As soon as Regina focused her attention on the tourist, his image instantly magnified, occupying most of the large screen, providing a 360-degree, no-blind-spot God's-eye view. She could rotate it back and forth to observe everything around him, including things the person couldn't see himself.
The three challenges of Ghost Manor no longer were static; instead, it was a real-time interactive game of confrontation.
As Regina plucked the strings of the massive harp in front of her, eerie music suddenly filled the air, causing the face of the woman displayed on the shadow screen to reveal an uncontrollable look of panic.
Obviously, the music was transmitted directly to her.
Her heightened perception made her acutely aware that she was being spied on, tracked, but she was never able to detect the source.