Breeding To Break The World

MentalDemonkiller
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Synopsis

Glossary

Skip this chapter if you prefer discovering the power system naturally as the story progresses.

For the convenience of the readers, the first major arc (spanning roughly 450-500 Chapters) will contain a simplified system mechanism and worldbuilding. Once we're past that phase, the progression system and the world will expand gradually, amassing new ranks, categorization methods, class types, and progression mechanisms. Here is the system you need to acquaint yourselves with for now.

Creature Ranking

Ordinary ( level 1 - level 9 )

Mutant ( level 10 - level 19 )

Super ( level 20 - level 29 )

Ultimate ( šŸ—æ Can't spoil ya here )

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Equipment and Spells

Common

Rare

Epic

Ultimate

*Equipment have deeper subcategories.

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Progress Paths: 2 Major Classes- Warrior (the general class) and Mage (the special class). Subclasses will be developed slightly later into the story and I'm not sure how to portray them here easily.

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Primary System Panel:

Race:

Talent/ Race Talent:

Class: Focus of Development for Mages

Level: Focus of Development for Warriors

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Secondary Panel for Talent:

Racial talent (Same as Subject's Rank)

Artificial talent ( Common, Rare, Epic, Ultimate) (Passive/Active)

Bloodline Talent:

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Secondary Panel for Class: (For Mages)

Class:

Class Grade: Ordinary, Mutant, Super, Ultimate

Grade Level: level 1 - level 9

Level Exp :

Spell Library:

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Secondary Panel for Level: (For Warriors)

Level: 1 - 29

Exp:

Attributes: (strength, speed, stamina, dexterity, etc. The arrangement is unique to each race )

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Primary world setting: A vast flattened world that is generally referred to as the Plane/Realm. The sun and stars are stationary. There are more than a dozen races, with each having a unique civilization structure and history. There are four High Races (called so for having higher number of Ultimate Rank beings as their member): Orcs, Elves, Humans, and Dwarves.

Other races include Druids, Goblins, Beastmen, Wyrms, Merfolk, Parasites, Ghosts, Necros, etc. Each High Race owns a continent, and the lesser race have their own kingdoms/subcontinents based on how developed and united they are as a race.