The interview went smoothly, and Bruno got the information he wanted. The next step was to prepare for some polishing, and then today's interview task would be complete.
He really admired Takayuki, this young man.
At less than thirty years old, he was already a leader in the industry, and the significance of this position was different.
Moreover, he was also successful in business and always maintained a leading position. One couldn't help but wonder how many more ideas he had yet to uncover.
"Thank you very much, Mr. Takayuki, for cooperating with the interview. To be honest, I consider myself a fan of Gamestar Electronic Entertainment. My two children are about to go to college, and they also love your games very much. If possible, I hope you can continue to maintain this state, and we can continue to experience high-quality games."
Takayuki smiled and said, "Nobody can say for sure whether creativity will run dry in creating such things, but at least for now, I can still guarantee it in the short term."
"Well, I look forward to your future works. Oh, by the way, today you should be announcing the latest Mario game, right? Besides Mario, do you have any other preparations?"
Takayuki showed an even brighter smile. "Of course, there are, but if you want to know, wait and see at our press conference tomorrow afternoon. Everything will be revealed then."
"Alright, I'll definitely be there."
The two stood up and walked out of the meeting room. Takayuki didn't go directly back to his venue but instead made a detour to what could be considered the territory of a competitor.
Bruno followed Takayuki, curious about Takayuki's views on other game companies.
However, Takayuki was cautious in this regard and didn't say much. He only expressed his disdain for some of Yoo's actions, wanting to use money to buy out and, failing that, planning to compete with him using underhanded methods.
But he didn't care about this kind of competition because he never thought he could lose to Yoo.
After roughly 'probing' the enemy's situation, Takayuki returned to his own territory.
At this point, both sides were just serving appetizers. Su Rui Electronics must have prepared some killer moves for the press conference, but it was hard to say what they were.
In fact, compared to the nearly leaky information about their new handheld device on their side, there were still many messages waiting to be released about Su Rui Electronics' new home console and new handheld device.
It could be said that their disadvantage was quite obvious.
While they were already in the open, the other side was still partially hidden in the dark, ready to strike at any time.
However, in terms of scheduling, Su Rui Electronics would hold their press conference slightly earlier than Gamestar Electronic Entertainment, but it was only a ten-minute difference.
In these ten minutes, even if they wanted to add some last-minute features, it would be a risky move.
Because they weren't sure if the features they added would be stable enough for the new handheld device.
Moreover, leaked information also included the expected release date of their handheld device, which was the moment when the new Gamestar Building was completed three months later.
Unless they intended to delay, but Takayuki, who had experienced numerous delays in his previous life, abhorred the idea of delaying. He knew that delaying was also the last resort for many game developers. Sometimes, to give their game company's shareholders an explanation, they had to provide a clear deadline for cost recovery.
This deadline was generally very early, and the developers themselves knew that it was simply impossible to achieve.
When it was almost time for the release, they would emphasize to the shareholders the importance of the quality of the game again. Releasing it now was equivalent to suicide.
At this point, to cut losses, shareholders could only reluctantly agree to a delay. After all, releasing an unfinished product on time would probably earn even less money, and it would also damage their reputation.
In this way, delays became popular in that era.
In this world, however, Takayuki alone controlled a company, and his decisions were everything. He understood game developers the most and could also think from their perspective.
So he could always roughly estimate the development progress of a game. Unless there were unexpected incidents during development, such as some force majeure, or serious compatibility bugs when adding certain game features.
Excluding these uncontrollable factors, he would leave developers plenty of time.
So, the new handheld device would definitely be released in three months. Now, thinking about adding features would be very risky, and the factory had already started mass production of the game console. Making last-minute changes now would also result in delays in mass production.
Su Rui Electronics could be considered very cunning.
Hidetomo Hayakawa was indeed worthy of being the helmsman of Su Rui Electronics. He wasn't just because his father was one of the founders of the company, but more because he was really capable.
Returning to his own territory, there were many players and visitors here, and the entire venue was crowded.
This place was obviously more popular than other venues.
Because they had already seen the kind of conventional exhibition methods, they really liked this unconventional approach of creating scenes like a small theme park at the exhibition.
Before long, the press conference of the Morgan Group officially began.
Bruno happened to follow again, standing in the center of the venue with Takayuki, watching the Morgan Group's press conference.
This time, the press conference of the Morgan Group was hosted by their CEO, Lorenzuo, which showed the importance the Morgan Group attached to this press conference.
First, the Morgan Group thanked Takayuki, their partner, for their excellent cooperation in many aspects.
This public thanks meant that Gamestar Electronic Entertainment and the Morgan Group were more tightly bound in their interests, and they would continue to cooperate in the future.
Next was the highlight of the Morgan Group—their latest operating system.
Named DosOne, it also meant Dos1.
According to Lorenzuo, this represented the Morgan Group's entry into a new millennium. He hoped that his company could continue to operate for hundreds of years, and even more exaggeratedly, he hoped to operate for a thousand years.
Dos1's overall appearance was quite similar to the DowsVista operating system that streaked through Takayuki's memory, serving as an interim period for Windows 7, which was released shortly after.
As for whether this Dos1 would have the same short lifespan as Vista, it was hard to say.