Monster... Hunter?
This is indeed a quite straightforward name.
"As you can see, this is a game about hunting monsters, and what stands out in this game is a sense of oppression. When you face truly powerful creatures, you only have the most traditional attack moves. If you're interested, the Monster Hunter trial area is already open at the carnival. But I must say, this game may not be suitable for everyone."
Before deciding to develop Monster Hunter, Takayuki had actually prepared himself mentally.
Because Monster Hunter was initially a very niche game.
However, this game cultivated a group of extremely loyal players. They would easily spend thousands of hours playing this game without feeling any fatigue, even if they hunted the same monsters over and over again.
This game will also be a very long battle line, allowing core players to be better captivated.
Hayakawa Ueto seriously examined the live broadcast.
Then he looked at the head of his game development team.
"Do you see any particular characteristics in this game?" he asked.
The head of game development frowned and said, "This is just a game preview; we can't really see much. But according to Takayuki, this game should be challenging and may filter out many ordinary players."
Most players are ultimately not masochistic; they prefer to find pleasure in relaxed gaming environments.
So simple platform jumping games like Super Mario are popular, as well as games with beautiful stories that allow players to adjust the difficulty themselves, like Final Fantasy and Dragon Quest.
But so far, there doesn't seem to be a truly challenging game.
And Takayuki seems to be ready to break this convention and start developing some challenging games.
However, many companies have tried to release very difficult games before, especially arcade games, forcibly increasing the game's difficulty to cheat more coins from players. But this behavior generally receives negative feedback, as players willing to masochistically challenge themselves are few.
So Surya Electronics' games also tend to go in a simpler direction.
But suddenly, Takayuki has developed a game with a certain level of difficulty, and even warned players in advance to take it easy. This is somewhat confusing.
"President, should we follow up on this game? Should we make something similar?" Hayakawa Ueto shook his head. "Not for now. Look at the players' reactions here; they seem to be attracted only by the game's visuals. From this perspective, it seems we should focus on making games with more exquisite graphics. By the way, how far along are we with the game graphics?"
The head of game development immediately responded, "Our latest game already uses the latest data resources provided by the Unreal Engine, which has greatly improved our game graphics."
"Are we still using the Unreal Engine? Didn't I say before that if possible, we should try to develop our own game engine?"
The head of development looked embarrassed. "It's not that we don't want to, but our manpower is already somewhat insufficient. If we can expand the development team and invest more budget, then we can develop our own game engine."
Lately, Hayakawa Ueto has increasingly felt the need to break free from the shackles of the Unreal Engine.
After all, this belongs to Gamestar Entertainment, not himself. Every game developed by himself will be uploaded to the Unreal Engine team without reservation, which is equivalent to continuously providing game development data to Gamestar Entertainment, which is very unfair.
Until now, he finally realized why Takayuki agreed to let them use their engine in the first place.
This is pure data monopoly. Under the joint investment of countless developers, the Unreal Engine has become a behemoth.
And this behemoth now has an absolute dominant position.
This is really not what Hayakawa Ueto wants to see.
Hayakawa Ueto gritted his teeth and said, "I will try to inject more funds into your team. Now that the game team has begun to show signs of profitability, developing a game engine already has some capital. It's necessary for us to create our own game engine."
With Hayakawa Ueto's assurance, the head of development still seemed somewhat unwilling.
To be honest, he has become accustomed to using the Unreal Engine.
Now the Unreal Engine is really easy to use, with all its functions being very user-friendly.
Moreover, the Unreal Engine team will continue to improve based on some of their special requirements, and the speed of improvement is very fast.
Using the Unreal Engine now means being a customer, someone the Unreal Engine team needs to continuously serve.
But if they develop their own engine, everything will start from scratch again, and it definitely won't be as good as the Unreal Engine.
But this is the president's request, and they can only comply.
"Oh, I noticed that the character movements in this Monster Hunter game are very smooth. How did they achieve that?" Hayakawa Ueto suddenly asked while staring at the screen.
At this moment, the live broadcast on TV has already started playing the gameplay of Monster Hunter.
Takayuki personally acted as the commentator to play as the hunter wielding a great sword.
This hunter began to fight powerful monsters on the vast map.
From this battle scene, everything looked very real, as if a whole new world had been created out of thin air.
Everything adhered to the laws of physics.
The adjustment of these gameplay mechanics also gave him a sense of amazement.
"So how were these gameplay mechanics created? That's what I'm most curious about."
"This... it's probably the secret weapon of Gamestar Entertainment. These mechanics don't have corresponding data in the Unreal Engine. It should be a secret of Gamestar Entertainment," the head of game development replied.
He also looked enviously at the smooth movements of the monsters and characters in the gameplay.
Unfortunately, he was sure that there were no such data in the Unreal Engine.
Of course, the action data in the Unreal Engine is also very realistic, but compared to the movements in Monster Hunter, it still falls short.
Hayakawa Ueto sighed and said, "This is the advantage of Gamestar Entertainment. They will always be one step ahead of us. This won't do if we want to win this console war."
"I think we shouldn't worry too much about it," the head of marketing team said. "According to our marketing team's research, players are more interested in games with excellent and exquisite graphics. Improving the game's graphics is the easiest thing we can do. As long as the performance of the game console is sufficient, we can make the graphics infinitely realistic, which is also the most cost-effective way."
Hayakawa Ueto didn't particularly agree with this.
He still believed that the innovation and powerful game development technology of Gamestar Entertainment were the right path.
But the marketing team was not wrong; in terms of cost-effectiveness, games with sufficiently exquisite graphics and average gameplay quality are the most cost-effective.
After hesitating for a moment, Hayakawa Ueto said, "Let's continue to focus on the core game technology development, but we shouldn't neglect the graphics performance. However, it should be placed in a secondary position."
The head of the marketing team wanted to say something more but was stopped by Hayakawa Ueto.
He had made up his mind and couldn't easily be influenced.
At the same time, at the carnival venue, the demonstration of Monster Hunter and most of the game previews had ended.
Most of the information players wanted had been announced.
"Yin-chan, what do you think of this game?" Kagura asked, looking at Yin-chan still standing in front of the huge LCD screen.
Yin-chan thought for a moment and said, "I think this game is quite interesting. But according to the introduction of Takayuki, this game seems to be very difficult. I don't know if I can clear it."
"Don't worry, I will play with you. How about we join forces and play together?"
Yin-chan's expression became slightly excited.
After all, playing with others is definitely more fun than playing alone.
However, she still hesitated a bit. "But I haven't played this kind of game before. If I am not doing well and let you down, you'll have to carry me."
"Don't worry about it. We're just playing games for fun. Even if we fail, we can try again. Besides, I have a little secret weapon that might help us."
"What secret weapon?"
Kagura smiled mysteriously and said, "It's a secret. Anyway, leave it to me. You'll definitely enjoy playing the game with me."