Before the venue was ready to open, Takayuki already had a plan on how to build a completely new venue.
This time, he teamed up with Morgan Group to buy an independent venue at the exhibition. At that time, he immediately thought that perhaps he could build an ultra-large comprehensive promotional venue.
Then he found relevant designers and shared his ideas with Lorenzo.
Lorenzo, now close to fifty years old, didn't treat Takayuki as a junior at all when facing him. He highly valued and respected this young man.
He even felt a sense of camaraderie between them.
The cooperation between the two sides always left each other very satisfied.
And he completely trusted Takayuki's creative ideas for the venue construction, allowing Takayuki to play around as he pleased, and he could cover all the construction costs.
With permission granted, Takayuki let the designers design a brand new promotional venue that suited both parties' styles to the fullest.
Of course, there would still be two main areas, and it wouldn't be possible to merge them entirely. However, they could still integrate some distinctive artistic elements.
In the end, the entire venue was built into a place resembling a small theme park.
The entire venue was divided into several main promotional areas.
There was Morgan Group's latest operating system promotion area and Gamestar Entertainment's new handheld console promotion area, which were the largest, occupying over sixty percent of the area.
The remaining forty percent was divided into exploration areas built in different styles. Inside, there was a mysterious cave from The Legend of Zelda series, where players could experience the atmosphere of The Legend of Zelda.
There was also the warp pipe world from Super Mario Bros. and a themed challenge from StarCraft.
Seeing the completion of the entire venue, Takayuki felt a sense of achievement.
Suddenly, he felt that he might consider really building a theme park.
There was no need to worry about making money; even if it cost some money, it didn't matter. But he could create a paradise world exclusively for players, which was really beautiful.
However, with his current reserve of funds, it was impossible to build a theme park as large as Disneyland. It seemed necessary to continue expanding the player base and increasing his own influence.
Hmm, let's make this the goal!
When the electronic exhibition finally officially opened, Takayuki also finally stepped out of the exhibition venue.
In order to build this small theme park-like venue, Takayuki spent a lot of effort.
Fortunately, Takayuki had another benefit, which was extraordinary energy. He had once stayed awake for seven days and nights without blinking, so now spending energy was a trivial matter.
In order to give players a surprise, Takayuki also strictly kept the theme venue secret.
Since their own game console had already been exposed, they would reserve some other surprises.
After the exhibition officially opened, while other companies were still vigorously promoting and attracting people to their venues, Gamestar Entertainment simply opened its doors, immediately attracting many players.
Yoo's boss, Nagao, was very confident that as long as he offered enough benefits, he could keep many people on their side.
But they underestimated players' desire for good games.
The benefits Nagao offered were simply not enough to sway them.
You can't rely solely on prizes to keep everyone.
In one moment, Nagao was smugly watching many players come to experience the games at their booth. In the next moment, someone shouted that Gamestar Entertainment's venue was open and fantastic.
Immediately, a group of players who had been queuing up rushed towards Gamestar Entertainment's side.
Nagao's expression immediately froze, feeling very embarrassed.
"Sir, madam, we still have plenty of prizes here. As long as you try our games, you can get them."
"Sorry, I'll come back later. I want to go see the exhibition over there first."
These players were ruthless. Gamestar Entertainment's influence in the gaming industry was still too strong, and the efforts of other companies' promotions couldn't match Gamestar Entertainment's single word.
In addition to these loyal players, some people who just wanted to join in the fun, seeing everyone running in one direction, subconsciously felt that there might be better things over there, so they followed suit. This was a kind of blind obedience, but the effect was really good.
And at this moment, the first batch of players and media journalists had already entered the exhibition venues of Gamestar Entertainment and Morgan Group.
Just as they entered, they were amazed by the scene before them.
Inside this venue, it had already been decorated into a complete small theme park.
This small theme park seemed to be embedded in a large building inside the venue, surrounded by walls resembling a city wall. There were many famous games and Easter eggs from Morgan Group's operating system on the walls.
At the entrance of the venue was a huge screen gate, playing clips of all the famous games from Gamestar Entertainment. The editing was done by a well-known figure in the industry, and every second of the footage was very eye-catching.
After the visitors entered, the screen gate slowly opened, and mist drifted out from the gap, presenting a corridor with a very futuristic sense to everyone.
They watched this scene with their mouths wide open.
This was an exhibition format they had never seen before.
In past exhibitions, everything was very conventional.
They would build their own booth into a shed, then stuff their own products inside and wait for users to come.
No one had ever thought to put effort into the visual effects of the exhibition.
To them, the product was the most important thing.
But now, every visitor wouldn't think that this kind of effect was meaningless.
This was a kind of visual appreciation.
Walking on the very sci-fi corridor, silhouettes of different games constantly flashed on the walls of the corridor, and occasionally there were segments from Morgan Group's operating system.
Many people couldn't help but stop in the corridor, lingering to watch this sci-fi-filled space.
They vowed that this was the best exhibition they had ever seen.
"Ladies and gentlemen, thank you for coming, but please do not linger too long in the corridor, as it may cause congestion."
At this time, a very mechanized voice came from the ceiling, but it also carried some emotions. People who knew about the latest technology immediately recognized that this seemed to be the latest intelligent voice system developed by Morgan Group.
For this exhibition, Morgan Group had also released many of its advanced technologies.