Looking at Martha's drenched appearance, both men and women would feel that this thing was very physically demanding. As long as they worked hard enough, they could sweat as much as Martha.
With this in mind, there were even more people ready to purchase motion-sensing games.
And Martha had already achieved her goal.
This high-intensity work could only be sustained for four to five hours a day. Of course, she could endure a bit longer, but she still had heavy academic work to do and a family to take care of. She couldn't devote all her energy to this kind of temporary job.
But when she received over two hundred dollars in compensation today, she couldn't conceal her excitement.
Today, she had played enough games, and at this moment, she felt that this kind of motion-sensing game seemed really good. You could continue playing games, continue exercising, and continue making money. This combined the three things she needed most, making it simply the best job.
There were a few other people like Martha who accompanied players in other department stores, all meeting the minimum requirements for appearance and figure, and were also gamers.
Of course, just a few people were definitely not enough.
Matsubashi also recruited some male and female models with very athletic body types, but their compensation was obviously higher than others'.
Motion-sensing games quietly began to become popular in the United States at this time.
During this period, Sulei Electronics was busy preparing for the launch of the PNF new game console.
This was a comprehensive collaboration of Sulei Electronics' entire industry chain.
The audiovisual department was responsible for providing proprietary technical standards for audio and video interfaces, as well as tuning the machine to achieve effects comparable to high-end audio players.
The multimedia department incorporated their own multimedia system into the built-in operating system of PNF.
The built-in operating system of PNF did not seek any external support. They believed that they could easily create their own game console system with their own strength, which would also prevent leaks of the operating system source code.
The disc drive part was entrusted to the company's specialized product development department, aiming to use the best materials for their products. This time, they clearly intended to maximize the configuration of this machine and strive to create a home audio-visual multimedia box that could be used by the entire family.
This was significantly different from the development direction of Takayuki, who had always served players. They wanted to expand their user base through this method.
This also made some sensitive Morgan Group wary.
If they only dominated the gaming market, it would definitely not be as good as having a more diverse population base with more diverse needs.
So Morgan Group allowed Gamestar Electronic Entertainment to develop freely and even offered technical support. Later, Gamestar Electronic Entertainment also had some works released on PC, and they also established a basic battle net online system, so there was a certain foundation for cooperation between the two sides.
But seeing Sulei Electronics aggressively seeking to conquer each household with their new electronic products made Morgan Group very vigilant.
Takayuki hadn't done much yet, just quietly absorbing more new players with motion-sensing games.
But Morgan Group acted first.
In the second half of 2001, they also launched their own multimedia collection software, and it was free.
As long as users connected to the internet, they could watch all kinds of latest videos online.
For this, Morgan Group quickly acquired the broadcasting rights to many popular TV shows.
Since Sulei Electronics wanted to attract users through multimedia entertainment, they could do the same, and theirs was currently free. As long as you were online, they could show you.
At the same time, a new department was quietly born internally, the Electronic Entertainment Department.
The purpose of this department's establishment was also to enter the field of electronic games.
They realized that having Gamestar Electronic Entertainment as an external aid might not be enough. They also needed to find a way to have their own game development department and produce their own exclusive game works.
After all, making games now was basically not losing money. So at least there was no need to worry about sucking the company's blood with this department. They could let this department develop slowly. Anyway, this department was established first. As for the subsequent development, it would depend on the situation.
The confidence of large companies lay here. They could easily create a new department, and even if this department really suffered heavy losses, they could afford it.
Morgan Group's move caught Takayuki off guard.
In his previous life, he remembered that Microsoft did feel a crisis when Sony Electronics launched the PS2, and then quickly set up a gaming department to respond, which eventually gave birth to the Xbox, one of the three major console game manufacturers known as the "Big Three" in later generations.
But perhaps because the game company he cooperated with in this life was different from Microsoft's complete lack of any gaming assistance in the early days, Takayuki did not completely shift his focus to gaming. He only set up a department to try to make games but hadn't thought about making game consoles yet.
Perhaps Morgan Group also believed that they couldn't gain much benefit in the game console market themselves. Gamestar Electronic Entertainment was a huge mountain, and Sulei Electronics' current threat was only in multimedia invasion.
So Morgan Group decided to focus on this aspect, buying a lot of copyright for TV shows, animations, and developing their own video platform.
Wasn't this the prototype of streaming media platforms like Netflix in later generations?
Unexpectedly, Morgan Group seemed to have inadvertently embarked on the right path.
Streaming media platforms did indeed become a super lucrative industry in later generations, and more importantly, they firmly controlled hundreds of millions of users.
With users, there was money, especially for top-tier companies like Morgan Group, as long as there were users, they could make money.
So there were definitely many geniuses in Morgan Group, just like Microsoft in his previous life.
In his previous life, Microsoft also had a group of geeks who could create a game console comparable to the PS2 in a very short time, and even simulate the operation of the PS2 emulator, which was quite outrageous.
If it weren't for fear of copyright infringement lawsuits, the Xbox at that time might really have blown up Sony's home.
But now, he could quietly be a bystander.
Sulei Electronics was a world-class giant in the electronics industry, and Morgan Group was a world-class top technology company.
And both were from Japan and the United States, which was quite interesting.
Originally, Sulei Electronics regarded Gamestar Electronic Entertainment as a competitor, but unexpectedly, they accidentally provoked Morgan Group.
Truly, things were unpredictable.