Suirui Electronics' bold move this time quickly captured a large group of players, and also managed to attract many non-gaming groups in passing.
Because the latest handheld and game console with multimedia functions indeed look fantastic.
They can play discs, and they can also access the internet to browse web pages, essentially providing multiple functions in one product, which is very good.
Gamestar Entertainment has also taken rare seriousness.
In the past, during the battles between Sony and Nintendo, they only won once or twice, and it couldn't be called a complete victory. Yet, Gamestar Entertainment still doesn't dare to let their guard down.
The opponent has too many trump cards.
Since that's the case, the only thing they can do is to attract attention with a strong lineup of games.
GBA quickly became an outdated product.
Gamestar Entertainment originally thought that GBA might still hold out for another year in the US region, but now it seems that hope is slim.
So far, GBA's total sales have reached about twenty million, and with Suirui Electronics' promotion, the number of users willing to buy GBA is likely to sharply decrease.
Never did they expect to suddenly encounter a situation similar to Nintendo's in the past, where they were almost suffocated by higher-performance gaming products. But as long as there are enough fun games, it's not a problem.
However, relying solely on high-quality games to conquer the existing player base is difficult to win completely now.
Because the average quality of games has already risen, it's no longer an era where making one work can completely dominate all opponents. The opponents will also continue to grow.
So, the only thing they can do is to expand into new player groups.
Takayuki is truly grateful that they equipped the new handheld with touch functionality.
Touch functionality is one of the functions that is very suitable for attracting non-gaming groups.
As for the announcement of Suirui Electronics' new game console, Gamestar Entertainment has remained silent. However, many players can vaguely feel that Gamestar Entertainment seems to be holding back some big moves.
At least since Suirui Electronics announced the new game console, Gamestar Entertainment's first-party game release schedule has been adjusted.
Originally, every month there would be at least one first-party game from Gamestar Entertainment, but starting this month, all first-party game release plans have been adjusted.
The announced games will still be released on time, but there won't be any new game announcements for Gamestar Entertainment's first-party games that month.
At this moment, the employees of Gamestar Entertainment have also entered a state of full dedication. They really treat Suirui Electronics as a powerful enemy, and the atmosphere of the entire company is very different from before.
The overall atmosphere of the company is now more serious, and every employee is trying their best to come up with better game development plans.
During this time, the TV drama "Winner is Justice" finished airing.
The entire story is quite complete, and it can be considered a very high-quality legal drama.
But in terms of current attention, it's a bit too much. However, such attention is also quite justified.
With government support and recommendations from elites in the legal industry, both the TV drama and the game have had a double explosion effect.
After the drama finished airing completely, the final viewing rate reached thirty-one percent.
This result is considered quite good, of course, it's not possible to achieve the top viewing rate, and the drama itself is a bit lacking in hard strength.
Moreover, this drama's viewing rate was only hovering around the passing line in the original world, and its popularity gradually increased through overseas dissemination and later videotape rental and sales.
But in this parallel world, "Winner is Justice" had considerable help, allowing it to achieve results far beyond the original world.
Thirty-one percent is a result worth celebrating for Tokyo TV, and Director Kubo has once again gained a very good resume.
This allows him to stand more firmly in the position of director.
And another gain from the viewing rate of this drama is that when it finally ended, the viewing rate of this drama successfully surpassed another TV drama about the depression group.
The screenwriters of that drama also made a bet with Takayuki .
They had previously boasted that if they lost to Takayuki , they would immediately leave the film and television industry and never set foot in it again.
Originally, there was no intersection between the gaming industry and the film and television industry, and such bets between the two sides would basically end up with no conclusion.
But these screenwriters were able to increase their popularity by relying on this hot topic, essentially leveraging Gamestar Entertainment's influence.
Their plan was well thought out, but they didn't expect Gamestar Entertainment to turn around and produce TV dramas on their own.
And this TV drama turned out to be quite good.
Every story in the drama directly touched on current social pain points in Japan, and they were quite intense.
From plagiarism cases to custody issues, to marriage problems, and environmental issues, each of these hot topics could be made into a Japanese drama on its own.
Gamestar Entertainment directly provided all these contents to Tokyo TV in the form of outlines, aiming for a fast pace without any dragging.
This made the audience unable to stop watching.
At the same time, because they couldn't stop watching, whenever they saw parts of the drama related to the "Ace Attorney" game, they became curious and then went to buy game consoles and games, and then played the "Ace Attorney" game.
After playing the "Ace Attorney" game, they were amazed to find out how interesting games can be.
They had previously considered electronic games as something for entertaining children, without considering the depth of electronic games.
"Ace Attorney" became a weapon to change their attitudes.
During this process, the number of players increased rapidly by nearly one million, and the first "Ace Attorney" game surprisingly achieved sales of over two million, a result that the "Ace Attorney" games in the previous world didn't even dare to dream of. Coming to this world, however, Gamestar Entertainment has made it even more successful.
Game sales exploded, viewing rates were high, and more importantly, there were quite a lot of discussions about the "Ace Attorney" game and the drama on the internet and in newspapers.
And when compared, the TV dramas about the depression group made by those screenwriters fell behind.
Their viewing rates couldn't compare, nor could their topic heat.
Game sales?
They looked down on games in the first place, and never even considered game sales.
When these screenwriters heard with their own ears that "Ace Attorney" sold more than two million copies, with an average price of four thousand yen per copy, they were simply shocked beyond words.
Simple arithmetic calculates this to be a whopping eight hundred million yen.
And not to mention the various peripheral sales data after the film-game collaboration, as well as the social influence brought by this drama.
This time, these screenwriters really had no ability to argue back; they lost very thoroughly.