Actually, Takayuki didn't have a proper rest yesterday either. He had been overseeing the launch of the skyscraper and the allocation of goods. Even with the benefits of being a transmigrator, his spirit couldn't handle it.
However, the feedback from this was very pleasing.
The official store sales of the skyscraper continued until 10 p.m. that day.
Closing at 10 p.m. was unavoidable; the store couldn't operate 24 hours a day.
But, across the ocean in the United States, people were at their most enthusiastic.
Matsuhashi Minoru was already busy from top to bottom; she wanted to be personally involved in everything and showed no less determination than Takayuki.
The launch in the United States started off very well.
The sales speed of the GSL handheld console was terrifying, marking the most successful console launch in the history of Gamestar Electronic Entertainment.
The specific data would have to wait until the end of the week for sales in the United States to be fully completed, but just by looking at the scale, it was clear that sales would be outstanding.
Surui Electronics, of course, couldn't accept Gamestar Electronic Entertainment's success quietly.
They started releasing even more frantic advertisements.
At this moment, Surui really wished they could advance the release date.
However, according to the original sales plan, they had to wait a few more days to ensure simultaneous releases in some regions.
Unless they staggered the releases in different regions at different times.
But it was too late to change the plan now.
They could only watch as Gamestar Electronic Entertainment gained temporary popularity.
However, during this process, Hayakawa didn't just sit idly by. He immediately sent people to purchase all the first-party games released by Gamestar Electronic Entertainment this time, then had the employees of the development department play them personally and provide at least three different game experience reports each, detailing all the pros and cons.
Among them, the most important ones to pay attention to were the two heavyweight first-party games released at launch.
"The Legend of Zelda: Ocarina of Time" and "New Super Mario Bros."
Even Hayakawa personally prepared to play these two games.
"President, we've already bought them!"
On March 1st, 2002, perhaps no one would have expected employees of Surui Electronics to contribute to the sales of their competitors' products, buying more than a dozen consoles and hundreds of game boxes in one go.
If it weren't for Gamestar Electronic Entertainment's limited purchase strategy, allowing each person to only buy two of the same product, they might have bought even more that day.
Hayakawa had been waiting for the employees to return to the company for a long time. As soon as she heard their return, she immediately perked up.
"Is it the latest GSL handheld?"
"Exactly, the supply from Gamestar Electronic Entertainment this time is very abundant. Obviously, in order to ensure sufficient supply, Gamestar Electronic Entertainment must have signed very favorable conditions with the supplier."
Hayakawa smiled and said, "That's okay, our supply is also very abundant. We're not inferior to them in this aspect. Quickly bring them out, let's take a look at the experience effects of our competitors' latest games together."
The employees who had already returned were also a bit impatient.
In Surui Electronics, the game development department was quite relaxed compared to other departments. If other departments dared to buy products from competitors and make a big deal out of it, their department heads would probably be furious.
They naturally believed that their products were the best and didn't need to imitate anyone else.
But from the beginning, the game department of Surui Electronics had been relentlessly suppressed by Gamestar Electronic Entertainment, which made them learn the habit of learning and imitating from Gamestar Electronic Entertainment.
This was a very large handheld console.
The screen alone was a whopping 5.5 inches in size.
And it was a touchscreen.
The touchscreen made Hayakawa very envious.
Why hadn't he thought of this functionality before?
Touchscreens had gradually become popular in this world.
Initially, they became popular on small personal computers (PDAs), which were probably considered antiques by the 90s generation in the original world, but were much more popular in this world.
Then, in recent years, they had also gradually become popular on mobile phones.
The flip phone produced by Surui Electronics even had a touchscreen.
If Hayakawa had communicated more with the mobile phone department from the beginning, perhaps he would have had the inspiration to introduce touch functionality on the new handheld.
Now he could only reluctantly add an external touchscreen as a substitute.
Secondly, Hayakawa thought that he had been quite visionary when he introduced joystick functionality on the handheld, but it was only a single joystick. It wasn't that he couldn't implement dual joysticks, but he felt that the console should be compressed to a certain extent, and it couldn't be made too large.
But when he saw the screen and dual joysticks of the GSL, he knew that this was the complete product he wanted the most. Their PNV handhelds were really lagging behind.
But fortunately, as long as the gaming experience was good enough, these hardware deficiencies could still be compensated for.
And the only thing that could comfort Hayakawa was that their own game console was much lighter than the GSL.
Because the GSL had too many features, the overall weight of the console inevitably reached about 300 grams.
The previous generation GBA from Gamestar Electronic Entertainment weighed only about 170 grams.
This was quite heavy to hold in the hands; children playing with it would definitely feel a poor experience.
In contrast, their own console had undergone very strict design in terms of weight and ended up weighing around 210 grams, which was almost a hundred grams lighter than the competitor's.
The experience of holding it in the hands was significantly different.
Of course, if Hayakawa attached an external touchscreen and joystick to the machine, his PNV handheld would also have to weigh around 350 grams.
Well, he managed to pull back a bit.
Hayakawa thought to himself.
With a rough judgment of the appearance and weight of the machine, the employees began to turn on all the machines one after another, and then left two of them directly to the hardware development department, asking them to hurry up and disassemble them to thoroughly examine the internal structure of Gamestar Electronic Entertainment's console.
Learning from others' strengths had long been a practice of the game department of Surui Electronics, and disassembling others' machines had long been a routine.
Even now, there was still a very thorough disassembled GS1 game console hanging at the entrance of the game development team's office.
The more thorough the disassembly, the deeper the understanding of the console.
Accompanied by a pleasant startup music, the title LOGO of Gamestar Life lit up on the screen, and then directly entered the main interface of the console operating system, very smoothly. Gamestar Electronic Entertainment did a great job on the console operating system; it was worthy of Morgan Group's assistance in production, which Hayakawa also had to admire.