Bern and Darlie are a golden duo, one responsible for game programming and the other for game art, as well as part-time game promotion.
However, with the emergence of Gamestar Entertainment, all promotional work has been handed over to the publicity department of Gamestar Entertainment.
Gamestar Entertainment simply announced their works along with the press conference, which attracted a lot of attention.
They quickly gained fame as well.
Game studios favored by Gamestar Entertainment are definitely not too shabby.
Moreover, the world lacks games with the post-apocalyptic style.
And in order to make their works look even better, Takayuki instructed them to use all the functions of Unreal Engine without having to pay upfront.
Of course, they would need to pay Unreal Engine's studio an additional share based on the game's profits after the game's revenue exceeds one million US dollars, according to the proportion of game revenue.
Most of the share would be used for engine development, while some would be distributed as bonuses to employees, which also motivated and united the Unreal Engine team.
The release date was also carefully calculated.
After Gamestar Entertainment released Dragon Quest, it was just shortly after most of the core players completed the game. Their demand for role-playing games had not diminished, so releasing this new story-based role-playing game at that time could seamlessly connect with the gameplay rhythm of these core role-playing players.
In addition to this game, there were also other games of different types released one after another in April.
Under the planning of Gamestar Entertainment, each work judged to be of good quality would be released according to the established rhythm, avoiding the situation of multiple games of the same type competing on their own platform, unless both game developers wanted to compete to see who was stronger. Otherwise, releasing games of the same type at the same time could easily result in mutual damage.
Then in April, games of various types were successively launched, and the quality of each game was excellent, almost like emptying the players' wallets.
This almost made it impossible for the core players of Gamestar Entertainment to consider a second gaming platform. This month could be considered as successfully defending their position without being breached by Surai Electronics.
However, this alone is not enough.
During this time, Takayuki also seriously considered for a long time and finally determined that Monster Hunter should be able to play a decisive role at this time.
Monster Hunter is a game that promotes a new type of gameplay: cooperative play games, and this game has almost become the only choice for players in the cooperative play game genre.
The position of Monster Hunter in cooperative play games should be comparable to that of Mario in platformer games, both being absolute kings in their respective genres.
For other genres, Takayuki sometimes needs to choose carefully if they want to make games, but for cooperative play games, there's no need to think about it. Choosing Monster Hunter is the right choice.
However, Monster Hunter has the most difficult part, which is the adjustment of monster action values and character action values.
The reason why Capcom was called the god of action games in the previous life was because they were almost unmatched in action-type games.
And they could achieve this status because of their meticulousness in action values.
Especially for Monster Hunter, it's truly the culmination of Capcom's adjustment of action values.
What kind of actions should a creature that has never existed have?
Why are these actions like this?
They must construct a world that anyone would immediately feel: this is a logically consistent world, where every creature is very real, just as if there really is such a time and space, and such creatures really live here.
And this will be very difficult, everything will inevitably require a very long time to polish, and relying solely on the values in the current database is probably not very effective.
Thinking of this, Takayuki realized that the development of Monster Hunter would probably not be so easy.
The effort put into this time should also far exceed the previous one.
However, once they really create such a game, it will inevitably be a tremendous sense of accomplishment.
But, they now have quite sufficient manpower. If they want to, they can directly gather a team of thousands of people to start working, and the development speed under such a manpower scale is definitely much faster than in the previous life.
The more he thought about it, the more Takayuki wanted to create Monster Hunter.
If they're going to do it, they should do something challenging. The feeling of overcoming oneself is also very good.
At the same time, he felt that if they didn't let this world play Monster Hunter, and let the players of this world experience the feeling of being bloodied by monsters, it would be unfair to the players of this world.
Thinking of this, Takayuki called his assistant and instructed him to arrange for several game development teams and the independent game data department within the company to temporarily suspend their current plans after finishing their current tasks.
According to the current pace, these people will probably finish their current tasks one after another in about three months, and then he can lead these people to tackle Monster Hunter.
At this moment, Monster Hunter in Takayuki's eyes is like a game waiting to be conquered.
When Monster Hunter is completed, it represents the completion of his challenge.
The designated studios were very excited when they heard the order from the president's assistant.
This is a sign that the president is once again preparing to make top-notch games.
The last time was when they made Final Fantasy VII.
And Final Fantasy VII successfully established itself as a top-tier work, becoming an absolute top-tier work in role-playing games.
And everyone who participated in the production of Final Fantasy VII, including some outsourced resource teams, gained a lot of production experience as a result.
Anyone who claims to have participated in the production of Final Fantasy VII externally will inevitably be envied and admired by countless peers.
This time, Takayuki once again issued his gathering order, and the people in these development teams were ecstatic.
However, they still need to wait for three months to finish their respective current tasks, which made them a bit depressed.
So since that's the case, they strive to achieve outstanding results during these three months, so that the president can recognize the strength of each of them!
Therefore, in the following period, these designated studios worked even harder in development, demanding stricter requirements for games, which also made the overall quality of the games even better than before.
You know, the more complex the game, the more inevitable bugs and loopholes will appear, but they just rely on their crazy pursuit of perfection to make players almost feel no bugs in the game, which is really terrifying.