Chereads / World of Freedom: Encyclopedia / Chapter 4 - Spells, Abilitys, Skills, Faith, Life.

Chapter 4 - Spells, Abilitys, Skills, Faith, Life.

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1. Appraisal: Read the stats of entities, reads description of things.

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1. Mana Sense: Sense the mana change around youn

2. Mana Sight: Allows you to see mana moving throughout the air.

3. Mana Look: Allows ones vision to see through another objects, entities, or through mana itself.

4. Mana Touche: A very powerful passive. Will cause all mana use spells, abilities, skills, faith, and life to cost 1 mana point. In doing so gaining mana will be at a disadvantage. Thier mana gain will be cut to 1/10 of the full mana gain amount. ( Gain 100 mana, only gain 10% of that. 10 mana gained. )

Up side to this is that they can buy bad quality mana potions and it would be very powerful for them. These people able to cast high magic with only 1 mana point. In the world of freedom however they can use a tiny bit of mana to bring forth high level magic. If they ever use all of thier mana for a spell it could be so powerful increasing damage by 1 times additional. ( Cold breath uses 1 mana with mana touch. Charging it can cause Cold Breath to deal an additional plus how much times to damage. These caster always deal critical damage while using more mana than 1.

Mana 1 (5 use charge) =5.

Damage 100×(1+100% plus crit = 2 or 200%)×(5 use charge) = 1,000.

Also mana regeneration is 99% slower. People with mana touch must always have mana potions to battle.

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P.

1. Power reader: Is a skill thay allows one to combine all of the stats to determine the average power the opponent has. Isn't a legitimate source but good for quick use.

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