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Chapter 2 - Meta Essence CYOA 2

Essence of Ghennas' Harbinger

By Drinking the blood of the Most Ancient you gain power that is beyond compare.

●You gain the immortal power of an Antediluvian; a powerful vampire with few equals. You are capable of feats of strength and speed far beyond even the greatest humans, and are almost indestructible. Sunlight is merely painful to you(though deadly to your progeny) and Fire and crosses may be seen as slight annoyances.

●You may create progeny, which may in turn create progeny. Each step dilutes their power slightly, ensuring that none would be your equal. Differences will be highlighted if necessary. To do so, you need only feed a recently deceased person a mere drop of your blood. Though keep in mind the less blood you give them, the hungrier they will be.

●Choose a type of vampire, such as the classic Dracula, or a hopping vampire, or even something like Alucard(Hellsing). You gain all of their power, as well as logical extrapolations of their powers up to continent destroying levels. You may also learnthe abilities of other kinds of vampires (again, with conceivable extrapolations and increased power) or create entirely new powers with minimal effort. Your progeny intuit your chosen archetypes powers, and require teachers to learn other kinds powers.

●Your body is fueled by blood. While you are able to eat (and enjoy) food, it provides you no sustenance. Human blood now tastes like the finest wine, the best chocolate, and a rich steak somehow mixed pleasantly on your tongue.

●You may store near endless amounts of blood for later use inside yourself. Despite this, you arent under some kind of "hyper pressurization" or something. The blood simply exists inside you, somewhere.

●By feeding a small amount of blood to a human, you may grant them a fraction of your power. These "Ghouls" may easily go out in sunlight, and suffer none of the weaknesses of vampires. Additionally, as long as you feed them blood monthly they do not age. As a trade off, they must be kept hooked on your blood, or their powers will wane. Your progeny may also do this.

Essence of Pentex

This cheerfully colored bottle hides a foul, brackish liquid that Grant's several powers.

●You become an incredible business man/woman, capable of creating a multi-billion dollar business in a matter of weeks.

●You gain an incredible sense of what to do to prevent, or even profit from scandals.

●By concentrating, you or an underling of yours may condense a sort of metaphysical ooze made up of negative concepts. Things like pollution, greed, cannibalism, anything that is seen by the majority as being a "bad". You may use this for your other powers.

●You may infuse the Ooze into objects or people, granting them thematic powers and mutations based on the concept involved. This power correlated directly to how much of the negative aspects are used by your business.

●Anyone who imbibes the Ooze becomes unswervingly loyal to you, willing to perform any action without hesitation or complaint. Arguements may form if you force two people infected by opposing concepts to work together, but they will still work together to complete any task you give them.

●This essence is not responsible for any nausea, blurred vision, murderous impulses, or sociopathy that may result from Pentex. If you experience any of these symptoms, please consult your nearest Magadon Pharmacist for treatment.

●Pentex: an equal opportunity employer.

Essence of ascension warrior

By imbibing this liquid, the secrets of the universe unfold.

●You gain knowledge of the Truth of reality: It is Malleable, controlled by the underlying consensus of the sentient. And in doing so, you've learned to Express your own beliefs, becoming a Mage

●Choose how your reality expresses itself, otherwise known as Magic. This can be anything from standard druidic practices to creating fantastical mathematics that prove you right. Almost anything can define your magic.

●The magic you use depends on a metaphysical understanding of the world. The interactions may take time, effort, and study, but virtually anything is possible.

●Your magic takes time, requiring several minutes of ritualized use of your method (things like an actual ritual, building a machine, or performing a long kata). However, you may develop shortcuts that drastically reduce the time it takes for a specific effect (such as waving a wand and saying "Fuego" to shoot a fireball). Developing a shortcut can take several hours.

●You may likewise create wonderous objects with your magics bound into their being. These Wonders vary in difficulty to create, generally correlating to size and complexity of the desired Magic. A wand of Fireball is always going to be easier than gloves that mold all matter like clay. Anyone can use your wonders.

●You may, at your choice, give others knowledge of the malleability of reality. This gift, once given, cannot be taken away.

●Your powers are governed by the Consensus, a metaphysical understanding of the Majority that this *is* how the world works. Going against this concept makes the interactions of your magic difficult, especially with greater and greater numbers of witnesses. Though you can mitigate this with effects that slide beneath the notice of most people. If you should change a person's understanding of reality, then your magic will flow freely in front of them.

Essence of the Dreaming

Imbibing this fanciful concoction gives you several powers.

●You gain a Fae Soul; an immortal and eternally reincarnating extra soul that promotes creativity. Unlike other Changelings, you will always remember your past lives. Should you choose, you will always be the dominant personality.

●You are able to enter "The Dreaming," which is a fanciful personification of the collective imagination of humanity. This place is not without dangers, but you may create safe paths through areas you have explored before.

●You gain a fantastical form based on folklore and your innate desires known as a Fae Mein. This may be anything, from a large stone giant to a small gnome to a strange monster-girl(or boy). This is your default form in the Dreaming, and in the real world you may shift between this form and your normal form at will.

●You gain 3 Birthrights, minor magical powers that are linked to your Fae story. Examples include flight, durable skin, gaining strength from duty, or changing into a single animal.

●You may change your Fae Mein and Birthrights by spending an hour in concentration.

●You gain access to some of the Artes and Realms of the Changelings. Artes are an effect, such as lighting something on fire or changing something (or someone) into a frog. Realms are a what you may use them on, such as lighting your knife on fire, or turning your neighbors cat into a frog. You may create new Artes and Realms with time and effort.

●You may create Chimera. Objects and beings made from the substance of the Dreaming. Anything from a simple rock to a cthuloid monstrosity can be made, but the more powerful it is the harder it is to create. Mortals can only see Chimera if you choose to make them visible.

●You may use the Chimera in the real world as normal should you choose, but the mortals surrounding you cannot interact with the objects. A sword may cut a mortal, but that mortal may not pick up that sword: his hand will just pass through it.

●You may imbue an object or Chimera with your Artes. This is called a Treasure, and allows anyone to use the Arte as normal. You may imbue Treasures with Artes you do not possess if it is thematically or symbolicly appropriate, such as making a sword light in fire at will or having gauntlets that increase your strength.

●You may place a shard of yourself into another mortal, slowly growing into an ordinary Fae soul for them to use. Your powers are weakened slightly for a few days after this, before returning to full strength. The seeds turn people into ordinary Changelings, gaining a fae mein and being able to interact with the Dreaming as you do. You may also take this soul from them, causing intense pain.

Essence of the Fallen

Description of essence

●You become separated from the realm of the mortals and join the ranks of the Fallen: Beings who went against the plans of their creator, casting aside his orders to do what they thought was right. In becoming a Fallen, you become an Immortal spirit, capable of inhabiting (or if powerful enough, creating) bodies to interact with the world.

●Your powers come from faith. Faith in yourself, preferably from others. This need not be religious fervor, instead being any sort of assurance you could offer. A reliable handyman, a noble defender, or a font of knowledge are all equally valid sources of faith. The more that know you, or the deeper their belief in you, the greater the power you gain.

●You are able to perform Miracles: acts fueled by the Faith other beings have in you. These acts can range from slight boosts of luck to one, to causing plants to grow, to even manipulating the foundations of the universe. The more Faith you acquire, the greater these feats can (and will) be.

●You gain the power to assume an Apocalypse Form when you are possessing someone. This form grant's several times the bodies natural strength, speed, and durability, on top of several natural abilities that come directly from the form. Your Apocalypse form may look however you wish, but be warned: all Apocalypse Forms carry an aura of fear in them, as if the wrath of an angry god was to descend at a moment's notice. Even those who know you would never harm them would be uncomfortable seeing you in this form.

●You are outright immune to mind control, possession, illusions, disease, aging, and toxins. These immunities extend to whatever hosts you.

Essence of the Fetish Master

By imbibing this creamy concoction you gain several sexy superpowers!

●You gain an immortal body that conforms to your most sexy ideal. Muscular hunk with a foot long cock? Busty Catgirl amazon? Tentacled Futa Orc? Anything you desire to be you can. Additionally, you may shapeshift in accordance to your fetishes, such as growing and shrinking body parts, gaining animal traits, etc.

●You function under Porn logic at any point you want. Suddenly sexy neighbors, clean holes, stretchy orifices, lack of back pain from impossibly big tits, etc. Every detail may be turned on and off, but only if you truly wish them to be.

●You can gain and remove any sort of powers you wish, from super strength, flight, and mind control to lust beams and milk cannons. These powers must be used for sexual purposes, though just using the superhero schtick to get laid later on does count for this purpose. You can also grant these powers to others for similar purposes.

●You may choose to make yourself sexually attractive to anyone you would desire. Long term relationships still require some form of chemistry.

●Any partners you have a connection with may have their fetishes altered to any specifications you desire. They will find nothing strange about this.

●You are able to travel the multiverse in search of sexual partners. This comes naturally and easily to you, but sadly non-sexual clothes cannot travel between universes.

Essence of the Forsaken

By imbibing this beverage of liquid moonlight you gain several benefits.

●You become a special Breed of shapeshifter from the World of Darkness, unique in your own right.

●Choose an animal. You now have 4 additional forms based on this animal that you may shapeshift into. The Near human form; a form that is human at a distance, similar to Killer Croc or the classic Wolfman, The Warform: a hybrid form that combines the deadliest aspects if animal and man, The Dire Form: a large and powerful version of your chosen animal, and the Animal itself. You may shift between your human form and these forms at will.

●You gain a powerful regenerative ability, able to heal cuts and bruises in a matter of seconds. Severed limbs will also heal, taking a few hours to grow back. The only exception is wounds caused by silver, which can take several hours to heal.

●You gain a connection to a phase of the moon. Upon seeing this phase in the sky, you feel instantly restored, as if you had a full night of sleep and several hours to regenerate.

●You gain a connection to the Umbra, a place where the spirits of the world reside. You may enter the Umbra at any point by looking into a reflective surface.

●You may learn the powers of Garou and Fera innately if taught the various Spirits of the Umbra. These powers vary, typically resembling the fictionalized extremes of natural phenomena, such as a rabbit's speed, a rats famous bite, or the power of an earthquake. These powers may also be more literal, such as shooting a fireball, or camouflaging yourself in the forest. They are as varied as the spirits that teach them. You innately and naturally understand these powers.

●You may, with proper knowledge, create Rituals to empower those around you, either turning a human or animal into a shapeshifter, with the same four forms that you have. Animals gain a slight boost to their intellect as well.

●Additionally, you may use your rituals to provide small buffs to fellow shapeshifters, such as a limited danger sense or a temporary invisible armor.

●You may, through dealings with a spirit, coax it into inhabiting an object. This object gains unique powers based on the spirit inside of it, such as a fire spirit lighting a blade on fire or a time spirit showing whenever time is disrupted. Objects you or another shifter make themselves tend to be preferred.

●When you breed with someone, any offspring you have will carry a small connection to the spirit world, and may become a shifter, unless the child is born between two shapeshifters. Then it automatically be a shifter, innately born into the warform.

Essence of the Imbued

By drinking this white, milky beverage you become one of the Imbued

●You heal several times faster than normal, recovering from broken bones and cut limbs in a matter of days.

●You may sense all supernatural creatures, and pierce through things like illusions and invisibility automatically. This sense is perfect and infallible.

●You gain several Edges; minor powers that grant an edge against the supernatural. These powers range from potent attacks, to minor healing, to minor future sight.

●You may, over time, develop more Edges. These powers are generally street level, but more powerful abilities can develop as you grow in strength. More powerful abilities can take their toll on your body in painful ways, so be careful when using them.

●As a final benefit, you may Imbue other people, granting them the same abilities you possess. This can only be done when the person is in the presence of a supernatural being other than yourself.

Essence of the Joestar

By imbibing this orange sparkling beverage you gain several benefits (shoulder star optional)

●Your body is increased to the peak of human ability. Strength, stamina, and dexterity easily surpassing Olympic athletes, as well as near perfect health.

●You gain the ability to use Hamon: a powerful energy created by breathing. Hamon is capable of applying a variety of effects to organic objects and liquids, such as: hardness, sharpness, programmed movements, and even increasing strength and durability. Hamon may also heal from grievous injuries as long as blood continues to flow to the extremity (be it yourself or another person), and slows down the aging process equal to the amount of Hamon your body can store.

●Your initial store of Hamon is average for a human. However your reserves and precision increase rapidly, enabling you to match the sheer energy of the sun after a few years and potentially beyond that should you truly practice.

●You can teach people the art of Hamon, and they in turn can teach others. While no one will be as powerful as you, those you personally teach will still be incredibly powerful.

●You additionally gain a Stand: a manifestation of your inner desires and character that may interact with the world. It appears however you wish. Your Stand is particularly potent, easily rivaling Star Platinum and The World, with an unlimited range. This Stand may possess any power, up to limited Reality Warping and Time Freezing. Alternatively you may possess several weaker powers, such as having the powers of Magicians Red, Killer Queen, and Hermit Purple in a single Stand.

●You may give and remove the ability to form Stands to anyone in the world, with or without knowing the person, and from any point on the planet.

●You may Absorb the Stands of others. Absorbing the Stand of another person grants you the power of that Stand, as well as allowing you to give that particular Stand to another person should you desire.

Essence of the Numina 

This plain bottle tastes distinctly of vanilla, but Imbibing it Grant's several Supernatural powers.

●You gain the ability to intuit new concepts rapidly, becoming a master of a craft in a matter of months. These skills will not diminish with time.

●You become a Psychic, capable of drawing on the energies of your mind to create phenomena. These powers range from telekinesis to technopathy, and grow with your usage of them.

●You become able to learn the various kinds of magic, from mythical alchemy, to voodoo, to Omnyodo. You may create more based around fiction, but this will take longer than learning them.

●You may create mystical fighting styles, such as lighting a sword on fire with your soul, or increasing your physical prowess with meditation. You may create and teach them to others, who may also create and teach them.

●You are able to share your powers and knowledge with others through teaching them. This is exceptionally fast.

Essence of the Stone Mask

By imbibing this blood red concoction you gain several benefits.

●You gain the biology of a Pillar Man, including immortality, absolute control over your body, the ability to fuse organic beings together, speed and reflexes to track bullets, regeneration, and enhanced strength. However, you are vulnerable to sunlight (both natural and artificial), which causes you to turn into a statue that may only awaken through time or significant amounts of absorption.

●You also gain a set of unique biological abilities based around an element. Examples include Wind, Fire, Light, Electricity, or any other Element you can think of. The manifestation can be literal, metaphorical, or even incidental, but must have something to do with the element in question. These manifestations are unique, but you may develop more over a period of study.

●As an optional bonus, you may develop the powers of Vampire: further enhanced strength, the creation of Zombies, the rapid freezing of your blood and body, and firing a strange, deadly energy from your eyes.

●You gain the knowledge of how to create Stone Masks. However, your masks are capable of creating Vampires or turning the Wearer into a new Pillar Man. Pillar men may automatically have a unique "element ability" at your discretion.

●You are capable of creating a Mask that can remove your weakness to sunlight, allows you to copy the abilities and forms of any creature on earth, and drastically shortens the time it takes to develop your other abilities. However, it requires a massive amount of power in order to be used (about as much as strike of lightning, or the hooking it up to a nuclear reactor. These will be drained of all power to fuel your transformation, and the Mask will be destroyed. Plan carefully.

●As a final benefit of this Essence, you and anyone affected by your Stone Masks do not require sustenance in order to use your abilities. You may still choose to eat like a human, vampire, or Pillar Man should you wish.

Essence of Thoughtform

By imbibing this Essence you gain several abilities.

●Beyond genius level intellect and infinite multitasking capability.

●A perfect memory with infinite storage.

●Your mind is eternal, existing even after your body has stopped functioning.

●You may separate your mind from your body, allowing you to project across space, time, or even across other universes. This allows you to view events remotely, even travelling the multiverse. You may control your body, even from impossible distances with no additional effort.

●You may not interact with (or be damaged by) anything in your projected state. However, some abilities (such as telepathy) may allow their user to see or connect with you.

●While in your projected state you may possess people in these locations. This causes you to feel what they feel, and places their consciousness in a sort of "sleep".

●You may, at your discretion, establish a permanent link with the person you are possessing. This effectively makes them "your body" for all intents and purposes. You may choose if you destroy, subsume, or exist beside their natural conciousness. Such links may be terminated at will.

●All powers that a controlled body has are intuitive and natural. Should you establish a permanent link, then this power is available at all your bodies. This does not transfer weaknesses.