recently rescued by you from their eternal imprisonment, and thus they have sworn undying loyalty to you.

 This clan consists of a few hundreds extremely talented ninjas and assassins.

 Their stealth, intelligence gathering, assassination and counter-intelligence skills are almost unparalled in this era, each individual being worth hundreds of supersoldiers in combat terms, and just a few of them are needed to either secure an entire planet or repell entire enemy clans of this age.

 Also, just like Kukuri's clan and those from the last succession war, they also demonstrate a great ability to adapt to new technologies and techniques, incorporating them to their doctrines to slowly grow in power.

 They are capable of expanding or replacing their lost numbers by establishing a village, but they require at least an entire planetary population to use as 'scouting grounds' in order to properly grow.

 In case all of them are killed, you will find another clan just like them soon after.

 Party Dressing: A wardrobe fitting for a high ranking noble.

 As it would befit someone of your status, many of these clothing pieces have also been outfit with anti-assassination technology, such as personal forcefields that automatically trigger to

 intercept any kind of projectile or poisonous gas.

 It won't be able to survive a battleship cannon, but it could resist a couple anti-vehicle missiles or grenades before running out of energy.

 Education Capsules: A set of a couple dozen top of the line education capsules.

 These are machines made to enhance the physical aspects of a person, turning them into at least well beyond the natural peak human capabilities, as well as giving them the equivalent of several years of high education in a fraction of the time it would take to acquire it via traditional tutoring.

 This is a set only affordable for the highest ranking nobles, along with the accompanying facilities and staff needed to make the post-capsule rehabilitation and training.

 These are also a bit faster than the regular education capsules, needing a couple less years to perform at the same level.

 All the above can be dialed up and down as per your specifications.

 And yes, this was copied from a jumpchain and altered to fit into this essence.

Essence of the Familial Bloodline 

Not to be confused with familial inheritance.

 By drinking this essence you get the one time ability to create your own personal family bloodline, and be reborn into it, with a setting as per your choice.

 You may either choose then to be born as the first member of your bloodline in a world of your choosing or have it already existing.

 You also get to choose what characteristics your family line has. (red hair, blue eyes, skin tone etc)

 Welcome to your Bloodline Creation, first you get to choose out of 3 choices what path you want to take, the first choice is that of an essence (with this being a one time modification that allows you to modify it as you wish, in order to place it into your bloodline) or 2000 choice points to customize your bloodline (for jumpchain usage), or choose a power theme set (an example of that would be Mato Kuroi and the Otherself power theme from Black Rock Shooter (anime))

○Per year that you live you get 50 cp

○You may trade your cp for an essence (minimum cost of 1000) and insert it into your bloodline, as a rule essences must be copied in their entirety including the title, if the word count goes over 1000 pay 1 cp per word.

○You may put in, alter and delete words to customize an essence for double its price, these can be added to an essence at any time, and must adhere to its theme.

○You may also buy jumpchain origins, perks, items and companions, they cost at minimum 100 cp, origins will not give any discounts, there are no discount's period.

○Jumpchain origins & perk capabilities can be upgraded by paying twice its previous price for the same increase in capabilities.

○To use for example magic, you and the members of the bloodline must be capable of using it in any manner you must have either the required essence/origin/perk/item or make a specific perk for it, if you need to make a specific perk for it, it costs 1 cp per letter, This counts the same for any other supernatural powers.

○In the event that you have an essence/origin/perk/item with something akin to limitless growth, said trait cannot be upgraded further, only the initial base capabilities that those with the bloodline are born with so to speak.

○On bought items, each member of the bloodline gets its own copy of said item as everything bought in this essence applies to all members.

○You can choose to either know how to make these items easily for your bloodline, or you can summon them using a powersource(magic, thought, emotion, from an inventory, it is also allowed for you to write a perk about it at 1 cp per word for this specific purpose, if you do not like these choices make your own.

○You may also buy companions, they however will eventually be born into your bloodline, or if you have bought them from the initial cp, they will exist in your first life as family members, their relationship with you is up to you.

○Where it applies, all bought/upgraded essences, origins, perks, and such stack additively.

 Bloodline members

 This essence applies to all members of this bloodline, and is passed on to their offspring, and their significant other.

 All bloodline bearers have a significant sense of loyalty to each other, and as such have to be literally forced to betray one another.

 For significant others to attain the bloodline, they must genuinely love and care for a member of the bloodline and is in turn loved and cared for as well, and with them fully understanding what they are agreeing to attain.

 For members of this bloodline, due to rebirth mechanics, incest, genetic damage, pregnancy complications and other such like these, is not a thing to worry about as it does not pertain to them.

 100% of the integrated capabilities of the bloodline can be used when the user's body has fully matured, until then it will damage said body if used above 50%, this does not count for anything mental, or essence wise, this will also not be traumatizing as a child.

 All capabilities brought into the bloodline become internalized to bearers of the bloodline, allowing them to generate the required energies for them, these energies can with training increase in generation, storage, quantity, quality and efficiency.

 This Bloodline cannot be altered, manipulated, copied, suppressed or replicated, nor can it be removed, negated, nullified or erased by any force or sources. Even those who possess limitless reality warping power or true omnipotence cannot disrupt this essence.

 Death and rebirth.

 Bearers of the bloodline that die, can be reborn with this bloodline if they choose to.

 This can be modified by applying other essences, origins, perks, items, and companions.

 If the entire bloodline is dead they may choose to go to whatever comes after, or reincarnate either into the same world or a different one, the other members get to choose to follow you or go to whatever comes after.

 Authors notes

 Examples

 An example of a Powerset theme is in this case using Black Rock Shooter Jumpchain

 It uses Matou as the person and black rock shooter as the power.

 In the case of making the choice of using a power theme, you may select all the perks that apply to it for no cost, at least if you're using a jumpchain as a reference.

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