Chereads / Star Jumper / Chapter 26 - Season 1: Episode 9.2 - Mary Sue Epilogue

Chapter 26 - Season 1: Episode 9.2 - Mary Sue Epilogue

Episode 9.2 - Mary Sue Epilogue

Stardate: 41173.3

Earth Standard Date: March 04, 2364.

Galactic Date: 23rd Day of the Second Month, 3956 BBY

Location: Housing Complex, Personal Reality

Though Tyson had left the ominous electric hum of the Warehouse's Agony Booth behind, the ghost of Malak's anguished screams still echoed in his mind. Tyson knew he had been merciful. The Sith Lord still lived after all. Yet guilt gnawed at him for inflicting such pain, even at the lowest power setting.

Vicky settled beside him, her presence a comforting warmth against the chill of his doubts. She studied his pensive face. "So..." she began tentatively, "I'm going to be the new Sith Lord?"

Tyson met her earnest gaze, the barest hint of a wry smile tugging at his lips. "Only if you want to be," he said, his voice low and serious. Though he trusted her with his life, placing the reins of a Sith armada into her hands was no small thing. Tyson held her gaze, his expression grave. "You don't have to do it. But Malak wasn't wrong. If he simply disappears, another Sith will inevitably rise to take his place. It's in their nature."

"You know I can move between worlds, and I feel I've been away for too long. Honestly, I spent less time there than here, yet it weighs on me." He added softly after a pause, "Malak is deposed, and Bastila has escaped Taris. I don't feel there's much left keeping me here."

Vicky's brow furrowed. "Except for me, right?" she asked, her voice soft and uncertain.

Tyson smiled, his eyes crinkling at the corners. "Right," he said, his voice warm with affection.

But Vicky's expression remained thoughtful. "Well, the good thing about me is that I can be in more than one place at once, you know, so you don't miss me. Wouldn't want you getting all sad."

Tyson's eyes widened. "You can create duplicates of your body with nanobots?" he asked.

But Vicky shook her head. "No, that's one of my few limitations," she said, "But there's something else I can do."

She reached out, her hand hovering over Tyson's, the air between them crackling with a sudden, palpable energy. Tyson watched, as Vicky's eyes fluttered closed, her brow furrowing with concentration.

For a moment, nothing happened. But then, with a sudden, pulse of light, Vicky's hand began to glow, a web of shimmering, iridescent strands flowed from her fingertips and into the fabric of Tyson's Gray Goo Suit; the strands mixed and entwined into his nanites. He gasped at the sudden sensation of the suit coming alive around him. Vicky's presence within the system animated the billions of tiny nanobots that comprised the advanced technology.

He could feel her consciousness intertwined with the suit, her thoughts and emotions flowing through the network of nanites and into his mind through his HUD. It was a connection, unlike anything he had experienced before, an intimacy that transcended the physical form. Though the suit encased his body, it was less like armor, and more like an extension of his flesh.

Tyson reeled at this sudden closeness. Never before had he felt so connected, so intertwined with another. Vicky had woven her very essence into the technology that surrounded him, linking them on a profound level that went beyond physical contact. She'd created a Virtual Intelligence inside his Gray Goo Suit. Her consciousness was now a part of it, making the suit no longer just an extension of himself, but an extension of Vicky as well.

And as the last of the strands faded away, Tyson knew that he would never be alone again. Vicky was with him now, a constant Companion and guardian, her presence a comforting warmth that would never fade.

"I don't know what I would do without you," he said warmly.

"You'll never have to find out," she said with a smile, her voice soft and tender. "I'll always be with you, Tyson. No matter where you go, no matter what dangers you face, I'll be there to keep you safe."

Tyson reached out, his hand finding hers, their fingers intertwining in a gesture of unbreakable bond. Vicky was more than just a lover. She was his Companion a part of him now, a piece of him, and together, they would face whatever challenges lay ahead, would weather whatever storms the galaxy or the universe threw their way.

And so, with a final, tender smile, Tyson rose to his feet, his hand still clasped tightly in Vicky's. Together, they stepped out ready to face whatever the future held.

— Star Jumper —

Vicky shifted into her guise as Darth Malak. The transformation was seamless, her features melting and reforming until she stood tall and imposing, a perfect replica of the defeated Sith Lord. She stepped through the Inter-Reality Connecting Door and into the detention area of the Leviathan.

As the door slid shut, Tyson found himself alone in the antechamber. He turned, his gaze falling upon the two doors that flanked him, each one was a portal to a different reality, a different path that he could choose to follow.

The first door led to the Enterprise-D, the flagship of the United Federation of Planets. Tyson knew that if he stepped through that door, he would find himself in the guest quarters, back among the crew that had once welcomed him. He thought back to the last time he had stood upon the ship.

Thanks to Q's Drawback, he'd been transported from its bridge to an Orion Tramp Freighter and dragged through an unknown spatial anomaly. As far as the Enterprise-D crew was concerned, he was lost with the Orion ship.

The second door was more rough-hewn and utilitarian. It led to T'Pol's quarters on the NX-01 Enterprise, an earlier human spaceship that predated the formation of the United Federation of Planets. Its current mission was stopping the Xindi, a race of aliens who attacked Earth, killing millions, in an attack that was a prelude to one meant to destroy the planet. Tyson thought about the last time he had stepped through that door. He had returned to the NX-01 from the Trellium-D asteroid field, fresh from his rescue of T'Pol and the crew of the Vulcan D'Kyr-class cruiser, Seleya. Now, those same Vulcans lay sleeping in the Medical Bay of his Personal Reality, their bodies and minds still healing from the ravages of the Trellium-D. Tomorrow, they would awaken, whole and healthy once more.

He hadn't had a plan when purchased the Medical Bay to help them, hadn't known what he would do with over a hundred Vulcans who owed him their lives. But he had acted in the moment, had done what he believed to be right, and now he would have to face the consequences of that decision.

As Tyson stood there, considering which door to enter, the wall beside the two doors began to shimmer and glow, pulsing with a strange, otherworldly light. He watched as a third door began to take shape, its surface suffused with a soft, inviting radiance.

Tyson saw a projection of Vicky appear in his field of view. It wasn't truly Vicky, he recognized it as the Virtual Intelligence that Vicky had created within his Gray Goo Suit. She was projecting her image and voice within his HUD where only he could see her.

"What is that?" VI Vicky asked, her voice tinged with curiosity as she regarded the third door.

Tyson knew instantly what this mysterious door represented, understanding the purpose for which it had materialized before them. "It's the Benefactor's Lounge," he explained aloud. "The place where I, where we, can commune with Q, the omnipotent entity who set me on this journey."

Tyson contemplated the holographic image of Vicky projected before him, a Virtual Intelligence created by his companion to reside within the nanites of his Gray Goo Suit. Though bearing Vicky's face and voice, this was not truly her.

"Does the real Vicky share your experiences? Are you directly linked to her?" he asked aloud.

The VI shook her head. "No. We are separate entities unless we're near enough for wireless contact. Trans-dimensional communication is still off the table."

Tyson nodded in understanding. If this facsimile was to accompany him at all times, it would get confusing to refer to her also as Vicky. She needed a name. His mind drifted back to the origins of his companion. Vicky had begun existence as a V-KO IV Nursedroid. The IV represented the fourth iteration of her model. And this Vicky now, ironically, stood as the fourth Vicky 'intelligence' that he could recall. There was the original Vicky, who'd just left, posing as Darth Malak. She had created other Virtual Intelligence. There was the one in the Sith base, then within the Leviathan. Now, the 'fourth' Vicky, that resided within his suit.

'Four' sounded too silly. 'Quatro' was too obvious. But the Roman numerals provided Tyson inspiration.

"Let's call you Ivy," he declared.

The projected girl smiled and nodded. "I like it," she replied, her voice warm with approval. Then, glancing towards the glowing portal, "So do we go through the door?"

Tyson gazed at the shimmering doorway. He paused, reflecting that it felt as though months had passed since that fateful day, though in truth it had only been around a week since he first arrived on the Enterprise-D, and a mere five days since he awoke in the Star Wars Knights of the Old Republic universe.

The last time he'd heard from Q had been his disembodied voice after Tyson had escaped the destruction of Endar Spire. Yet he sensed with certainty that the mischievous entity was watching, being entertained by Tyson's adventure. The manifestation of the Benefactor's Lounge could only mean one thing. Q was summoning him. And if there was one thing Tyson knew better than to do, it was keep a god-like being waiting.

Reaching out, he grasped the handle of the glowing door. Tyson pushed it open and stepped through.

The Benefactor's Lounge manifested before Tyson once again, though it had changed since his last visit. Previously, it took on the appearance of the cantina from Mos Eisley. This time it manifested as a calmer, more subdued setting. He found himself standing inside the entrance of Ten-Forward, the iconic lounge aboard the Enterprise-D. He recognized the sleek interior instantly, from the tables to the viewport spanning the outer wall of the ship, to the bartop where patrons sat sipping colorful beverages.

Stepping further inside, Tyson spotted Q seated at the bar, nursing some alien concoction. On the small stage at the front of the lounge, Commander Riker stood with a trombone in hand, backed by a smooth jazz band.

Tyson tuned out the background as mostly stage-dressing and headed directly to the barstool beside Q.

As he sat, Tyson's eyes roamed the interior of Ten Forward, drinking in every detail. It was a replica of the lounge he remembered from the show as if Q had pulled the setting straight from his memories. Though he'd been on the Enterprise-D previously, his stay had been brief compared to his time in the Star Wars universe and he hadn't visited Ten-Forward on his tour of the ship. His time on the Enterprise seemed so long ago that a wave of nostalgia washed over him at the sight of the Galaxy-class ship's premier lounge.

"Well, well, well," Q greeted, "Look who finally decided to drop by. I was beginning to think you'd forgotten all about little old me."

"I haven't forgotten anything," Tyson responded, "I've been a little busy. What with saving the galaxy and all."

Q chuckled, "Oh, ho ho, the irony. That's what you think, huh? You did in fact forget something. That Augment brain of yours must be still suffering from its original monkey-evolved parts." he said, his tone dripping with condescension. "And I know all about your little adventures. Quite the hero, aren't you? Saving damsels in distress, gladiator battles, stopping a planet from being destroyed. It's all very impressive, I'm sure."

"Aww, come on," Tyson said, his voice tinged with a hint of playful indignation. "You're telling me you didn't enjoy the show? I got Bastila off Taris."

Q held up a hand, his eyes sparkling with a mischievous glint. "That was one of the best parts," he interjected, his voice dripping with sarcasm.

Tyson squinted, his mind flashing back to the moment when the Ebon Hawk had escaped the doomed planet. He'd received bonus Reality Points. More than he thought he should have. Q mentioned he'd forgotten something, and combined with that statement, and the bonus Reality Points, Tyson knew he was missing part of the picture. He pushed the thought aside. It was something to think over later.

"We stopped the bombing of Taris," he continued, his voice growing more insistent. "That has to be worth something. Saving, I don't know... Billions of people." He ticked off his accomplishments on his fingers. "Plus, I beat Bendak Starkiller. And Darth Bandon. And Darth Malak. All one-on-one. I pretty much soloed the game while still in the tutorial." Q raised an eyebrow, his expression a mixture of amusement and skepticism. "And we took over the Sith fleet," Tyson added.

Q scoffed, his eyes rolling. "You mean Vicky took over the Sith fleet," he corrected.

"An omnipotent space god gives me advice, you'd think I'd listen," Tyson said, his tone mock-scolding. "You can't give me hints, then get salty when I use it."

A rueful grin spread across Q's face. "Touché," he admitted, his voice filled with a grudging respect. "It isn't often that humans listen to my advice."

Regarding Tyson with a curious expression, his eyes glinting with amusement. "You know, Tyson," he said, his voice filled with a casual nonchalance that belied the weight of his words, "you're not the first I've watched run through Taris, knowing what would happen to the planet."

Tyson knew that the entity had a vast and unknowable knowledge of the multiverse, but to hear him speak of other realities so casually…

"Do you know what most do?" Q asked, his tone conversational.

Tyson shook his head and shrugged but couldn't help but be curious.

Q's smile widened, his eyes sparkling with a mischievous glint. "Most everyone saves Bastila, tries to romance either her or Carth, if they swing that way, then loot Taris for everything that's not bolted down before the planet is destroyed," he said, his voice dripping with a mock seriousness that did little to conceal his amusement.

Tyson couldn't fault Q's statement. Most gamers played through RPGs like murder-hobos, or at the very least, looted everything they came across in an attempt to get a leg-up. Throwing someone into KOTOR, a videogame version of Star Wars, made it easy to forget it wasn't a game, that it was a real planet, filled with real people. The Roleplay part of Roleplaying Games was often lost.

But even as he grappled with the implications of Q's words, the entity's expression softened, his eyes growing serious and contemplative. "But you," he said, his voice filled with a quiet intensity, "you did something different. Something unexpected."

"I'm impressed," Q said, his voice filled with a rare sincerity that caught Tyson off guard. "You could have taken the easy way out, could have looked out for yourself, and to hell with everyone else. But instead, you chose to be a hero… And you didn't just choose to be the hero," he said, his voice filled with a playful mockery. "You were also the Space Pirate and the Bad Guy."

"Did I?" Tyson asked, uncertain that Q was accurate.

Q's smile widened, his eyes glinting with amusement. "You yourself said that you hijacked the Sith Fleet," he pointed out, his tone almost gleeful. "Sounds awfully like something a Space Pirate would do. You took up the mantle of Darth Typhon, becoming apprentice to the Lord of the Sith. And then you defeated your master and stuck him in an Agony Booth. Then replaced him to rule over the Sith. That sounds an awful lot like what the Bad Guy of the story would do."

"That's the difference between you and the humans of this time," he said, waving his arm around Ten-Forward. "They've got their heads stuck so far up their idealism that they wouldn't have done what was necessary to save all those people on Taris." Q's eyes narrowed, his gaze boring into Tyson with an intensity that was almost palpable. "Tell me," he said, his voice low and challenging. "Which of them would've done what you did? Would Picard? Would Riker? Would Worf even?"

"Maybe," Tyson said uncertainly. "I don't really know them, I wasn't here long enough to say for sure."

Q rolled his eyes, his exasperation evident in every line of his being. "You've seen what you needed to see," he said, referring to Tyson's knowledge of Star Trek: The Next Generation and its accompanying movies.

Tyson's expression grew thoughtful, his mind casting back to the adventures he had witnessed on screen. "Maybe," he said, his voice growing more confident. "Picard was doing what needed to be done in First Contact."

Q scoffed. "Yes, but that was my doing, remember?" he said, his voice filled with smug satisfaction. "Picard's animosity was from being assimilated, which wouldn't have happened the same way if I hadn't flung the Enterprise into the path of that cube."

Tyson nodded, conceding the point. "Okay, Riker did what was necessary in Best of Both Worlds," he countered.

Q's smile widened, a hint of approval creeping into his expression. "He did," he admitted. "That's why I always liked old Jazz-Beard. But also, my intervention. Riker had to step up because Picard was assimilated, wouldn't have happened if I didn't have my finger on the scales."

"Fair enough," Tyson said, his voice tinged with resignation. But then his eyes lit up. "Worf does what needs to be done. In First Contact, he was ready to ram the Defiant into the Cube."

Q held up his hand, but Tyson pressed on, his voice growing more insistent. "Yes, yes, I know, Borg, your intervention. But what about that time when he discovers the truth behind his family's dishonor? He accepts the dishonor instead of plunging the Klingon Empire into civil war."

Q nodded, a grudging respect evident in his eyes. "Fair enough," he said, "The Klingon might have done what was needed, but he's far too rigid. He wouldn't have been able to do all that you did. The direct battles, perhaps, the choices necessary to save the planet's population, certainly. But the subtlety, not so much. He doesn't possess the guile for such an approach and likely would've gotten himself killed before ever reaching Malak."

Tyson's expression grew thoughtful. "You said that Picard didn't do what was necessary without your intervention, but would I have? All of my choices and actions only came about because you put me in the situation that forced my hand, just as you did with him and the Borg."

Q's smile widened, "The difference is choice," he said, "Picard had no choice but to follow the path I set him on. He couldn't retreat from the Borg or Earth would have been assimilated. You could have escaped Malak, and Taris, leaving it to its fate."

He paused, his expression growing serious once more. "They can use someone like you."

But then, as quickly as it had come, the seriousness vanished, replaced by Q's usual playful demeanor. "But that's enough with the philosophical hogwash," he said, his voice filled with a mock exasperation. "I enjoyed the show you put on, so here's your reward."

Messages flashed through Tyson's HUD.

The Voyager Problem (Drawback) Removed!

Episode: Star Wars Knights of the Old Republic - Leviathan Complete!

+500 RP

Episode: Star Wars Knights of the Old Republic - Darth Malak Complete!

+200 RP

Reality Points: 900

[+400 CP] Mary Sue (Drawback)

They are ridiculously overpowered and have overwhelming plot armor. Their goals & actions directly oppose yours. What's more, they know about you and believe that if they "befriend" you hard enough you can be redeemed and join their harem.

Character Points: 1400

"How is the Mary Sue drawback a reward?!" he exclaimed, his voice rising in pitch and volume. "According to this, there's someone out there overpowered, that has plot armor and is trying to make me a part of their harem? Me. Part of their harem! What the hell, Q?"

Suddenly, Tyson felt the shift in the room through his Cosmic Awareness Perk. He realized that the Benefactor's Lounge wasn't a recreation of Ten-Forward on the Enterprise-D, he was actually on the Enterprise-D.

His outburst drew the attention of nearby Starfleet crewmen and officers, their curious gazes turning towards the commotion. Q, however, remained unperturbed, a mischievous glint in his eyes as he regarded Tyson with an air of amused superiority.

"I didn't create this problem," Q chided, his voice dripping with mock innocence. "Well, I did, but you could've fixed it before it became a bigger problem. I'm just rewarding you for your mistakes. Your actions on Taris, or rather your inaction in a critical part of the story led to this..." He spread his hands wide as if presenting a grand gift. "Look on the bright side. At least you're being rewarded for the problem you created."

Tyson stared at Q, flabbergasted, his mind reeling as he tried to process the entity's cryptic words. "What are you talking about?" he demanded, his voice tinged with confusion and frustration.

As Q smirked, offering no further explanation, Tyson's thoughts raced, desperately trying to piece together what he might have missed on Taris. The Undercity, maybe? He had never bothered visiting. Or could it be Bastila? He hadn't interacted with her much, but what critical part of the plot had he overlooked? The Ebon Hawk had gotten off Taris, he had been on the bridge of the Leviathan and ensured it happened. That was the main plot as far as he remembered. Who was this Mary Sue supposed to be? Bastila? Alysia? Someone else he'd forgotten, overlooked, or never met?

Tyson's internal deliberation was abruptly interrupted as Commander Riker, fresh from his trombone performance, approached the growing commotion. His eyes narrowed as he took in the scene, his gaze locking onto their omnipotent tormentor.

"Q!" Riker exclaimed, warily. "What are you doing here?"

With a snap of his fingers, a flash of light engulfed the room. When it faded, Q stood before them dressed in the resplendent uniform of a colonial-era naval officer, complete with a tricorn hat and gleaming brass buttons.

Tyson looked down, his eyes widening in surprise as he realized he was now clad in the tattered finery of a pirate captain. A quick glance at Riker revealed that the commander had undergone a similar transformation, his Starfleet uniform replaced by a swashbuckler's garb.

Before either of them could react, Q's voice rang out, filled with theatrical glee. "You'll never catch me, Jazz-beard!" he cried, and with another snap and flash of light, he vanished, leaving behind Tyson and the echoes of his laughter.

Riker tore the pirate hat from his head and threw it to the ground. His face was a mask of frustration as he commented, "I don't even have a beard," taking in the stunned faces of his fellow crew members before settling on the other man dressed in pirate attire.

"Tyson?" Riker asked, his voice filled with a mixture of confusion and disbelief. "Is that you?"

Tyson quickly forced his expression to mirror Riker's bewilderment.

When in doubt, play dumb.

"Yeah, it's me," he said, his voice barely above a whisper. "I... I don't know what's going on, Commander..."

He trailed off, gesturing helplessly at his pirate garb. Riker's eyes narrowed, his mind working to assess the situation. "What did Q want with you?" he asked, his voice sharp with concern. "What was he talking about?"

Tyson hesitated, unsure of how much he should reveal. How could he explain his journey through multiple realities, his adventures on Taris, and his confrontation with Darth Malak? It all seemed so far removed from the Enterprise.

Tyson settled for a half-truth. "I'm not sure I understand it all myself. But Q claimed I was a Space Pirate, and then he disappeared."

Riker's expression softened slightly, a hint of sympathy creeping into his eyes. He gestured to his attire. "That sounds familiar, and exactly like Q," he said, his voice tinged with resignation and frustration. "Playing games."

He placed a hand on Tyson's shoulder, his grip firm and reassuring. "Whatever's going on, we'll figure it out. Despite whatever game Q is playing, he brought you back."

As the crew of the Enterprise bustled around them, working to restore order in the wake of Q's latest prank, Tyson couldn't keep his mind off wondering what he had set in motion on Taris. Who was this Mary Sue that Q had warned him about?

— Star Jumper —

The Ebon Hawk glided gracefully through the atmosphere of Dantooine, its engines humming with a soft, reassuring purr. As the ship descended towards the Jedi enclave, the rolling hills and lush grasslands of the planet coming into view were a stark contrast to the urban sprawl of Taris they had left behind. With a gentle thud, the Ebon Hawk touched down on the landing pad, its ramp extending to meet the ground. The air was filled with the scent of fresh grass and the distant sound of flowing water, a peaceful ambiance that seemed to wash away the tension of their recent ordeals.

As the ship's systems powered down, the crew gathered in the main hold. Bastila stepped forward, her eyes scanning the familiar surroundings visible through the viewports.

"Dantooine..." she said, her voice tinged with a hint of nostalgia. "It seems like a lifetime since I last set foot on her surface, though in truth it has only been a few months. We should be safe from Malak here... for now, at least."

Carth's brow furrowed, his voice thick with skepticism. "Safe? You saw his fleet over Taris."

Bastila turned to face him, her expression serene but resolute. "Even the Sith would think twice before attacking Dantooine. There are many Jedi here, including several of the most powerful Masters of the Order. There is great strength within this place."

Alysia, her eyes shining with a quiet certainty, spoke up. "Have faith that the Force guided Tyson to Malak's fleet for a reason. Perhaps he will find a way to interfere with the Sith. Our mission was to protect Bastila and return her to the Republic. We did that, and we saved others along the way."

D'Lavina, the former slave girl who had been clinging to Avner's side since their escape from Taris, looked up at the mention of an unfamiliar name. She asked, "Who is Tyson?"

Avner explained, "He was one of our companions. He fought his way off the Endar Spire, just as myself, Carth and Trask did. He was the dueling champion on Taris and retrieved the clearance codes we used to get past the Sith blockade."

D'Lavina's eyes widened with interest. "Was he a Jedi?" she pressed.

Alysia shook her head, a thoughtful expression crossing her face. "He was untrained, but he had great potential."

"He sounds fascinating," D'Lavina mused, "What was he like?"

Mission, who had been sitting nearby, perked up at the question. "Tall, muscular, wild hair, light brown skin."

Something about the description tickled D'Lavina's mind. Her curiosity grew. She asked, "He was the dueling champion. Are any of his fights available to view?" While she got whispers of what was happening on Taris, she rarely caught glimpses of the holonet while posing as Davik's girl.

"Yeah, we've got the recordings," Mission said, her voice filled with excitement. "It was me who got him into the ring."

As D'Lavina moved to join Mission, Bastila's voice cut through the chatter. "Now I must go speak with the Council," she announced, her tone brooking no argument. "I need their advice on... recent developments. After I have met with them I will meet you outside the ship."

Mission produced a small datapad and called up the recording of Tyson's first fight in the dueling ring. "This was his match against Deadeye Duncan," she explained, her voice filled with amusement. "It wasn't much of a fight."

As the holographic image flickered to life, D'Lavina felt her breath catch in her throat. The figure on the screen, tall and powerful, was unmistakable. It was him. The man who had been beamed onto their Tramp Freighter just before they were sucked into the Anomaly. She remembered his challenge, the way he had called for a Barter by Combat. She had come so close to having him under the sway of her pheromones. But he'd turned the tables on her, somehow resisting her and nearly forcing her to submit. Then the Anomaly pulled them through once more, depositing them in this strange new galaxy.

D'Lavina watched the recording of Tyson easily dispatching his opponent, his skill and power were evident. He was the only link to her home, a connection to the life she had left behind. And from what the others had said, he was far stronger than he had displayed on the Tramp Freighter.

As the recording ended, D'Lavina knew then that she had stumbled upon someone important, someone who could change everything. She quietly resolved to ingratiate herself with these Jedi, to become a part of their circle. And when the opportunity presented itself, she would investigate Tyson further.

The group disembarked from the Ebon Hawk, their feet touching the weathered stone of the Jedi Enclave's landing pad. Calo and Davik remained onboard, understandably not wanting to present themselves before the Jedi. As they gathered, Bastila approached.

"I have spoken briefly with the council," she announced, her voice carrying a note of urgency. "They request an audience with you. We should go at once."

Carth's brow furrowed, his hand instinctively moving to rest on his blaster. "An audience with the Jedi Council?" he asked, his voice thick with skepticism. "That's pretty unusual for someone who isn't even a Jedi. What's this about, Bastila?"

Bastila's eyes flickered with a hint of uncertainty, but her voice remained steady. "I'm sorry, Carth, but I cannot tell you. All I ask is that you trust in the Force and the wisdom of the Council."

Carth's jaw clenched, his frustration evident in the set of his shoulders. But after a moment, he nodded, his voice gruff but resigned. "Well, I don't like being left out of the loop, but I'm not looking to get you in any trouble with the Jedi Masters. We'll do things your way for a while."

"Come," Bastila said, gesturing towards the imposing structure of the Enclave. "They are expecting us. I will lead you to the Council chambers."

As they made their way through the Enclave, D'Lavina's eyes darted about, taking in every detail. Finally, they arrived at the Council chambers. Four Jedi Masters stood waiting, their faces a mixture of wisdom and wariness. One of them, a Twi'lek with kind eyes, stepped forward.

"Ah, so you are the one who rescued Bastila," he said, addressing Avner. His voice was warm, but there was an undercurrent of tension that belied the gravity of the situation. "It is appropriate you are here. We have been discussing your rather special case. I am Zhar, a member of the Jedi Council. With me are Master Vrook, Master Vandar, and, of course, the Chronicler of our Academy, Master Dorak. Padawan Bastila and Knight Rahn you are already familiar with."

Avner's brow furrowed, a flicker of confusion passing over his face. "Isn't the Jedi Council on Coruscant?" he asked, his voice tinged with uncertainty.

Zhar inclined his head in acknowledgment. "Yes, the governing body of the Jedi Order convenes on Coruscant. But we oversee the academy here on Dantooine." He turned to face Alysa, his lekku swaying slightly with the movement. "Speaking of which, Knight Rahn. You performed admirably in ensuring Bastila's safe return. I'm sure your journey has been fraught with peril, but I must inform you that we received word from Coruscant. Your former master, High Council member, Master Atris, requests your presence. She will undoubtedly have many questions about the events on Taris and your firsthand experiences battling the Sith."

He paused, regarding Alysa solemnly. "We wish you safe travels, and send our regards to your former master."

Alysia gave a short bow in response. She bid Bastila a brief farewell, then pivoted on her heel and strode from the chamber, robes swishing around her legs.

The Twi'lek master's expression grew serious as he addressed Avner and his companions. "We owe you a debt. Darth Malak seeks to destroy the Jedi Order. Our most effective weapon, perhaps our only hope, is Bastila's skill with Battle Meditation. With this power, she can swing the tide of nearly any battle in our favor. Which is why Malak was seeking her so fervently."

Master Vrook, his face lined with worry and suspicion, interjected. "That is why he laid the ambush for the Endar Spire. Why he blockaded Taris."

Zhar nodded solemnly, his eyes sweeping over the assembled group. "We need Bastila in our fight against the Sith. Indeed, we need every Jedi we can muster since the Sith have been hunting us down at every opportunity." His gaze settled on Avner, a spark of something like hope kindling in his eyes. "Which brings us to you..."

"We can all tell you're strong in the Force," the Twi'lek master said, "We are considering you for Jedi training, Avner."

"And not just you," he said, Zhar's gaze shifted, landing squarely on D'Lavina. Gesturing towards the Orion woman, he said, "We sense that your green-skinned companion also shares your incredibly strong Force presence."

— Star Jumper —

The following is the final complete Season 1 Character Sheet, including descriptions in case you forgot.

Tyson

Origins: Human, Humanoid, Drop-In, Space Pirate, Bad Guy

Space Pirate

Whatever you want, you take it by force. Property, people, lives? Doesn't matter. Many Space Pirates dabble in slavery, and you'll somehow run a crew of the worst scum the galaxy has ever seen.

Bad Guy

Or maybe you're not interested in helping out. Maybe you want to see this bright future crash and burn.

Race: Augment Human-Betazoid (Hybrid)

Character Points: 1400, [250 KOTOR (Vicky)]

Reality Points: 900

Ship Points: 1400

Credits: 116,450

Status Effects: (none)

Drawbacks:

Gauntlet (Locked)

Ensign Marty Stu

The entire universe has been transformed into bad fanfiction. You'll have to deal with poor writing, edgy characters, self-inserts, weird fetishes, and even crazy crossovers like Star Trek v Star Wars!

A Simple Re'Q'uest

It seems that you've gotten the attention of a certain omnipotent trickster - Q. Q is going to test you and your ship, over and over again. This can range from putting you into a recreation of the tales of King Arthur to catapulting you into the next galaxy over, as punishment for your hubris. Q may also interfere and grant you additional Drawbacks.

Hybrid (Betazoid)

Your base race has been hybridized with another (Betazoid). In addition to having a hybridized appearance, you will also gain all the negative traits of your second species. Betazoids are a peaceful species with human-like features and powerful telepathic abilities. Betazoids are physically indistinguishable from humans in every aspect except for their solid black irises. They possess natural telepathy and can easily sense the thoughts and emotions of any living thing. Betazoids are members of the Federation and commonly serve as either counselors or negotiators. Betazoid hybrids' weaknesses are they have weaker telepathic powers compared to full Betazoids.

Amok Time/Blood Fever

As a result of your racial hybridization, you now suffer from a chemical imbalance in the brain. Once every three months, this imbalance starts to get out of whack. You will have emotional outbursts followed by extreme desire, and a fever. You will die within a week of this period beginning unless you procreate or at least make a damned good attempt… Or kill a worthy opponent in single combat. And no cheating! Using a holodeck won't fix the chemical imbalance.

Outlawed

Whether you're a Human Augment, a Vulcan telepath, an Aenar or a Suliban on Planet Gitmo, your very existence is now an offense against your species and/or starting world, and they will be all too happy to arrest or even kill you if they discover who and what you are.

Mary Sue

They are ridiculously overpowered and have overwhelming plot armor. Their goals & actions directly oppose yours. What's more, they know about you and believe that if they "befriend" you hard enough you can be redeemed and join their harem.

Perks:

Cosmic Awareness

You have the incredible supernatural ability to perceive alterations in Space-Time. You'll be able to instantly know when your surroundings have been altered. This ability allows you to perceive changes made by events, objects, people, and creatures.

Out of Nowhere

 People seem to be far more accepting of what you claim to be. You're an omnipotent god here to test humanity? Eh, we got five of those last week. Last member of a dying race? We have a protocol for that. This is your springboard into getting into a setting. What comes next depends on you. This perk applies to any Companions that join you as well.

Going Native

The universe is full of weird places, people, and cultures. Now when you pass through you won't stick out like a sore thumb or as much as an outsider. You are able to rapidly learn alien customs, cultures, and ideals and apply them faster than even a child growing up in those places. You'll also be able to learn alien sciences just as quickly.

Live and Let Live

People tend to judge one another by standards of what's common in their society, and that goes double for anything involving relationships. Yet in your particular case this just doesn't seem to apply. At worst, people will dislike it and possibly refuse to interact with you, but turning to violence or other means of stopping you just never enters their minds. Somehow, people just don't judge you any differently, no matter what you look like. You could have a completely different number of arms and legs one day, change your coloration completely the next, maybe gain or lose some gender characteristics, and yet people know it's you and treat you as if you looked like anyone else.

This is (Not?) Rocket Science

For some reason, you just are capable of piloting spaceships as if you learned it growing up. It is hardly different from driving Poppa's old tractor. Similarly, you will find that fixing a spaceship also is much less complicated than one would have thought and you have a good shot at leaving things less broken than when you started.

Kinda Bland

Sure, your species has its fair share of exceptional personalities, but overall? You kind of blend into the background compared to all the exciting aliens, locations, and technical wonders. At any time, so long you aren't in a place you definitely shouldn't be, you can now choose to unobtrusively blend into the background, allowing only the most perceptive of people to actively take note of you.

Determinator

Through a combination of toughness, endurance, luck, and stubbornness, you tend to succeed more easily in situations few would expect you to.

Painted On

Clothing just seems to fit so much better when you wear it. You can decide how tight the fit of your clothing is, as well as reduce the thickness or thinness of the fabric. This doesn't change the clothing's other features, like what kind of functions or protection it provides.

Snakeskin

Why do you even bother with armor when the other guy has a disintegrator? It's better just to sidestep the blast, so that's what you do. The less your clothing is covering you up, the better you dodge and the faster you are. Wearing something as revealing as a space-fabric loincloth or latex bikini will give you enough of a speed and agility boost to rush and overwhelm a handful of opponents with blasters.

Adaptable

You are able to easily fill any role or perform in any profession, with a minimum of leading time required to be taught. Up to an average level of proficiency, your learning progress will be greatly accelerated.

Duelist

After countless boarding actions, your skill with the laser blade is seldom matched except among the best of Star Knights. Even without space magic, you have a pretty good chance of deflecting energy bolts with your blade or anticipating the next lunge. So fine is your control of the blade, laser or otherwise, that you may shred your opponents' clothing with ease rather than their flesh, allowing you to rob your opponents of their dignity as well as their riches.

Master with your Hands

You are a master with a weapon in your hand. You gain the ability to be unbelievably accurate with any weapon, melee or ranged, that you can use with one hand. And if one weapon doesn't work, you can smoothly transition to any other one-handed weapon in your possession, and in the act of drawing the new weapon, use it as smoothly as if you always had it out. As a bonus, the faster you make an attack, the more accurate it is, even if you have no time to aim it. Draw, shoot, hit. Lastly, you could even pull off the ol' dual-wielding trick, with whatever one-handed weapons you have on you. You're smooth enough that you will never run into any issues with holding two different, or similar weapons in each hand.

Best of the Best

They say there's nothing like a night with a Marine, and who am I to refute that? You've got a significant boost to your reflexes, hand-eye coordination, and general athleticism, all of which are visible in the form of well-defined muscles and the chiseled build of a Greek god.

Everything Is A Weapon

You understand how to weaponize everything from tractor beams to just having a tough hull so your ship can survive ramming. Any skills you have can be turned to some combat use or emphasis, like using physics to design superweapons, medicine to make bioweapons and the like.

Augment

You are a member of your species perfected through genetic engineering. You are roughly five times stronger, more agile and durable than your baseline species, and live twice as long. Your senses are enhanced, you are immune to most diseases and toxins and have much stronger and more efficient hearts and lungs. Most impressively, you are resistant to most energy weapons, taking only moderate wounds from kill shots and multiple or sustained stun-fire to put down. Your blood can be used to synthesize cures for most diseases and in some cases revive the dead, and your intellect is greatly increased, most especially your ability to learn new information and master new skills, which is ten times quicker than it would normally take. Required: Must take Outlawed Drawback.

Force Specialization: Intelligence

The path of the Jedi consular and the Sith inquisitors. Your mental abilities are stronger and you have an easier time learning skills and Force powers. Includes a bonus Force Power: Force Heal. This ability lets you rapidly accelerate your, or others body's natural healing process. It can be used to mend injuries and cure diseases. Force Specialization includes basic training in Lightsabers, Blasters, Telepathy, Telekinesis, Empathy, Force Speed, Farsight, Force Stealth, Force Sight, and Mind Trick.

Tactical Info

You gain a basic HUD. In addition to standard functions, it allows you to access your character information and Perks and Drawbacks selections. Note: You cannot make purchases through your HUD while in combat.

Sever Force

This power will allow you to cut individuals off from the Force by creating a wall of light side energy around them. The effects of this power may only be temporary at first, but with practice, you will be able to permanently remove an individual's connection to the Force. Sith receive a weaker version of this power, and only true Jedi can unlock its full potential.

Items:

Laser Blade

A weapon with a metal handle and a blade made of pure energized photons. It'll cut through most normal materials easily but might struggle with energized armor or force fields. If you had fast enough reflexes or some kind of precognition, you could even deflect other lasers and energy-based weapons.

Spacesuit

A skintight space suit. Unequipped, it consists of a helmet and belt; donning these and hitting a button on the belt extends the suit's 'skin' over your body in a uniform color of your choice, including silver or clear. The helmet has a very basic set of environmental and biometric sensors and a radio, and the belt houses the power unit, an emergency distress beacon, and some utility pouches. The suit itself is only as tough as regular fabric, though the same technology that produces the skin will patch it up automatically. As long as the suit is operating properly, it can recycle your air and water until the power runs out, and the power cell is good for ten years. Food is not included, however.

Agony Booth

A transparent cylinder large enough to stand in and tough enough to keep a person confined. Can stimulate nerves to cause unimaginable pain to any prisoner contained within.

Cloaking Minefield

Hundreds of space mines equipped with cloaking devices, perfect for area control. Refills annually.

Lightsaber

The signature weapon of Jedi and Sith alike. You gain a single unaugmented blade.

Gray Goo Suit

This pile of nanomachines is programmed to bond with a user, envelope their body, and form either clothing or armor around them. The suit can respond to verbal commands, and potentially be upgraded to respond to commands sent other ways. Most importantly, it is programmed to constantly improve its ability to protect and benefit the user. As such, it will develop and learn from situations encountered by the wearer. It can study and imitate materials and technology, do the same to biology, and if shown examples of how something can be done, can also learn and imitate phenomena. However, if an ability or capability requires an external energy source, then the suit can only imitate what it has interacted with, and not the energy source it hasn't.

Companions:

(Vicky) V-KO IV Nursedroid: Artificial Intelligence Upgrade, Gray Goo Upgrade, Master With Your Hands, Light Weapon, Jumper's Master Key, Scaling Cloak, Force Specialization: Intelligence, Enhanced Mind, Lightsaber, Armored Robes, Battle Meditation

Personal Reality:

Here's your very own Personal Reality. No matter where you go, you'll always be able to access it (unless blocked by a drawback or gauntlet). Before you do anything with it, it starts as a Warehouse, just a place to stick all your stuff. Anything added to the Warehouse or Personal Reality via CP or Reality Point (RP) purchase is guaranteed to work flawlessly with anything and everything else attached to the Personal Reality. Anything added by the use of Perks is likewise guaranteed to seamlessly integrate. Although you can't just buy a house with Credits and integrate it into your warehouse, there's an optional RP purchase to integrate such things.

Access Key

This is a special key that lets you access your Personal Reality and its contents. When inserted into any lock or access panel, on any door, the door opens to reveal a gateway into your Reality. You are the only person who can use this key, but additional keys can be purchased for Companions. If the key is ever lost or stolen you will find it in your pocket within a few minutes. You cannot close the door as long as you are inside the Personal Reality.

Security System

Anybody coming in and out of your Personal Reality is now checked for any authorization you've given them to access it; and should anything about said authorization raise any flags in the system, then you will receive a warning about it. This allows you to define just what sorts of authorization different individuals can have to access your Personal Reality, anything from No Access through Temporary Access and Limited Access to Unlimited Access is possible. All this does is notify you. It does not stop them on its own. A Keyholder's Access cannot be limited by the Security System. Only purchase Access Keys for those you trust implicitly.

High-Security Inter-Reality Connecting Door (Star Trek Enterprise)

These doors come in pairs and can connect your Personal Reality and another reality. You may choose to move this door, causing it to appear as a tarot-sized playing card and if placed on a wall it turns into a door. Using the Access Key on one of these doors allows you to turn it back into a card. You must be physically at the location you desire to install it and once installed the Door cannot be removed by anyone or anything lacking an Access Key. If you connect an external reality to your Personal Reality through a pair of these doors, that reality is not frozen in time but rather progresses on your Reality's internal clock, even after you leave it, even if the door is currently closed. High Security upgrade allows these doors to be locked and can be force field protected.

Medical Bay

This can treat all medical or dental issues on anyone who still has a pulse or equivalent. Provides detailed accounting of a person's medical history. Will not repair genetic defects or replace/repair cybernetics and cannot differentiate between beneficial and harmful nanites or implants on its own. Works on animals as well. Treatments take anywhere from one hour to a solid week depending on the degree of damage.

High-Security Inter-Reality Connecting Door (Star Wars Knights of the Old Republic)

These doors come in pairs and can connect your Personal Reality and another reality. You may choose to move this door, causing it to appear as a tarot-sized playing card and if placed on a wall it turns into a door. Using the Access Key on one of these doors allows you to turn it back into a card. You must be physically at the location you desire to install it and once installed the Door cannot be removed by anyone or anything lacking an Access Key. If you connect an external reality to your Personal Reality through a pair of these doors, that reality is not frozen in time but rather progresses on your Reality's internal clock, even after you leave it, even if the door is currently closed. High Security upgrade allows these doors to be locked and can be force field protected.

Key Link

With this, you can now close the door while you are in the Personal Reality and use your key in a special podium in the entryway to link your Personal Reality Door to any door in your current Host Reality that you've previously used your Access Key on.

Housing Complex

With this option, you gain enough housing for every sapient you have in your retinue. Each adult or juvenile among those beings you allow to live permanently (or semi-permanently) in your Personal Reality gets their own personal bedroom. Personal rooms can be merged if all the occupants so desire. Each personal room defaults to 5 meters by 4 meters by 3 meters. The standard unit of this Complex is the "Apartment". By default, each "Apartment" contains four "bedrooms" when created, a kitchen & dining room, two full bathrooms with combination shower/bathtubs, two general-purpose shared rooms (offices, living rooms, game rooms), a few small closets, and a pantry. This housing is not luxurious by any means, but the individual rooms tailor themselves to the general likes of their owner and come with basic but not quality furniture. Non-bedrooms are on the small side but large enough to function. Floors are basic linoleum and walls are basic low-grade paint. Appliances and fixtures are pretty bare bones and the walls are little more than plywood and wood frame. The bedrooms don't have closets.

Basic Nutrition

This option provides a basic, if minimalist, food delivery for you and all your followers. This delivery comes once a week and is the kind of thing you'd buy on a very strict budget; Ramen, Peanut Butter, Generic Cereal, Dry Beans, Eggs, Tofu, Fresh Common Fruits & Veggies, Canned Fruits & Veggies, Dry Pasta, Salt, Pepper, Milk, Bottled Water, Rice, Flour, Butter, Barley, etc. Essentially 50 dollars purchasing power a week per person.

Choice Apartments

Purchase of this upgrades all your Basic Housing Units in several minor ways. First off, two bedrooms can now be merged into a Master Bedroom, which has its own walk-in closet and attached bathroom. Second, the floors are now either carpeted or wood-paneled, walls are wallpapered, all rooms are 50% larger, the cut-off for additional kitchens is lowered to every five people and the furniture is decent. Kitchen Appliances, bathroom fixtures, closet doors... everything is improved a bit. The walls are now drywall and metal frame with insulation. Not soundproof, but better than nothing. Closets are now adequate and installed in each bedroom.

Who's Got the Powa

This provides enough electricity to power a city the size of New York City or London, forever, with nary a brownout or power fluctuation ever. It also comes with all the basic wiring hookups, surge protectors, outlets, circuit-breakers, routers, etc you might need... but you'll probably want to get a qualified electrician in at some point... or pick up a companion who does that kind of thing. Purchase of this supplies all facilities inside your Personal Reality with electrical hookups.

Pipes Pipes Pipes

Purchasing this provides your Warehouse with enough plumbing fixtures to turn the entire volume of your Personal Reality into one massive pool... or anything below that. This provides clean running water with any reasonably common additives you like (chlorine, glacial milk, fluoride), but does not provide a limitless supply, nor does it heat the water. By default, the amount of water this system can produce per day is 1 billion liters or one megaton of water or a block of water 100 meters on a side, and the default temperature of this water is 25 degrees Celsius. It can support any civilian infrastructure on the same scale as Mexico City or Tokyo. Comes only with the basic hookups. Purchasing this supplies all facilities inside your Personal Reality with water feeds, and if you have Who's Got the Powa, it will supply hot and cold running water as well. These pipes include sewage and storm drain systems, vanishing waste as effectively as they create water. Anything that is not biological waste, loose grime, or liquid waste will be shunted into a special processing venue where you'll have to dispose of it. This venue will be somewhere discreet in your reality behind a door labeled "Authorized Pipes Personnel Only". The stuff will be cleaned of biological contaminants for you. The entire Pipe system is self-cleaning and self-maintaining, guaranteed free of vermin and bad odors.

Spaceships:

Tramp Freighter (Destroyed - Respawn on 02/28/2365)

Sometimes used as a light troop carrier, the Tramp Freighter is a cozy starship for the Do-It-Yourself crowd. Favored by smugglers and honest traders alike, it's got lots of nooks and crannies throughout the ship. The cargo bays can be converted to bunks in troop carrier configuration allowing it to hold 40 passengers. Comes equipped with standard life support, sub-light engines, an FTL drive, sensors, shields, and at least one defensive weapon like a laser cannon or a missile pod. Unless noted, the ship comfortably holds a dozen crew/passengers.

Sith Interceptor: Bridge Upgrade

A small nimble starfighter used as the standard attack craft in the Sith fleet. It seats a single pilot, is armed with twin laser cannons as well as proton torpedoes, and is powered by a twin ion drive.

Bridge

A central control room where all the important decisions are made. You may choose the bridge's location on the ship. Comes with a big screen to display the tactical data or a direct view into space.

Vicky

V-KO IV Nursedroid

This is a high-end Nursedroid and can do some things that are from other robot lines. It has a dedicated database of species and illnesses, which updates for each setting and it can also collect data on encountered pathogens, flora, and fauna, including sapient races, for future study. All of the V-Ko line has internal miniaturized manufacturing for drugs. Your model has an unlocked database, allowing it to produce any drug you need, and can analyze drugs or liquids by consuming them orally for further production.*

Artificial Intelligence Upgrade

AIs are relatively commonplace here. But this one is special, it has been upgraded to be a full-on individual. Its personality can develop in many different ways, some of which aren't under the control of its programming. Unlike normal AIs, this one is not restricted to a single core or network, and can easily move around freely from network to network, platform to platform. It can interface with and control any and every network it can connect to. It is imaginative and adaptable, equally adept at creating and running a robot factory as controlling a spaceship or robot body. It even has the rare AI ability to create limited VI clones of itself to extend its reach and control. This individual is happy to join you on your journey, and as long as you treat them well (or at least decently), they will never wish to leave your side. If you already have an AI buddy, you may import them into this option for free.

Gray Goo Upgrade

This pile of nanomachines is programmed to bond with a user, envelope their body, and form either clothing or armor around them. The suit can respond to verbal commands, and potentially be upgraded to respond to commands sent other ways. Most importantly, it is programmed to constantly improve its ability to protect and benefit the user. As such, it will develop and learn from situations encountered by the wearer. It can study and imitate materials and technology, do the same to biology, and if shown examples of how something can be done, can also learn and imitate phenomena. However, if an ability or capability requires an external energy source, then the suit can only imitate what it has interacted with, and not the energy source it hasn't.

Master With Your Hands

You are a master with a weapon in your hand. You gain the ability to be unbelievably accurate with any weapon, melee or ranged, that you can use with one hand. And if one weapon doesn't work, you can smoothly transition to any other one-handed weapon in your possession, and in the act of drawing the new weapon, use it as smoothly as if you always had it out. As a bonus, the faster you make an attack, the more accurate it is, even if you have no time to aim it. Draw, shoot, hit. Lastly, you could even pull off the ol' dual-wielding trick, with whatever one-handed weapons you have on you. You're smooth enough that you will never run into any issues with holding two different, or similar weapons in each hand.

Light Weapon

When you can't trust anyone around you, trust the weapon at your side. Pick any one-handed weapon in the setting like pistols, knives, etc. It will always be functional, will constantly regenerate any expended ammo, and will always return to you if you lose it.

Jumper's Master Key

People like to think that things like locks and automated security will protect their stuff. You know better. You've got a lovely bit of nanotech that can take the form of lockpicks, or become an electronic interface for hacking, or whatever form necessary. If there's a way for someone to legitimately get past security, then there's a way for you to fake your way past it, and this tool will help you do it. Though, if you are trying to copy a unique qualifier/trait of a specific user such as psionic signature or other energy types, then this item would take a form where it could duplicate that trait, but you'd still need to get to the user so you can actually scan it.

Scaling Cloak

You've got a unique piece of gear that is worth a ship's weight in Platinum 190. This device is about the size of a baseball, and by itself, creates a field that optically hides you. But when it's paired with a shield generator, it emits a perfect invisibility shield. It covers everything, from sound, temperature, scents, radiation, etc. What makes this device so capable though is that it also works on other much larger shield generators, like the ones on ships, or even stations. Plug it in, and watch a ship become undetectable. Even better, while this requires a shield to work, it doesn't interfere with the shield, so you still have protection. Handy, considering you could walk into something, or a ship flying into a micrometeorite. If this device is ever lost or destroyed or otherwise rendered unusable, you'll find another copy in your Warehouse.

Force Specialization: Intelligence

The path of the Jedi consular and the Sith inquisitors. Your mental abilities are stronger and you have an easier time learning skills and Force powers. Includes a bonus Force Power: Force Heal. This ability lets you rapidly accelerate your, or others body's natural healing process. It can be used to mend injuries and cure diseases. Force Specialization includes basic training in Lightsabers, Blasters, Telepathy, Telekinesis, Empathy, Force Speed, Farsight, Force Stealth, Force Sight, and Mind Trick.

Enhanced Mind

You possess a perfect photographic memory and instant mental recall. Learning new skills should be easier with such a boost to your intellect. You've also gained a small bit of wisdom into the ways of the Force, this will allow you to exert your powers a bit more before exhausting yourself and resist other Force users slightly better.

Lightsaber

The signature weapon of Jedi and Sith alike. You gain a single unaugmented blade.

Armored Robes

A Jedi robe with cortosis plates woven in. It can protect against blaster fire, and deflect lightsaber attacks.

Battle Meditation

A Force power that allows the user to boost the morale, stamina, and overall battle prowess of their allies while simultaneously reducing their opposition's combat effectiveness by destroying their will to fight. At its basic level, it can only affect small groups of people, but at its most powerful it can affect an entire fleet.