Chereads / Is there something wrong with your lord? / Chapter 17 - Chapter 17 Handbook, Blueprints, Fill in the Gaps

Chapter 17 - Chapter 17 Handbook, Blueprints, Fill in the Gaps

After a day's work, Qin Muye and Blood Magic didn't gain much. Unless they ventured farther, the surrounding monsters and resources had already been cleared out by Blood Magic. No place was left untouched.

These resources and monsters couldn't refresh, and due to the constraints of the newbie period, they were essentially immobilized, confined to a specific area.

This led to a shortage of resources, meaning that the newbie resources of all lords were limited within a certain range.

However, it's not accurate to say there were no gains. At least within a radius of ten kilometers, he and Blood Magic had re-cleared everything, dealing with the leftover resources and escaping creatures.

They also opened a wooden treasure chest. While wood and ore were not worth mentioning at the moment, there were about five hundred units in total. What surprised him the most was a building blueprint, the Refining Chamber, capable of producing the special resource, mercury. It required 100 units of wood, 100 units of ore, and ten units of four special resources.

[Refining Chamber]

[Each stationed unit can obtain 1 unit of mercury per day, limit (0/10)]

[Expansion: 100 units of wood, 100 units of ore, 10 units of mercury, 10 units of gems, 10 units of sulfur, 10 units of crystal]

As for expansion resources, he wasn't concerned at the moment. He hadn't thought about them, and the production capacity was relatively low. For example, a single unit in the lumberyard or quarry could obtain 10 units, but in the Refining Chamber, it would be reduced to 1 unit. However, it was normal for special resources.

Upon returning, he built two Refining Chambers and assigned ten sprites to work. He would wait for tomorrow to see the results.

"There are still three types of special resources buildings left, for gems, crystals, and sulfur." Qin Muye knew that getting blueprints for these three resources would probably be difficult, as there were not many resources left in his surroundings.

Moreover, the newbie period had only one day left. Therefore, Qin Muye returned to the Mage Tower territory at dusk. Instead of Blood Magic returning, he escorted Qin Muye back to the territory, bringing ten sprites to continue clearing the area throughout the night. He probably wouldn't return until after tomorrow evening.

His territory was lacking in many things, and sprites were not good at combat.

"Still not strong enough," Qin Muye sighed. Then, he took out the blueprint for the Sprite Workshop.

Although he already had this building, learning more wasn't the point. The point was the knowledge contained in this blueprint.

For example, using magic to transform Garden Sprites into sprites.

Even though he had a general understanding from the "Sprite Experiment Manual," without corresponding magical data, many things could only be guessed. With the Sprite Workshop blueprint, Qin Muye could fill in the gaps in data and even build a Sprite Workshop himself.

"From the current perspective, the core of the Sprite Workshop is magical transformation. With a predetermined program, the Garden Sprites are transformed using magic. The technical difficulty is not high, and it's considered the lowest level of transformation in Mage Artifice. It seems like it's about to be eliminated," Qin Muye muttered.

This was essentially a process of filling in the gaps. Sprites were just low-level mage creations, and with the help of the "Advanced Sprite Experiment Manual" and the blueprint of the Sprite Workshop, Qin Muye had a solid theoretical foundation.

This was exploring the gaps. Sprites were just low-level mage creations, and Qin Muye had seen more advanced humanoid creations in another book, the "Advanced Sprite Experiment Manual." These included creatures like centaurs, minotaurs, harpies, and others, which were usually used by mages as servants, toys, or guardians.

Of course, these were just imitations of real monsters created by mages. There was still a difference in essence. These humanoid creations were mostly based on elves, the unlucky fellows.

The more powerful creations were Titan Golems, Rakshasa Kings, and others. The former were giant puppets, and the latter were the pinnacle of humanoid creatures in terms of combat power among sprites.

Unfortunately, the "Advanced Sprite Experiment Manual" only provided a reference, without detailed explanations.

The development of mages is a history of tears and blood from various races, especially elves, who have a natural affinity for nature and elements, making them excellent subjects.

Qin Muyue also found the predecessor of sprites, a low-level fire elemental called Fire Sprite. They were good at repairing and building. Mages imitated their structure to create sprites loyal to them. Although they lost the fire attribute, they gained more intelligent minds and flexible hands.

They sacrificed their original combat power for more skilled life skills. For example, after cultivating for a certain period, a sprite could become a qualified assistant to a mage, quickly becoming proficient in various industries.

In other words, they were simple life form units, similar to farmers.

With the help of the "Advanced Sprite Experiment Manual" and the knowledge in the Sprite Workshop blueprint, Qin Muye learned about the evolved form of sprites, called Grand Sprites. Their small bodies turned into the size of an ordinary person, greatly enhancing their ability to serve mages.

The Grand Sprites produced by the Sprite Workshop had the same skills, but their attributes were improved. Their attack and defense, originally 0, became 3 and 2, respectively. Although they remained first-tier units, their attributes far surpassed regular sprites.

However, Qin Muye didn't plan to build a Sprite Workshop. It looked good, but in reality, it wasn't very useful. He only needed those 3 attacks and 2 defense?

He wanted to further enhance the potential of sprites and maximize their strength.

For example, advancing their tiers?

After learning the experiment manual and having two building blueprints, he could create Grand Sprites on his own. The technology for treating Blood Magic was a rough and simple version of the unstable Grand Sprite technology. It became a championship-level creation by mistake due to his lack of knowledge.

As for the mature and stable Grand Sprite evolution technology, it was the real Grand Sprite.

"Magic is the key to sprites. If possible, can I further bind them with magic?" Qin Muye understood that the potential of sprites lay in their internal magic, namely, the skills Magic Essence and Magical Wisdom.

Therefore, if he wanted to further develop the potential of sprites, it had to involve magic.

For example, a more comprehensive magical transformation. In this regard, he could refer to the original form of sprites, such as Fire Sprites, which were elemental spirits of fire.

For other mages, it might be difficult to study further. After all, researching sprites was not as good as researching creatures like Lamias and Gargoyles.

However, Qin Muye and his sprites were different. They came from "Lord's Epoch," and the sprites were more like void creations rather than transformations of Garden Sprites.

Having a Garden Sprite transformed into a stronger humanoid wasn't better than a weak sprite?

With this understanding, Qin Muye judged that sprites had probably been phased out by mages.

(End of Chapter)