"Hmm, another small mountain of GSLs sold out. This thing is really popular."
A Surai Electronics investigator stood beside the shelves, pulling out a pen to jot down approximate data.
The GSL handheld console has been selling well these past few days, with products piled up like mountains, quickly sold out each day, only to be restocked and piled up again.
In this repetitive cycle, an average of one mountain would be sold every hour, and each mountain averaged about two hundred boxes of game consoles. The investigator only needed to record the average consumption rate of these mountains, making the job relatively easy. Occasionally, he could even find time to play in the demo area.
"Sorry, sir, but our GS1 gaming console is temporarily out of stock. However, a new batch will arrive tomorrow, so please be patient."
A clerk nearby was apologizing to a customer.
The investigator instinctively turned to look and saw a young female customer.
This is quite unusual.
No, it's not uncommon. At least these days, he's been seeing more and more female customers.
And besides female customers, there are also many elderly and middle-aged people.
These are not typically considered part of the gaming console player demographic.
But it seems that these people have also become interested in gaming consoles.
They probably aren't buying for themselves, maybe they're buying gifts for children or relatives.
The investigator thought to himself.
Huh? Wait, the home gaming console GS1 is already sold out in this store?
Wasn't it released one or two years ago? Why is there still a shortage?
As a member of the marketing department, he would have a rough estimate of the sales of certain products.
Generally, if production capacity is not limited, a product released for a year would definitely have sufficient supply.
Unless there are certain unexpected circumstances, such as some advertisements performing well in certain areas, causing people in that area to want to buy a product that has been released for one or two years.
Or some other special situation.
Previously, there was a case where a certain celebrity's private life photos were exposed, and it was discovered that the celebrity was endorsing a certain skincare product, but was secretly using the competitor's product, leading to a surge in sales of the competitor's product.
So, should he record this abnormal situation?
After thinking about it, the investigator decided to make a note of it.
The home gaming console GS1 from GameStar Entertainment had an abnormal sales situation, with stockouts occurring in official stores, but specific sales data would need to be investigated through other channels.
With this record done, his work for the day was almost complete.
Next, it's time to enjoy the games from GameStar Entertainment!
He couldn't wait and immediately walked to one of the demo areas to start experiencing. And to avoid appearing too unusual and arousing suspicion, he decided to buy a hot-selling GSL handheld console first.
Please don't misunderstand, I just want to avoid arousing suspicion, definitely not because I want to play games from the competitor.
Hmm, with the handheld console, I'll definitely need to buy a couple of game cartridges, right?
After playing games for a while, the investigator finally decided to buy the most popular ones.
The clerk provided very enthusiastic service to the investigator, seemingly unaware of the investigator's true identity.
Or even if they knew, it didn't matter. GameStar Entertainment didn't care about others investigating these matters.
Feeling good about buying the games he wanted, the investigator left work for the day.
This kind of work is really more enjoyable than working in the office.
...
One day, on the latest issue of Time magazine, there was a big headline.
The Era of Gamers.
Below the headline on the cover was a scene of people of various ages, genders, and occupations playing games.
It seems that electronic games are undergoing comprehensive expansion from a previously niche industry.
Regardless of your profession or hobbies, electronic games can always bring you joy.
This was the first time Time magazine had published about electronic games, marking a milestone.
Previously, the influence of the electronic gaming culture circle was very small, and only a few people were interested.
But now electronic games have a large group of supporters from all walks of life, which will cause leaders from other industries to seriously examine this new industry.
Whether it's because they want to suppress it due to touching their interests or actively cooperate, it depends on whether the leaders of other industries have vision.
However, although the cover was about gamers as a whole industry, the content of Time magazine was actually a separate interview with Takayuki.
It seems that the official recognition is that Takayuki is the leader of this industry, the representative figure of this industry.
And in the article, Takayuki emphasized serving gamers, because he himself is a gamer, serving gamers is also serving himself, always keeping a low profile. This attitude was greatly appreciated by the editors of Time magazine, who expressed their views.
And this article naturally also had an impact, but this kind of influence is unlikely to spread to ordinary users, but rather allow Wall Street and other investment giants to see more business opportunities.
After reading this article, they all began to consider whether to increase investment in electronic games.
However, recently, they have invested a lot of funds in the Internet, so it seems that there is not enough money to invest in games.
After careful consideration, they decided to still allocate some money for investment.
But obviously, they care more about the Internet industry, because they think that electronic games will only have a market for people who like to play games.
But the Internet is something that almost everyone must encounter and understand in the future, so the user scale of both sides is definitely not at the same level.
Inside the headquarters of GameStar Entertainment, after the freshness of the past two days wore off, Takayuki somewhat felt a bit lonely having an independent layer.
So he hardly spent any time in his office, and most of his time was spent in the game development department, continuing to focus on game development.
With the release of the GSL handheld console, all the initial games have completed their launch tasks, but that doesn't mean the work is over.
Next, each game development team was assigned new tasks.
Takayuki has many game production plans for the future. Street Fighter should consider an update and make a Street Fighter III, and then Takayuki also considered that he probably didn't have the energy to start a new King of Fighters, so he might as well move the characters from King of Fighters into Street Fighter.
Just right, the number of characters in Street Fighter itself is not too many, and the combined number of characters from both games is probably beyond imagination.
However, the department specialized in researching game data in the company might be overwhelmed.
Launching characters with such a large quantity of actions and data values might directly overload their brains.