Going deeper into the newly developed dungeon, Yroa went through multiple branching hallways that were meant to prevent the lootable area and fighting facilities from the important and operational facilities that were vital for the dungeon in its downtime of not being raided.
One of such facilities was the reason why the Automaton Attendants within the dungeon didn't fight with one another for an ohr source, especially since there was a limit when it comes to slow-producing ambient energy like natural ohr.
Especially since relying on the EXP points for the maintenance and nourishment of the facility and entities were a no go.
This facility also served as a security for the dungeon's ohr source and flow, that was capable of preventing outsiders from siphoning the ohr utilized by the dungeon.
[Name: Ohr Control Nexus]
[Type: {Energy Facility} {Ohr Regulation} {Security} {Magical}]
[Cost: 3900 EXP]