Essence of the Essence Bestowed Item
By drinking this Essence you must make the following choice:
○Choose one other Essence to turn into an item with the full effects of that Essence or choose up to three other Essences to become items with mid grade effects such as Archmage allowing you to learn spells up to an apprentice's level rapidly but slowed to the normal rate for journeyman and master spells.
○For a single Essence you must place some type of limit or limits (at least one to be viable) upon the power such as three day access to your pocket dimension for a week/month/year, power usage cooldowns that last a while, limited range, etc. No dimensional access every other minute/hour, the limit must be something that could potentially hamper you and that you need to plan around during dicy moments.
○Choose the default type of item your Essence becomes it could be something you wear or carry, multiple items will keep their default appearance but single Essence items can shift their appearance to any other accessory so a staff could become a ring, belt, necklace, etc. but it's ability can only be used in it's default state.
○Your item cannot be destroyed, its abilities depowered or cutoff, and cannot be permanently lost but if lost or stolen will work its way back to you within a year. The powers of the Essence it contains cannot be nerfed or prevented from being used in any way barring being outright physically taken from you.
○This Essence might not play nice with other Meta Essences. Combine them at your own risk.
Essence of the SIMS
This essence tastes like wood and tile, with a dash of self-made satisfaction, it grants you these boons.
●You are given powers that allow you to build, modify, decorate, and update a house on the fly, even a previously existing one. You just have to own the property or, in such cases where you're washed up on a deserted isle or settling a frontier, establish a claim which can be as simple as carving a marking and your name on a large stone or in a tree, even a temporary flag will do.
●You are able to directly convert money into materials to build your home. You get a starting stipend of money in whatever currency you use that would be enough to get you the basics; floor, four walls, roof, bathroom, bed, and fridge plus the meals inside it, with maybe a little extra for lights; that may be as much as 10,000 USD or 100 gold coins depending on setting and inflation costs.
●The materials you use will reflect your budget, so they will be cheap but decent. You only get your stipend once and must provide funds from another source, like a job. You'll unlock better materials as your budget increases and you always know how much money you have at any given time. You won't lose access to previous cheap materials as your budget increases, in case you want to save money.
●Building your home or customizing it takes no effort unless you want it to. By default you get a screen with the materials and items available to you to choose from, selecting materials designated for certain sections of the house will reveal a grid system of glowing tiles where they can be placed, and then you just point and watch them materialize. If you make a mistake it can be undone easily and you'll get every cent of your money back. You can physically install everything yourself if you want, in far less time than should be possible, by simply dialing back how things work on an effort scale with the lowest being your typical Idle Game experience and the highest being your Minecraft experience. Even on the highest setting though the work passes in seconds to minutes, rather than hours even if you're the only one putting up walls.
●You can sell or recycle materials and items as needed. If you bought a house that needed fixing you could recycle any materials from it instead of physically knocking down walls or pulling up floors to throw out and replace. You'll get 75% back for any damaged material allowing you to add to your piggybank.
●Everything is installed in a professional manner no matter the materials worked with or the effort setting you use. Your ability to build or change your house is not dependent on your own knowledge and skill of how to do so. Your utilities and insulation will just appear where they need to be to make sense for whatever electric or plumbing projects you add to your layout and even whole meals appear premade in hot or cold states inside your fridge.
●This means your house can weather a storm, you won't have leaks or faulty electric and power problems beyond what you yourself cause, and there won't be any odd gaps where the walls meet the floor and ceiling or tiles that don't quite fit right. Everything will look neat and tidy when properly finished.
●Customization is equally easy. You're able to adjust how high you want those walls, what color and pattern you want your drapes, the shape of your fixtures, whether your house follows a theme. Do you want to start out with a micro-home? Add a second story later? A basement? Turn that micro-home into an entryway? Turn your whole house so it faces east? Or just move the doors and windows? It's all possible and more, and you don't have to lift anything heavy. When you apply paint to your walls it's already dry, no need to vent for paint fumes or even move anything out of the room and there won't be a speck of paint on your things.
●You can do the same for your yard or other things you own. Want to remove a thorny bush so you can plant a garden? Just bring up your grid system, point at that bush, and it will be gone, no need for heavy gloves or power tools. Need to fix your RV? Your shed or lawnmower? You get the idea. You can also decorate your lawn too.
●In cases where you start out with property that hasn't been maintained or known the touch of human hands, you can use your recycling system to clear the earth to make way for your building plans. Clear trees, stone, fill in holes, drain swamps and ponds, even move creaks and small rivers with no more effort than you do for anything else.
●While in survival mode, where you can't rely on a steady income of money to feed yourself, other options are made available. If you were near water you could buy a fishing pole and net that sits and catches fish for you, near woods you could buy traps for critters and beasts, you could grow various food that grows quickly, continuously, and is easily harvested, with a specific table to prepare each of these things. These things can then be sold and kept as food so you're not spending money for your meals.
●The things you clear from your property can give you greater material yields to sell or build your house with while in survival mode, ridiculous yields like a bush giving you 6 logs that give you 5 wooden boards each.
●You'll be capable of building wells with endless pure fresh water, finding or buying and installing infinite mines that produce ore, even diamonds and gold if you save up enough, and create the sort of homestead that can basically run itself.
●Whatever the circumstances you build your home under, the materials and items are remarkably sturdy. Spill water on the floor? Even if you left it for days there wouldn't be any water damage. And you never seem to need to dust the place, though doing so gives it a polished, sparkled look. In fact any messes cleaned up never leave stains or evidence of any kind regardless of what material they were spilled on, there won't be any unpleasant odors too so even if you threw the biggest party you don't have to worry about your house stinking of booze or other smells. Fire and severe weather, such as tornadoes and hurricanes, seems to be the only things that can really leave a mark…until you clean up and replace everything damaged.
●While the house remains largely pristine by itself, it will not clean up after you or any natural disasters. Beds will remain unmade, furniture knocked over, and messes generally left where they lay but cleanup is a breeze, taking only a few seconds for each mess. If you absolutely, positively don't want to clean up after yourself, your system will make available the services of an NPC maid or caretaker who will do the work so long as you have sufficient wealth and income to afford them with any of your other expenses. They are an NPC, not a real person, no one will question this.
●Any house you build is fully paid for, you won't have to pay for a mortgage or taxes and you won't be questioned about insurance. Your neighbors, if you have any, won't find the speed of your build or any other changes strange unless you point it out or are especially blatant about it, such as replacing things right in front of their face, they will otherwise rationalize it and have a tendency to be looking away or be otherwise occupied elsewhere for a length of time enough to avert suspicion.
●If you find yourself moving to other worlds, their materials and items will be made available and follow you throughout your journey. Be careful with those security systems, they can be a little much for your average visitor.
Essence of the Complete Universal Archive
Tastes like multiple flavors of sherbet ice cream and ink. Drinking this grants you an artifact with many features:
●This artifact defaults to a Sheikah Slate in appearance, that's tied to your soul and can be stored within it, but it can take any form you want it to that allows you to access the data within it. This includes a pair of glasses/contacts, pokedex, holographic computer screens plus keyboard, a VR system, an absolutely amazing gaming rig complete with chair, or ordinary tablets or computers, even shifting form to any book in its library, anything you like with its aesthetics customized to your tastes.
●The archive contains all information and entertainment media that has existed, is available currently, and that will ever exist in the universe, whether that information was lost, hidden, destroyed, or (in the case of music, theater plays, and official proceedings and storytelling) not recorded. This is not limited to Earth, the entire universe and even the libraries of Heaven are contained within, so if you wanted to know definitively if aliens or God exists you'll have access to their writings. This does not give you the contents of every conversation ever held by sophonts, rather anything that was ever presented to the public, recorded somewhere, or dark dealings made concerning wars and governments that give greater context to cultural shifts and important events are included so you can comprehend the garden as a whole instead of every blade of grass.
●All information is properly screened so that it doesn't harm you and is properly obscured to any person or entity attempting to read the contents without your permission. Any audio information is also properly screened and simply made inaudible to any listening, whether because they hear nothing at all or anything they do hear is garbled nonsense. Even when this information is known to you it remains obscured in your mind along with any thoughts related to it so that no telepaths or dark gods get a peek at the future. When you do give permission, you can limit it only to the information you allow instead of granting access to the entire database.
●The artifact naturally has infinite storage and memory as it will add the information of new universes or archives to its databanks in their own section should you find your way into one. Its processing speed is also instant and never suffers lags from its end, especially when gaming.
●The artifact's features are designed with you in mind, with superior search functions and algorithms that allow you to find just what you're looking for or that can recommend something you'd enjoy, along with excellent filters that are not fooled by all the ways people use to get around them. Make your device's access as child friendly or hardcore adult as you like.
●Everything is sorted in an easy to navigate manner, such as all game related content like interviews, fanart, fan music, etc. matched to the game it's for.
●There is a translation feature which gives a top quality translation for anything in the archive, this includes subtitles for visual media. All audio media also comes with your choice of dub quality from low fan-dubs to a top quality version in any language within the archives, you can even set the device to read for you with your choice of speakers such as Steven Hawking or Brian Blessed. Want to know how Dragon Ball would sound in Ancient Sumerian with a hamtastic dub? Now you can!
●The game category allows you to play glitchless versions of any game published, but includes everything in its original format and any remasters, mods, reboots, etc. in the universe. Note that these are specifically for glitches that make games unplayable and unenjoyable, if you're a speedrunner it won't take away clipping. Your artifact provides all the equipment you'd need to enjoy these games and when playing online can always inexplicably find a server with enough people playing to be enjoyable, though if you don't want that it can also generate some dumb AI that are smarter than most video game AI to play with or against. You can also play board games, tabletop games, and can even read the rules for any physical game ever conceived such as football, drinking games, or ancient chariot racing as well as what the rewards and failures entailed.
●Music has sorting options for covers, parodies, and genres in addition to artists and bands. You can search the name of a Christmas song for example and open a list with all the artists who sang it or bands that played it. It also includes pictures and information on the instruments or programs/devices used to play those tunes.
●The artifact comes with programs and functions that would allow you to create your own works, from novels, to drawings, music, and also games. Or if you're lazy (like most of us) the artifact can outright create your work for you, exactly as you would've made it if you had the skill to do so, in as many versions as you come to think of. This will be to a professional yet mundane standard, nothing supernatural.
●Any existing work of yours or files you saved and physical pieces you owned, that you had before this Essence, will be gathered under your personal folder with all your notes in one place for each story you wrote, your art in whatever finished or unfinished stage you left it, all your game files and projects present, music you own or saved in playlists or made yourself collected, to books in your personal library, etc. It's all there, even the silly doodles on your homework, the homework itself, and your achievements.
●The artifact can plug in or connect with any device that can store or upload information, so you can share your works with the world. Or profit from someone else's idea.
●All information that is classed as non-fiction has their own categories and special filters that can highlight propaganda, from outright lies to news media spin as well as anything that has become obsolete with cross referencing tools so you can look up what the new facts are side by side, which will also be highlighted for accuracy. Never wonder if what you're reading or hearing is misinformation or lies ever again.
●There's also a category for inventions, their handling procedures and manuals, how to make them, and what you need to do so. Try not to hurt yourself with some of them.
●Other handy things the artifact includes are calculators, measuring tools, maps with map features and GPS functions, a full spectrum camera with video recording features including those silly filters to give your image big eyes and cat ears, a phone function to text and call from anywhere in the universe including a few dimensions away, and even a transponder beacon should you need someone to find you which also works in magical worlds or low tech eras, causing a wizard to pick up on it or someone to feel called in your direction. These people will never be hostile or have hostile intentions, the transponder is for the nearest rescue workers and Good Samaritans not bandits or slavers.
●Your artifact cannot be stolen, lost, or destroyed, always appearing in your soul if you're too far from it. It also cannot be hacked, be infected with viruses, suffer from junk and bloatware, or any other thing that would interfere with its functions and speed. It and everything it provides is always clean, never needs maintenance, does not run out of power, and can always fit your form. No more suspiciously sticky controllers.
Essence of the Pocket Simulator Universe
Looks like it holds liquid ones and zeros inside but tilting it changes the image, revealing the illusion it is.
By drinking this Essence you gain several boons:
●You have the ability to create your own fully interactive simulation of a universe in any way you want.
●You can be as specific and detailed as you want or give a general outline, anything you miss in the design will be filled in without affecting you negatively, such as if you forget to specify a breathable atmosphere on your main planet or all the little things that make an ecosystem work, the simulation will fill in the blanks and handle the world building for you.
●You can run any type of simulation you could dream up from CYOAs, to Jumpchain, to a one off adventure.
●You have a full breath of features that allow you to set any type of scenario you desire from rules and win conditions to how fast you want your universe to fill in or how vast it is, even set conditions like all worlds that you haven't visited aren't filled in until you come to design them or creating a library with every scrap of knowledge you know. Whatever you want.
●Any simulations you run that is based on a work of fiction will be as accurate to the source material as possible but with actual internal consistency, stronger villains won't just come out of nowhere unless there's a reason for it, that piece of tech characters used last week doesn't just disappear, and characterizations are all on point. Because of that last one your simulation may even play out better than the canon material as long as you don't add those bits of canon like the Force Awakens movie or the second Prototype game and so on.
●You can even introduce your own headcanons or devise crossovers, run through ideas like different altered Earths meeting across dimensions, or playing with real world history to view different outcomes.
●Any tech you simulate will be perfect right down to the trial and error process, even if it blows up in your face, as though you were testing it in real life.
●You may enter your simulation pocket and view it in whatever mode you like, as a movie, tv show, anime, videogame, comic, or read it as an illustrated book. You can participate with full immersion as either an existent character, an extra, or even as a classic outside context problem.
●Like a Dungeon Master you can also introduce any event or thing you want to at any time. Are the Sci-fi characters having another boring meeting? Suddenly, Doomguy! And the characters will react dynamically as their personalities allow, no more static two dimensional cutouts who ignore the things around them!
●You may undo any changes you make or start over, pausing things to make adjustments and other time controls. You can also save any instances of your simulation you liked and keep them stored in an infinite digital storage that has tamper proofing on it to prevent degradation of the files.
●Any superpowers, magic, or other abilities you give yourself do not come with you when you leave, however you can learn real world skills or train any powers you actually have, your simulation will even provide information and teachers on all real world skills or for powers you possess that are completely accurate regardless of what your personal knowledge of the subjects might be.
●If you do not have powers you must be running a real world simulation in order for these skills to be learned and practiced correctly as any strange metaphysics could interfere with your perception.
●Any simulated people or things in your Pocket Universe also do not come with you when you leave, you can only take knowledge with you.
●Due to the nature of the pocket simulation universe, you will not age, require sustenance nor hygiene, or die except as part of the immersive experience. Any effects you place on yourself such as aging, death, amnesia are mere temporary effects.
●That said, there are built-in safety features to deal automatically with any corners you write yourself into when it comes to these temporary simulated experiences. If you die you obviously revive unless you simulate some sort of afterlife, amnesiacs will have their memories restored, etc. In most cases there is a timer which will end your session automatically when it counts down, alternatively you can have things unveiled to you after certain thresholds and turning points in the narrative unfold, or you can call off the session yourself any time unless you temporarily disable your admin access.
●You are able to bring people into a simulation with you and they too gain all the protective and learning features. To that end you can create a doorway which you can anchor in place, or even divide your pocket space into separate simulation areas and give any of your guests admin access to those places to have fun with and create multiple doors outside or internally to each division for ease of entry and exit. You can of course run multiple simulations at once this way for your own use.
●No one can take over or wrest control of your Pocket Simulation Universe from you in full, unless that too is a simulation you're running, at the end of the day you're in charge.
●And lastly, time outside your simulation does not pass unless you desire to sync your pocket space with it, you can even set a timer to automatically kick you out and not let you back in for a while. You can stay kicked out of your simulated universe for up to a month without any changes occurring to the world within unless you want it to.
Essence of the Healer
Tastes like Pepto Bismol
By consuming the essence of the Healer, you are granted several boons:
●An aura over several miles in radius that cleans and restores the environment from pollution and curses, lessens the frequency of natural disasters, and causes both plants and creatures to repopulate decimated areas at three times their numbers in a few months and in general repopulate at twice the rate in all other areas in the same time frame without any problems from inbreeding. This will not affect invasive species of plants and creatures, imported are fine just not actively destructive varieties.
●You may place permanent fields down anywhere, to persist after you leave.
●A presence that is soothing to others, such that it aids in the recovery, lessening, and overcoming of crippling injuries, infections, disease, spiritual maladies and wounds, and psychological problems such as addiction, PTSD, etc. as well as chronic conditions and their magical, sci-fi, or memetic equivalents. Your presence ensures that the people around you improve to become their best possible selves physically, mentally, and spiritually within less than a year (this varies based on their condition but always within a year) even if they barely interact with you and you will never have to worry about them self sabotaging themselves. You yourself benefit, becoming a well adjusted person with an inviolable soul which ensures you'll be able to recover from anything that doesn't straight up kill you within a year.
●Your presence extends over an entire household or large room (such as in large factory floor spaces, warehouses, or any open floor etc.) and can even affect people over the internet by just being on the website or other live communications.
●You gain immunity to blindness, deafness, muteness, madness, addiction, overdosing, disease, toxins, poisons, harmful radiation, mutations, or warping effects, infections, parasites, pests, and their magical, sci-fi, or memetic equivalents; your body will also be brought to peak condition, will always be clean, with genetic defects or malformations cured. Your offspring are also immune to genetic defects and malformations.
●The ability to thrive on quarter rations without suffering negative effects. Only by starving could you be affected and even then these changes can be cured in just a month by resuming eating.
●Gain an increased lifespan that can last for millennia with the effects of age being gentler on you even in your advanced years. You also gain immunity to the ennui of time and any effects that would make living longer difficult. No matter how old you are, you won't have any trouble keeping up with advancements or connecting with other people.
●Regenerate perfectly in half the time of a normal human, you can recover from even crippling injuries and lost limbs given time or you can speed up this process by healing yourself.
●A complete mental archive of medicinal plants and how to prepare them, the ability to identify and tell them apart from their impostors, and how to harvest them as well as when; just in case. This archive will update with any new samples you acquire.
●Beyond Genius level intellect with a perfect memory, archiving, indexing, instant recall, fully retroactive with protection from harmful memories, and protection against mental devouring or other death of personality type effects. This will not prevent you from learning and growing as a person, but is a defence against any power or being that would force you to change including sudden ascension due to increased intellect or becoming a god.
●The ability to scan the health of others' flesh with a touch, check the state of their mind and soul, and see mystical effects such as curses and demons.
●An incomparable skill at the mundane medical profession in all techniques from established medicine, to esoteric acupuncture or sound resonance treatments, and up to natural herbal or other remedies from nature's bounty; you know all things related to germ prevention, surgery, etc. and how to practice them; just in case. This knowledge encompasses all of history to the level of the modern world and automatically updates with current information if you should find a way into other universes. It is also flawless, giving you only techniques and knowledge that really work so you need not worry about prescribing pig's blood and crow feathers unless real magic is involved.
●The ability to cleanse and heal creatures and beings mentally, physically, and spiritually; banish evil spirits, exorcise demons, purify malignant energies or effects, reverse monsterfication, lift curses, even cure creatures such as vampires or werewolves, time related effects, restore whole limbs and organs, cure genetic mutations and defects, restore the mind, undo brainwashing, etc. and speed up the process of your passive aura or presence by concentrating on them. These can be done at a distance, on single or multiple targets, or by laying hands on the recipient the latter of which is more potent.
●With practice you can learn to revive and restore the dead to full life and expand your active healing to encompass entire cities and beyond.
●You also heal yourself and others 'cleanly' wounds close without obstructions like bullets remaining in them, splintered bones realign without issue, shattered minds recover with the core personality and memories intact, even harmful cybernetics can be removed if needed.
●You may toggle any of these gifts on or off, control their intensity, or specify what they effect. The intensity cannot be raised beyond your current healing strength.
Essence of the Labyrinth
This bottle, which contains the image of M. C. Escher's Relativity, shifts like building blocks in your hand. The essence within tastes like dry stone, ancient papyrus scrolls, and mystery, granting you several boons.
•You are granted the conceptual powers of a labyrinth. You have become The Labyrinth, thus your body needs no sustenance, sleep, or to breathe unless you are sufficiently damaged that rest and food are required.
•Your radius starts at a small apartment of several stories in height and around fifty square feet in length with access to the sewers below. This radius grows over time and with practice, you can also shift your radius to stretch in one direction at the cost of others.
•You are aware of everything within your radius right down to the placement of objects from the tiniest screw to the largest generator and how many people are present with no difficulty processing this information whatsoever no matter how great your reach becomes.
•You can freely manipulate space and the architecture around you without harm such as shortening the time an elevator takes to reach the top and ground floors, shifting bricks to convey messages or expressions, and even use the environment to rearrange objects. You cannot directly move objects or people only the environment around them unless you personally move them with your own hands.
•You can create twists and turns and entrances where there were none, mess with physics so things fall up or people walk on ceilings, create a looping abyss where a person could fall seemingly endlessly past the same door, hide rooms and lengthen corridors, pop walls up from the shifted ground, etc. Get large enough and you could conceal a whole civilization from all technological detection and even some magical types too.
•You can consume objects that can combine to conjure useful things in a labyrinth. Eating a sensor and a bomb may create an explosive trap, devouring a magic scroll of fireball would let you create fire related environments, swallow ice and some nails for an icey spikey floor, robots and conjure skeleton scrolls for monsters, etc. You don't have to eat the same objects to replace used or broken traps as you can regenerate that same trap but if you want multiples of the same trap you'll need the same items. Your items can be sourced from tech or magic.
•Yes, if you devour music CDs, chips, USBs, or players you'll be able to spontaneously play the music stored on them to get your Goblin King dance on. Eat the instruments themselves and maybe you can create your own music on the spot, you'll have to fanwank on that.
•You have a secondary form in the shape of a small handheld ornate box (your first one allows you to wander the world freely and can be of your own design) which allows you to pull your labyrinth into yourself along with anyone or objects you designate where you can even more freely change and twist the environment to your desires. Items pulled in this way count as being consumed but you can choose what you eat in case you just want to store certain things. You can also devour stone and other raw materials such as wood and metal to add to your mass, thus increasing your radius, or to change your architecture.
•Your cube form is nigh invulnerable but you can't attack with it on the power of this Essence alone.
•You can, with effort, create an avatar within yourself to interact with or more finely manipulate items you hold as well as people.
•With enough elements, items, and materials consumed you can eventually create whole worlds within your walls with unique environments.
•You may also, if desired, bond yourself to a person of your choosing to support them. This can be any fictional individual whose location you'll be teleported within a reasonable distance of. You'll be aware of their location and physical status as long as you are bonded even if they leave your radius.
Essence of the Spirit Guardian
Tastes like crystalized hope which fills you with light and grants you several boons.
•Your body is reset to the healthiest it is possible for it to be and never downgrades giving you a more natural physique and beauty.
•You become the source of a powerful, spiritual force that purifies corruption, promotes life in a large region of land and for all that live there, prevents Decay from inflicting its blights in nature, and keeps Darkness from embittering the thoughts of others.
•You become immune to such corruption though not the corruption involving bribes or vices. That you'll have to rely on the strength of your own character to deny, but external corruption and decay that tries to seep into your being, whether it be an infection or a force with a driving mind behind it, cannot touch you without being burned away.
•You now glow with an inner, soft, blue light and a small trail of floating, light embers follows in your wake which harms nothing. You are not blinded by this light nor does it interfere with your vision and you can also toggle it off if you want.
•Though small at first, you are able to manipulate your spirit light to create solid constructs like weapons and spheres, empower your movements and attacks, enhance your senses, protect, heal, and destroy with your power only hurting those or breaking things you intend to. You can eventually learn to create permanent light spheres with specific effects such as ones that drive away Darkness or elements like illusions, even ones that would let you walk up walls while holding them.
•You have no trouble chaining your abilities to attack and jump, find new and creative ways to use all your resources to their full potential, or otherwise navigate your environment with gracefulness, you never get dizzy from all the acrobatics you're able to do. You're very light on your feet, capable of bouncing off of bubbles as large as your body without being swept off balance by the wind. You can even control the direction of your falls and be unharmed from fall damage when landing on your feet. As such, beings that rely on their hearing have a difficult time noticing when you pass by, nor do you have a very noticeable scent, and despite the light you emit it doesn't make it difficult to hide even from those who can see better in the dark than you. (Ori was able to hide from a pair of owls when they were specifically looking for them. If that's not an endorsement I'll eat my hat.)
•As you are the source of Spirit Light you do not need a Spirit Tree of your own to sustain you but any energy expended will be restored slowly over a matter of hours. However, your energy pool can be increased when you find Energy Cells. Energy Cells will become naturally occurring in the world for you to grow your own stores.
•The spirit light you wield is a light to others trapped in Darkness. The Darkness is as much a state of mind and way of thinking as it is a spiritual entrapment clouding the thoughts. An act of kindness from you can bring clarity and break the person free of their spiritual prison but only if they willingly receive your kindness and don't reject it.◦Darkness can also grow oppressive enough to have a physical presence which can hurt and even kill you. Luckily Spirit Guardians have a technique to drive it back though it uses a lot of energy and doesn't last forever.
◦The Decay, by contrast, is a more physical presence that causes ugly, sickly looking purple growths to appear and in a high enough concentration over an area can turn flesh to stone. This state is much harder to reverse even at full power but by creating Light Vessels it can be undone.
•When your power grows to that of a fully mature Spirit Tree you can purify whole swathes of land and maintain it so that it doesn't whither and suffer desertification, create Spirit Guardians and Spirit Hearts and support them, resurrect and heal those who have been maimed, and even rebalance the elements so that the ecosystem can thrive.
•Your Spirit Light is highly compatible with other spiritual and light based powers, harmonizing all of them no matter their source.
•You can freely take the forms of a Spirit Guardian, a Spirit Heart, or Spirit Tree and switch between them as well as the form you had before drinking this Essence. You can also split the difference between your Spirit Heart and other forms with a mental link between you and it, which will allow you to wander around like Sein and Ori or investigate something while in Spirit Tree form.◦A Spirit Heart is what I'm calling whatever Sein and Seir were as it's better than saying floating spirit guide.
•The Light energy within you can never be fully destroyed no matter how hard your enemies try. You are immortal and if your core is shattered or you're killed you can reform your core or resurrect into one of your other forms. You do not suffer any of the drawbacks of immortality, not even forgetfulness or trouble recalling things, nor do you grow jaded and tired of life, because you are a source of life now.
•You have the unique skill to create Spirit Links in places where there are no malicious entities or danger in your immediate vicinity. Spirit Links are special light generating portals that allow you to reform quickly upon death but they only last so long before disappearing and you can only make one at a time. As you grow in skill you'll be able to heal yourself when you create them. Spirit Links are highly compatible with other portal based powers which can remove the single Spirit Link limit.
•You are more sensitive to spiritual things and aware when they are happening around you allowing you to see things the normal human eye cannot. This sense guides you into finding what you need, whether an item or information, letting you know if there is something nearby that is relevant to your journey that others would miss.
•You always know when something is wrong with the land even if it is a creeping subtle thing, where its sources of support are; like water feeding a forest, wind circulating the air to bring the rain, and magma warming the soil; and if these things are out of balance.
•To rebalance the elements can require going deep into places that are temperately hostile to those with flesh and blood. You're immune to the extremes of temperatures though you'll still notice 'hotness' and 'freezing' they won't affect you but you can still be burned by coals and fire or frozen in ice. Items you hold receive similar protection from temperatures and acquire a ruggedness against wear and tear or damage in general.
•Problems with the land or elements are usually spiritual manifestations (though they can sometimes have a connection to a physical source such as in the case of poison or wide scale destruction) in worlds outside of Nibel and Niwen, but you can force such an environment to manifest physically so you can purify their source more easily. These afflicted places will take on an appearance inspired by the games with puzzles, obstacles, enemies, and maybe even a boss. The Darkness and Decay can also become more malignant, enough to affect the living beings of that world, so be careful. Once purified the area is restored in a short time but may not be completely cleared if an entire region is afflicted the way the Spirit Willow's death affected Niwen, clearing the largest blight will heal the land fully.
•The land has its own memory it keeps that you can tap into as a form of post cognition, especially strong even recent events or those related to understanding those events will be clear as crystal in your mind which can include how the land became broken or the history of those that lived there. Smaller histories may only appear as phantoms to you.
•You know how to refine Spirit Shards to gain supplemental abilities and can find these shards in the corrupted regions of the world. There are ten slots within your being you can place them in to gain from their effects.
•You can store all items you can hold into an energy state within your being and call them back out of the aether as easily as breathing. This storage has infinite capacity and you can tell one item from another while hardly having to think about it, all items are in stasis when stored. You cannot use the energy in this storage without sacrificing the items nor with this Essence alone.
•You'll find a very nice mystical feather in your storage already, your choice of color. It can resize to fit the one holding it, is useful to create gusts of air, and can allow a person with a passenger or baggage to glide or ride updrafts of air no matter how heavy they are and still carry them as far as the feather could get you with one. The feather will return to you if lost or stolen and if it's destroyed you'll end up conveniently finding a new one.
•You are able to see wind effects and attacks more easily to help you spot updrafts and make better use of your feather.
•Finally, you gain knowledge of how to build technology that harnesses Spirit Light and become very efficient and capable of locating materials you need to create it. You'll also receive a crate of Gorleck Ore, that refills every 2 weeks, to craft Spirit Wells which can heal and teleport spiritual beings from one well to another. Plans will be included to create a well that can connect to existing teleportation networks in other universes.
•You may choose to be placed in the world of Ori and the Blind Forest/Will of the Wisps if you desire.
Essence of the Street Tier
Tastes like blood and tears
By drinking this Essence, you gain several boons:
●There will be a complete reformatting of your soul structure, making it totally independent from the metaphysical system of your multiverse, universe, planet etc.
●A partial rewriting of your existence such that you can continue to exist in places that would normally render it impossible, and basically still act as normal. You can enter a cartoon universe without yourself becoming a cartoon, travel through the ethereal realm without shedding your corporeal form and so on.
●A capacity to automatically adapt to non-maliciously hostile environments such that you can exist comfortably in them indefinitely, be it the depths of space or the elemental plane of fire.
●You gain an enhanced ability to navigate the multiverse, landing precisely where you desire within a universe and within the multiverse if you don't have interference, and always knowing the exact risks of attempting to navigate dimensional disturbances before attempting.
●You have the same potential as any of the Fallout protagonists going from a no name wastelander to a feared and respected legend wherever you may roam.
●You will get an instinctive and fundamental understanding of who you truly are.
●You become aware of every function in your body and state of health, while gaining independence from them. IE, you no longer need your brain to think.
●Your intellectual faculties (mental capacity, mental focus, calculation, computation, cognition, competence, memory, wit, ingenuity, creativity, mental perception, learning capacity, deductive reasoning, inductive reasoning, visualization, analysis, instinct, intuition, self-awareness, composure, mentality, multi-tasking, etc.) are increased to the absolute maximum possible for your species, and perhaps slightly beyond even that.
●Every iota of every quality and characteristic that you possess, every scrap of knowledge that you have ever acquired or ever will acquire, is at your instantaneous, effortless command. This grants you, among other things, a perfect memory with unlimited storage, tamper-proofing, archiving, instant and total recall, and perfect indexing that is retroactive across your entire life to a significant degree of post-cognition with protection from harmful memories.
●You gain an arbitrarily fast speed of thought and infinite multitasking abilities. Your computational abilities increase to the point where you can effortlessly solve any algorithm in a single unit of Planck time, or less. You learn extremely quickly, taking in months of experience in days, years of experience in weeks and decades if not a century of experience in years, no teacher is required, and everything that develops will unconsciously be self-correcting to perfection and beyond. This will even work on your Essences and even similar abilities that help other abilities grow. Your intellectual baseline will likewise be increased so that you are a truly multifaceted genius and at least as smart and talented as any human that has ever lived. You will be a true Renaissance man, able to apply the full force of your intellect to any or all fields of endeavor that might strike your fancy with equal ease.
●Gain practically infinite trains of thought.
●Gain knowledge of any data storage device or book just by touching it, no reading necessary.
●You gain absolute immunity to cognito-hazards, info-hazards, and all forms of Malign Hyper-cognition Disorder.
●You will instantly be aware of anyone attempting to read your mind or sense your emotions and can immediately create false thoughts, feelings and even memories that will show any mental scan exactly what you want them to see.
●You gain absolute patience and immunity to boredom. At the speeds you can think, these are a necessity.
●Your intellectual expansion will not materially alter your personality against your will, although you may of course apply your newly heightened capacities for self-awareness and introspection towards the goal of personal growth and change if you want to. Otherwise you will still remain "yourself" as much as possible despite your new level of sapience, without risking the death of personality that can sometimes accompany transcendence. Regardless of whatever happens, you will always remain as "human" - in whatever sense of the word that means to you - as you desire to be.
●All limitations are lifted from your body, mind, and soul. No matter which quality of yours you are trying to improve, you will always find new ways to advance yourself a reasonable amount in a reasonable timeframe. Ultimately all it takes is you being willing to put in the effort, and you will always be able to muster sufficient willpower to be able to push yourself to improve or encourage others to do likewise.
●Skills, stats, and abilities never degrade due to lack of training or the passage of time, [neither your body even if you were to languish for eons, old age is far gentler on you].
●Your body is completely rid of minor aches and pains and minor wounds heal near Instantaneously while recovering cut limbs in a matter of days. You also tend to heal *cleanly*, getting even shredded flesh and intensely shattered bones back into their natural shape with minimal assistance and leaving only minor scars that will fade quickly [unless you want to keep them].
●As a physical baseline, you will receive a perfectly healthy human body [cosmetically sculpted in] what you would consider your ideal appearance and you may change your gender at will. This includes gaining physical traits such as strength or agility. You start out at roughly fifty percent above peak human strength, above peak human toughness and speed, and with peak human senses. Your reflexes, awareness, balance, flexibility, and hand-eye coordination are similarly enhanced. You will recover at least several times more rapidly than normal from any injury or illness that does not kill you outright.
●You gain ideal harmony of thought and action. You simply do not fail at anything you attempt so long as you had a non-zero probability of success in the first place. Your talents, skills, abilities, instincts, and luck will all come together in a perfectly subtle and harmonious whole to guarantee absolute peak performance every time. Note that this is not omnipotence - if you had simply no possibility of succeeding, then you will still fail. To use a tabletop RPG analogy, any time you would normally roll dice then you would auto-crit or max-damage instead but you're still capped by what would otherwise be your stats and abilities.
●Any of your powers, skills, and abilities [or internal energies] can never be drained, controlled, reduced, sealed, altered, stolen, destroyed, or otherwise limited or manipulated in any form or fashion against your will. They will also work anywhere, in any universe or dimension you visit, no matter their nature.
●You also have the ability to turn any of your powers, perks, skills, etc. from fully off to fully on, or anywhere in between, and you cannot be forced to use this metaphorical dimmer-switch against your will.
●You can learn any magic or Ki or Chakra or similar such abilities even if you don't have the circuits or nerves or bloodlines or cores or gender etc. you also can gain potentially any and all superpowers, skills, forms, magic, psychic power, etc.
●For any power or ability you acquire you will have the necessary secondary powers that allow them to function this includes the often implied but never stated ability to have your powers work in ways that won't hurt or adversely affect you, the environment in some cases, or things you use your powers on.
●You gain the power to harmonize any conflicting power or abilities. Using light magic won't stop you from using dark magic, even at the same time. Being evil won't stop you from using good only abilities. This applies to everything you can do from magic, to super science, to simple training...you always find a way no matter how impossible.
●You become perfectly capable of using powers, abilities, techniques, etc. without any adverse effects. This ranges from not suffering from Taint-buildup as an Aberrant Nova, able to swim as a Devil Fruit user, or being immune to the Great Curse as a regular Exalt. This includes usage of mutually contradictory abilities, so you can also eat multiple Devil Fruits, or drink more than one Cauldron Vial, without dying or horribly mutating.
●Any adverse drawbacks from using relevant abilities are instead long-lasting for you; if you are required to sacrifice an eye, it will regain functionality a month later. You are also made aware of any mental illness, disorders, disabilities or other conditions you may be suffering from and may have any or all of them cured at your discretion.
●Although your powers cannot be altered or taken from you, sometimes to defeat the bad guy you have to sacrifice your power to do it. Now you can do this too and no amount of resurrection or plot armor can save your enemies from a permanent death. However, unlike other protagonists you don't lose your powers permanently if you sacrifice them to take down an enemy. Instead you will regain the power that you sacrificed after 2 years and when your powers return they will be at least an order of magnitude stronger. This even works if you sacrifice your power to save a loved one or bring someone back to life etc.
●Similar powers stack together to increase to beyond what they would be individually. Should you wish you can combine any similar abilities together instead of keeping them separate and this combined power will work the same as it would have if you stacked the similar powers. This will help you keep track of the different abilities you have.
●You are at zero risk of ever becoming overspecialized or trapped in an evolutionary dead end. No matter what you learn you can always choose to learn new things if you wish, even if people could not normally learn both. Likewise, you will always be capable of approaching new concepts without being unconsciously biased or constrained by what you already know and instead judging it fairly upon its merits.
●You have impressive endurance, stamina, are mostly tireless, and possess incredible pain tolerance.
●Your diligence is boosted, making you more driven and motivated, as it purges excessive indolence and procrastination. That is to say, while you still value relaxing and chilling out, you wouldn't put something off if it's important.
●Additionally, this essence will always fill you with a sense of purpose. While this can be to be a hero, it can be something similar like wanting to teach people or to help those less fortunate without a cape at your back like a police officer or nurse. Whatever it is, it acts as a foundation and centre for your sense of self and a wellspring of drive and motivation.
●With this purpose, you can use it to ignite the fuel that is your existence and dump all your power, all your stamina, all your magic, everything that makes up you that won't outright kill or maim you if it is used for fuel, into a single moment. This moment becomes an action or an attack that when unleashed can break even the most powerful of foes, even when you are at death's door and you are beginning to weaken, this purpose-filled action will be greater than anything that you could do even at your best.
●If you use your purpose initially before your body is nearly broken by the obstacle(s) you are about to face, while you are still strong in body, mind and soul, the action or attack would be greater than ever possible naturally. But afterwards, no matter how you were before using your purpose to fuel your abilities, it will be a miracle if you could stand. No matter what abilities, powers or miracles you have, you will be exhausted and out for a significant amount of time. And even if you should fall, your memory will drive the people you meet, the people you inspired and given hope to, to be heroes and to do much greatness that is not even thought possible.
●You now no longer need to produce human waste, [though you can if you want to] and are immune to the harmful effects of radiation alongside extreme environments ranging from the bottom of the ocean to the vacuum of space.
●Total immunity to all forms of poison, venom, sickness, or disease, mundane or otherwise. Any existing ailments of physical, mental, or spiritual nature that plagues you will be completely cured upon drinking this essence. You also gain a blanket immunity to all viruses, no matter how hazardous they are. Ebola? Might as well not exist! Black Plague? Don't even notice it. T-Virus? You'll be eating it's brains! You may, of course, turn this off for some viruses.
●Infinite willpower to keep going through any amount of hardship; even bloody and broken you will not stop, and you will, forevermore, be protected from the effects of despair, boredom, ennui, etc. that will make living forever a pain in the ass. You can shrug off any influence and remain unchanging in the face of all opposition, this does not affect your ability to learn from your mistakes or grow as a person. You have the will of a warrior and could face down an entire bandit lair using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.
●Your freedom is also inviolate, protecting you from being imprisoned, incapacitated, trapped, bound, owned, sealed, etc. against your will, automatically freeing you from such situations and teleporting you to the nearest safe location. [You may toggle this on and off if you need to.] If you choose, you may allow somebody to seal you away and suppress your power but you will be able to escape the seal by breaking them or simply escape without even touching the seals if you don't want anyone to know you have escaped. This has the advantage of making the seals act like training wheels. The longer you have been sealed away the stronger your power becomes. Merely spending a year sealed away would double your power and it will keep doubling the longer you are sealed.
●You are completely immune to any attempt to forcefully change, control, or manipulate your body, mind, and soul against your will in any fashion no matter what method is attempted or used and you will never be permanently lost inside your own head. You are immune to fear, manipulation, or otherwise subversion of your indomitable spirit with an indestructible mind, that is highly resistant to insanity and which will eventually recover from any amount of mental trauma or destruction even if crushed or obliterated by overwhelming force. The temptations of the most vile beings and the evils of man are but a ticklish wind onto your shining existence. Those that use supernaturally boosted persuasion are equally stymied, being forced to rely on simple mundane arguments against you as anything beyond that flatly fails to work. You are also rendered immune to memetic hazards, infohazards, psychic assaults, being devoured by a hivemind, loss of identity/individuality, brainwashing, mental deterioration, mind control, insanity, lobotomy, split personality takeover, mind viruses, lotus eater machines, thought weapons, mind traps, self-aware ideas, basilisk hacks, having your mind sealed, interfered with, or tampered with at all. Your mind is your own.
●This immunity also extends to supernatural influence that such beings would employ. This includes curses, hexes, possession, and other forms of dark magic used against you.
●Your soul cannot be targeted as a vector of attack - the only thing you are still vulnerable to will be actual physical violence, if such things can cause damage to you.
●No Oracles or any other form of precognition can account for you, ever. Any predictions that are made will be made without taking you into account, and if seeking you out directly, all they get is static. In addition, you are not bound by fate anymore; your destiny is only what you make of it with a subtle anti-fate effect that derails the plans of anything you wish, often in humorous or bizarre ways. This extends to the point that people and events that are deemed unstoppable or even unkillable, just because they are destined to, can be killed by you permanently.
●You are also immune to reality warping shenanigans, such as being caught in time paradoxes, time stops, not existing due to someone killing your mother when she's pregnant with you, etc. - your very existence is inviolate. In addition, you will remember both versions of the timeline if it is changed.
●Anything that attempts to bypass your immunities, even other Essences, fails outright.
●Note: You can still be injured or killed through direct physical damage, if such things are capable of damaging you; all this Essence does is preventing your body, mind, and soul from being affected by other forces without your consent.
●If you are somehow destroyed, you will respawn in a safe location within 24 hours in your physical prime.
●You have enhanced durability, particularly relating to impacts. This allows you to survive severe car crashes with no injuries and only the mildest and most fleeting disorientation, explosions merely bruise and singe instead of liquefying and/or incinerating, and you can even jump from the top of multi-story buildings and land with no damage to yourself (though damage to the sidewalk is another issue).
●You can endure extreme heat & flame without being harmed.
●You possess the ability to somehow always get out of problems or crimes you committed despite all odds and cover will always protect you from projectiles until it's blown away, even from explosions like rockets.
●You're always clean [shaved, and groomed] as if you just got out of a shower and B.O is eliminated with the mess sliding right off you. (Individual parts may be toggled off, like for example you want some mess to stay on you. Also this works internally so you no longer need to brush your teeth or worry about bad breath, clogged arteries, chemical buildup in your organs, etc.)
●You always have enough money to get by.
●An independent bank account is opened in your name for your funds which will collect interest depending on how much you have. A credit card appears in your hand that is connected to this bank account. This account is hacker proof and only you can withdraw, deposit, or give permission to deposit money from this account and use this card. You can use this to withdraw or deposit money from any banks and ATM without any charges. The ATM and bank clerks will not question or wonder about the bank account or credit card. This bank account is available to you in all worlds and universes where banks exist. The credit card will appear next to you if it's ever stolen or lost.
●You can create valid currency from your account funds out of thin air if you can't find a bank, ATM, or use your credit card. You can also deposit funds directly into the account for similar reasons.
●You can magically exchange one form of currency you wish into another, you cannot magically exchange sapient beings with other currency no matter what that may be, sentient beings, or other sapient beings. You can summon paperwork and other forms of ID you might need in a new world. Your paperwork will be of convincing quality and can change local sources of information to fit itself.
●You can spend as much as you like without worrying about the economy crashing with how much money is being circulated into it. It will actually help it and no one will question where the extra money is coming from. The extra money will sort itself out after a couple of weeks and disappear without it affecting anyone or hurting the economy.
●No one will question or investigate where you are getting your money or how you are buying your things. You could buy entire companies and no one will care or investigate it.
●You won't have to worry about the IRS or other government agencies that deal with money and taxes. They will never investigate you about your money and will never tax you. No one will ever question you about this.
●You become able to speak and understand any language, whether spoken, written or containing non-verbal components such as telepathy.
●You will always know where you are, where you've been and how to navigate/orient yourself by any means.
●Other living beings do not see you as a threat and will ignore you. Creatures of human intellect like Sphinxes or dragons capable of human speech can make the conscious choice to attack you, but will instinctively have a positive impression of you.
●Unlike other people, you will never be hated and feared based solely on the fact that you are different. You will be judged for your attitude and actions.
●You can communicate with creatures possessing animal intellect.
●Monsters and animals in general will leave you alone or even help you if they like you enough.
●You gain an instinctive knowledge of the characteristics of every beast you encounter, including their requirements for habitat and food, how to best approach them, and how to treat any injuries or illnesses they might have.
●You can eat as much as you want without having to worry about your weight. In fact, the more you eat, the more your attributes increase, [you have an infinite capacity for the things you consume]. Your entire body now becomes very stretchy and flexible, this allows you to do things like easily unhinge your jaw and eat things even bigger than your head but not your body.
●You can eat anything. Your teeth will bite through any substance, and it will soften inside your mouth. Anything you eat will also nourish you like if you were eating a healthy meal.
●All things necessary for eating will also become invulnerable to harm, teeth, mouth, throat, stomach and so on, so don't worry about eating fire or something. You can control how long it takes for you to fully digest something, from several hours to instantly.
●You are able to assess the value of anything you see. Any object, living being, or even a concept such as a person's emotions. This value can be equated to any other kind of value, whether it be physical currency, energy, mana, etc. You can at will, get a general sense of the potential of someone as well as individuals destined to be great or terrible.
●You can negotiate any sort of transaction with ease, with knowledge of loopholes and clauses. You become a master of contracts and legalize. You may easily compose long, intricate and ironclad contracts as easily as breathing, containing or closing any loophole you wish. You can establish contracts for favors with other living beings in order to waive or reduce the value paid for the desired effect. This can include supernatural beings such as demons. You instantly become aware of any loophole or wording which may have positive or negative repercussions in any deal you are aware of. You also have immense skill in making the most of a potential contract.
●You may also act as a mediator between two parties, creating similar contracts and overseeing their execution impartially. While the subjects of trades must do so of their own free will, doing so under coercion is not considered free will.
●If you so desire, you may conjure these contracts out of nothingness and dismiss them to a pocket dimension only you have access to. You may choose to store anything obtained as a result of a contract, in said contract without it being dispersed to anyone.
●Once a contract is signed and sealed, you are linked to the other party or parties, and will know when they are fulfilling their end of the bargain. This link lasts until the contract is fulfilled or all sides agree to break it off (should you include such a capability in the contract).
●No entity can double cross, betray, force their will, or otherwise try and cheat you in a contract, deal, or empowerment like a CYOA. Those that try implode into nothingness, or suffer some other punishment you might fancy. Nothing happens if you cheat them.
●You gain several Edges; minor powers that grant an edge against the supernatural. These powers range from potent attacks, to minor healing, to minor future sight.
●You may, over time, develop more Edges. These powers are generally street level, but more powerful abilities can develop as you grow in strength. More powerful abilities can take their toll on your body in painful ways, so be careful when using them.
●You have a power that can stun or knock out a target.
●You gain an intuitive sense of the environment & can view the Earth as weather patterns, are able to detect the gravitational stress on the tides by the Moon & Sun as well as the distortion of a planet's magnetosphere.
●Are capable of casting any spell, as long as you have the energy, not requiring any extra element like a focus or materials. The time required to cast, if any, remains however. Your energy refills at an incredible rate and can go from empty to full in an hour and this rate improves further with training.
●Manipulate entire magic systems or combine them with experimentation.
●You gain the ability to project Light Wings. They're primarily used as a defensive shield capable of repelling many attacks. You can shape how your wings appear when you manifest them. These wings will scale to you in power as you grow.
●You're initially limited to one, but with training, you should be able to wield three wings by the end of ten years. You'll gain ten such wings total, eventually. A single wing can defend against a number of minor attacks from any direction, like bullets, blades or anti-personnel energy weapons. Attacks from vehicle or ship-mounted sources can break the wing under sustained fire, forcing you to concentrate for several seconds to restore it. The wings have edges measured in Planck Lengths, though they will never cut anything you don't want them to.
●Your wings will activate automatically to any threat coming at you whether you perceive it or not. You also are capable of flight with your wings, flying as fast as 350mph.
●You have insane aim to the point where you could no scope headshot a guy while spinning 360 degrees miles away.
●Your bullet's trajectory isn't affected by gravity or air resistance or even water.
●You get a weapon wheel to put weapons and guns in with around 12 slots that you can switch between near instantaneously at will.
●You have a separate demolitions slot that fits in things that go boom. Like frag grenades.
●Your weapons will never jam and don't need cleaning.
●You automatically have the skills to drive, pilot or ride any form of vehicle or mount. You gain the ability to race with a vehicle really well.
●The first time you get into or onto a vehicle, you may choose to boost the vehicle's power plant and propulsion systems. Yes. This also applies to animal drawn vehicles and wind blown boats as well. These changes are permanent.
●Any vehicle you get into will be reinforced to appropriate safety levels.
●You will never run out of fuel or power for your vehicle while you are operating it.
●Mastery of many weapons and unarmed styles, even just plain old brawling. You know the perfect ways to train all your powers and improve them or remove limitations/weaknesses. You have complete finesse when using your abilities.
●Immense skill conducting war on a strategic and tactical level. You are very good at subtlety and misdirection.
●You are also skilled at improvising and thinking on your feet and have the ability to be able to hide in public with the flimsiest of disguises. You are exceptionally skilled at stealth and can sneak successfully through the toughest mortal security.
●Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
●Mastery of many sciences, even ones man has not discovered yet.
●Master craftsman, able to design, build, and maintain anything from machines to a simple shovel. The ability to swiftly craft your creations.
●Flawless work, anything created will never rot or rust only able to be destroyed through violence. These creations are extremely durable as well. Creations work better than one made by someone else.
●Can reverse engineer anything with enough time with the ability to learn new crafting methodologies and a preternatural ability to improve and refine past, present and future technologies once the principles they operate on are understood.
●You are granted the skill set necessary to survive in any environment, with your body/clothes adapting as needed, you are at home just as much in the heart of a jungle as a regular city. Can survive and thrive in desperate situations and adapt accordingly even if logically you would most likely die an ignoble death. You will adapt to any reality or place you enter as easily and with as little harm to the world itself as any native.
●You become an excellent (though not perfect) judge of character.
●You gain the knowledge and ability that made All Might, Superman and Captain America the greats of their time. You do not gain their powers, but rather, you will naturally begin to understand how they inspire hope, teamwork and positivity, your mind becoming a weapon that will pierce all evil and bring back even the most broken of people. And thus, know how to change people for the better.
●With your charisma comes great oratorical skills. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character. You have a talent for tricking & fooling people through wordplay as well as able to calm all those around you. You are excellent at negotiating and very good at building consensus.
●You possess a mastery of economics, logistics, politics, and other things needed to run a functional power. You intuitively understand the ins and outs of politicking. You become more farsighted and better able to see the big picture and focusing on details. While you're not outright psychic, you have a better idea of the overall situation and possible consequences of actions (both yours and others') than most people.
●You will be generally respected, even by your opponents. Career-wise, you will be better at weathering storms and bouncing back than the average person. There are no guarantees of your survival or return, but you will be more skilled in doing so, and circumstances will generally be in your favor after a period of hardship.
●You gain all the prerequisite skills needed to run an interstellar power whether it be in war and peace, and bring that state into a golden age of prosperity.
●Receive the skills and ability of an expert captain, able to command and wield your flagship like a fine instrument of death.
●Last but not least, you have an intuitive understanding of how to capitalize on victories and recover from defeats.
●With your presence, you will instil awe and fear to all enemies you face, even if they are a galaxy-spanning hive mind of bugs, a cold machine, or anything else inhuman. They will know fear.
●You have a charisma that is unrivalled, knowing exactly what to say and when to say it. Instil teamwork and cooperation where even the worst of rivals can work together. Your very presence makes people have hope and makes them never give up, even in the most desperate of times against the foes that they know cannot be defeated.
●Your determination/hot-bloodedness can now be dialed up and down at will, without compromising your thought processes.
●You can alter your clothes and items to local equivalents at will and can switch them back as you wish.
●You may change your clothing into any design at will and mentally save several of them to be stage costumes for easy access.
●You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it and how to collapse it, both safely and maliciously.
●You gain an intuitive knowledge of the surrounding multiverse, you also gain awareness of all alternate variants of you across the multiverse.
●You have a 'sixth sense' that is attuned to the larger multiverse; this sense will tell you where you are needed the most.
●You can 'mark' any world that you've been to in order to more easily find it again and always know the way back to your original reality.
●You may also once a day summon a purity seal which will protect a target against corruption or mental intrusion.
●You can also cure and render people immune to radiation poisoning, brainwashing effects, and other negative mental status effects.
●You may manifest your soul.
●You are granted encyclopedic knowledge of all the ingredients in the multiverse.
●You can receive ideas on how to create new dishes.
●Making good food and fine drink comes easily to you. Given some understanding of the recipe, you could cook the fanciest meal in a single pan over a campfire, or distill fine liquor from raw produce with nothing but a single unlidded pot. The speed at which you can cook is tied to your needs- should you find it necessary, you could prepare a veritable feast for dozens of friends in the space of an hour. You find it easy to replace one ingredient with another, to the extent of flawlessly recreating meaty dishes with nothing but vegetables, and can stretch supplies to feed many times as many people as should be possible, at the cost of producing slightly simpler meals.
●Immense knowledge on both occult and alchemical lore that updates itself should you find a way to travel to different worlds.
●You have a complete genetic archive of all life on earth through its entire history to the present or one other setting you choose with perfect understanding of its contents. This archive grows and updates the more species you encounter and take samples of.
●The intuitive ability to break down and understand complicated subjects, principles and objects through observation.
●You can sense any and all forces/energy, including time and space, or supernatural energy in general. Can sense any corruption or infernal power within something or someone even if they are suppressing it. Can sense any purity or divine power within something or someone even if they are suppressing it.
●You may sense all supernatural creatures, and pierce through things like illusions and invisibility automatically. This sense is perfect and infallible.
●You gain the power to see souls and spirits in a manner you decide. Whether its information on a game screen, a glowing ball inside their chests, or another.
●You will quickly discover that a large amount of unseen spiritual beings exists, although their exact nature and abilities are for you to discover.
●You can uplift more primitive groups of humans to the standard of science and technology that you understand.
●You can teach others magic systems even if they previously lacked the capacity, and they in turn can teach others, and they others, ad infinitum. You can even share your Essences and any other abilities you have via blood to your specifications if you desire. Essences and abilities shared in this manner can be passed on through the family lines of those you share them with.
●Anyone you train will be able to grow in ability extremely quickly than they would be able to otherwise.
●You may with sufficient effort and example eventually help anyone for whom you had the responsibility of ruling, raising, training, or engineering to become Unchained themselves. Likewise, all of your genetic descendants will also be Unchained, and their descendants in turn, ad infinitum.
●You have perfect control over your fertility/virility [and menstrual/breeding cycles], your line will never suffer from any issues of inbreeding or unwelcome mutation.
●Your offspring can inherit your abilities, either at full power or weaker. This can only happen through your consent, and if you desire it. Offspring created by cloning or by other means will not have your power.
●You also have minor porn logic.
●You have excellent parenting skills, allowing you to handle 18 (19?) children without neglecting anyone of them, and can shower them with parental love and affection without showing any favoritism.
●Even with limited resources such as money and food, you will and can properly take care of the 18 (19?) children without straining yourself.
●You can properly convey what your intentions and feelings towards your children are without any miscommunication or blunder. Accepting your reasoning is up to them, though you are incredible at convincing your children as long as you take your time.
●Fate, Destiny, and coincidence will bend, twist, warp, and maneuver to keep your friends and family yours. That doesn't mean they are bound to you forever if they honestly want to move on, just that things like individuals with mind control abilities, infernal lust powers, or a dirty monster tries to claim them these attempts at taking them will fail quite spectacularly. You can sense any who try to claim what is yours and who they are.
●You are able to sense the mood of those around you.
●Your voice is always the perfect pitch [encompassing the full human range with your vocal cords always ready for a speech or singing without problems regarding built up phlegm].
●You do all the right things, no matter what group you happen to be in at the moment making you the perfect guest or member of whatever crowd you're associated with.
●You have no problem keeping on your feet, no matter the circumstance, possessing perfect balance.
●You can differentiate between dozens of sounds amidst a cacophony.
●You gain a musical sense that would allow you to write songs that would make all the great song composers green with envy.
●You have a very enhanced learning rate when it comes to anything related to song and dance and music.
●Increased lung capacity and a menacing/inspiring/imposing/mad laugh that can trigger localized thunderclaps and short lived, harmless lightning storms for dramatic effect even on a perfectly clear, sunny day at your discretion.
●Perfect drawing skills including CGI.
●You will never end up worse off than when you started, as this Elixir will protect you from the negative aspects of your own subconsciousness.
●You receive a cloak or set of robes that makes you immune to the essences of those you have granted to others. The cloak is nearly indestructible and regenerates if damaged It can also sustain you indefinitely as long as it is worn, you can summon it to your side in an instant. The cloak can shapeshift into other clothes on demand.
Essence of the Unraveler
Tastes like yarn.
By drinking this Essence, you gain the ability to unravel anything even the effects from other Essences.
●You may control and switch how your ability manifests whether as a passive aura, through a look, as a targeted blast, or through some other means.
●You cannot be killed or unmade by your own power even if someone were to hijack it or hypnotize you, but you can use it to change yourself such as by discarding powers, beauty, even skills. You can reverse any unraveling you do.
●In its aura state you can increase the range to just your personal space up to an entire planet.
●Concentrated blasts also have incredible range, able to traverse lightyears in seconds.
●A look is limited to what you can see and how far your vision reaches.
●You can specify in detail what your power targets or even direct it to affect multiple things. You can affect several dozen things at once and make your power stop at any time.
●Your power will not unravel life, the spiritual, the conceptual, the universe, the world, living beings or things, or mundane things by default unless you will it so while being of sound mind, but it will begin unraveling anything that currently threatens you or your loved ones whether you're aware of them or not. You will not will away what you would later regret just because you blew your top that one time.
●There is nothing in creation, barring the Archdiety, that you cannot unravel. Superpowers, divine weapons, fiat backed blessings, enforced immunity to consequences, conceptual Domains, Omega Beams, beings both sentient and sapient, Laws, dimensional barriers, excuses from whiny brats...all comes undone before you either being unraveled like a spool of wool in a gradual manner or simply instantly ceasing to be. When you condemn The Joker to non existence, he stays gone. When you rip apart a person's arguments they cannot defend themselves with a counterargument big enough to cover their own folly, this only works if you are right though and if you should both be right your power will chip away at what bars you both from agreeing.
●Things that are unraveled gradually will do so in a timely manner so that the overall outcome is a net positive in the least detrimental way possible unless you wish otherwise. Things that instantly cease to be cause the world to act as though it already happened unless you wish otherwise, such as having the world notice the sudden change. Things might still be a bit messy in either case but the fallout will be much more gentle than it would turn out otherwise.
●For example: If you begin unraveling the national debt gradually it will cause only those who can afford it, including the government, to begin paying the debt without causing the economy to crash. Instantly, it will be as though the debt had just been paid off unless you specify otherwise, such as having the debt be paid off earlier.
●Similarly, drug and human trafficking and child sex rings will be uncovered swiftly and shut down with all the involved parties arrested with overwhelming evidence against them. Keep in mind these things happen according to a nation's particular laws and ability to enforce it. A world of complete anarchy must first be unraveled into a stable system before laws can be enforced.
●You may speed up the pace at which things unravel, pause them, or slow it down if the default 'timely manner' doesn't suit your plans but the messiness of the fallout may increase depending on the complexity of the problem. For gradual workings you'll get a timer to how long they take to unravel.
●As a consequence of imbibing this Essence, you have intuitive knowledge of the outcome for any situation where you consider using it, how removing something will affect the future or even the loved ones of the person you erased, to whether your actions will do untold damage or if abstaining will cause even more.
●You may turn this power on or off at any time.
●Note: In cases where you're being immediately threatened, such as the aforementioned Omega Beams being shot at you, the unraveling will be instant and obvious. You can control this if you are aware enough to do so.
Essence of Therapy
Tastes like grandma baked cookies.
By drinking this Essence you gain several boons.
●Become an absolutely top quality professional therapist. One of the top 5% anywhere.
●Gain the abilities of your profession such as how to approach patients, manage them, understand their psychology, what activities will help them, etc.
●You are certified and licensed, with both the skills and papers to prove it, to give therapy to groups, individuals, adults, children, and even the mentally ill or infirm. Your license and papers will be accepted as if you studied at the best college or under the best master and were issued your credentials by accredited authorities. When investigated there will be a paper trail to back up your qualifications, but that is all.
●Gain a perfect memory that is retroactive, with infinite storage, indexing, instant recall, capable of nigh infinite multitasking, tamper proof, and a mental state that is always sound, able to process any trauma in the manner that is healthiest for you, no matter what your mind is your own and your personality can never be destroyed by outside entities nor by possession or physical tampering of the brain of any sort.
●You are gifted with excellent social skills, the ability to read body language and facial expressions like a trained investigator, and the patience of a saint. You'll need it.
●On top of that you gain empathy and the ability to know at a glance whether the anger your patient/s feels is just frustration from their day to day living or a deep seeded problem related to something in their past as well as whether any medication they're on might be interfering.
●You also gain the ability to summon a space that is comfortable to your patient/s in every way from sight, smell, sound, taste, and touch. It comes with an aura that makes them feel that they can open up about their troubles, even normally difficult cases such as those suffering extreme autism will feel soothed in your summoned space. Yes, you can use it for yourself.
●Any food that appears in the space is as real and nourishing as any meal found outside of it but won't cause problems due to allergies or specific intolerances. In fact exposing patients to such foods in your space can cure them of their bodies' negative reactions in just three sessions.
●No one can die in your summoned space, even if they were held underwater or set on fire.
●While in your space you can project yourself to multiple people in your space and carry on multiple private conversations at once.
●You yourself have an aura that makes you seem more approachable and people will view you with less suspicion than they would others even if you watched a bunch of kids playing in the park like a creep. This aura won't help you if you prove yourself to be a threat or try to attack or abscond with someone.
●As you work to help your patients with their problems you'll find them recovering far faster than it would normally take and you don't have to worry about them backsliding into old habits or self sabotaging themselves due to any stressors in their lives. With you it won't be uncommon for stories of abuse victims becoming confident enough to leave or deal with their abusers in ways that won't cause them to be killed nor end up in jail.
●If you should find your way into other worlds your knowledge and certifications will update allowing you to give therapy to a wide number of beings. Even the most dim witted or alien being could benefit from a few sessions with you.