Chereads / Video Game Tycoon in Tokyo / Chapter 406 - Can't hold on anymore

Chapter 406 - Can't hold on anymore

Watching the recorded content of the Future Encounter event, Takayuki's expression remained calm, and he expressed that his emotions were also very stable.

Just this footage? Haha, it's still far from the games he played in later years. But it must be admitted that this time Hayakawa Uejito is really taking a big gamble. The combined investment in several games is close to or even exceeds three hundred million US dollars.

And adding the development investment in the new handheld and home consoles, it won't come down without at least a billion dollars.

However, for Suirui Electronics, a giant in the electronics industry spanning multiple fields, this is a completely bearable investment.

But for Takayuki, he needs to hesitate a bit.

Of course, he could take a gamble. After all, he had the foresight to surpass people in this world, and the possibility of failure was very low.

But Takayuki didn't want to do that.

He still preferred the feeling of having at least some money in hand.

And for Suirui Electronics, a billion-dollar investment, even if it failed, would only be somewhat painful. But if Gamestar Entertainment made such an investment and failed, it would be a real blow.

Anyway, maintaining a stable advantage like an old dog could always ensure that he could have the biggest slice of the cake, but not monopolize it entirely. This would also prevent the industry from deteriorating, as monopolies really weren't suitable for the electronic gaming industry.

There's no need to gamble too much.

"Takayuki, the games from Suirui Electronics look really fun."

In Takayuki's office, several people were watching the Future Encounter event of Suirui Electronics with him.

Now, Sayuri had her mouth wide open and couldn't close it.

She couldn't be considered a big fan of games; she just liked to listen to Takayuki's words and work accordingly.

She had gotten used to this state of affairs.

But when she saw the game footage displayed by Suirui Electronics, even she couldn't help but admit that these games were really attractive.

That scene, the blue sky in the game, the lush grassland, looked so real.

Even she, who was only moderately interested in electronic games, felt an urge to immerse herself in such a world.

In this situation, there weren't many people daring enough to say such things. Even though other employees might be impressed, they still didn't dare to directly say they wanted to play the competitor's games.

But Takayuki didn't care about these things.

He asked, "How appealing do you find these games?"

Sayuri immediately replied, "Just based on that scene, I actually have an impulse to buy it. I think many players who have seen this game footage must feel the same way."

After Takayuki polished the engine, along with the earlier development experience of the game team and new course explanations, under the same investment, they could create game graphics far superior to those of Final Fantasy 7 at the time.

But Final Fantasy 7 didn't solely rely on game graphics to succeed; it was more about its rich gameplay and fascinating worldview and plot.

So Takayuki wasn't too worried. He didn't think Solar Knight could surpass his games just based on graphics alone.

But he couldn't afford to be careless either.

Humans are visual creatures, and beautiful things naturally increase their likability.

As long as the content of the game itself wasn't too bad, it would be easy to attract a group of fans.

If there was also a good storyline, then the game had the potential to become a masterpiece.

Now it seemed that this Solar Knight series, cultivated through multiple works, truly had this potential.

Hmm, when this game is released, he'll buy it and play it. If it's fun, he'll consider giving it a good review and voting for it in the end-of-year game awards.

But if it encroaches on his market, then he won't be polite.

Takayuki thought carefully. According to the expected release time of the new PNF gaming console, it should be next year, even if it's a bit earlier than his. So he still had time to make a game that could make players take out their wallets and pay for it.

The only difference was what exactly to do.

This could be considered later.

The event hadn't ended yet.

Next, Hayakawa Uejito continued to introduce the various features of the latest PNF gaming console.

Firstly, he recommended the new hardware carrier for the console.

In addition to being a giant in the electronics field, Suirui Electronics was also one of the industry's standard setters.

They controlled the rights to set standards for multiple industries, and so far, no one had been able to shake them.

Since Gamestar Entertainment's GS1 console started using discs as the new physical game carrier, Hayakawa Uejito immediately thought of their own technology.

When it comes to disc technology, Suirui Electronics is truly top-notch.

Like Sony Electronics in the previous life, Suirui Electronics in this world also had multiple disc-related technologies and had developed Blu-ray technology discs similar to those of Sony in the previous life.

These discs could now hold a capacity of 20GB, and their production cost was extremely low, much cheaper than cartridge storage methods.

And they had just recently finalized the standards for Blu-ray discs.

Originally, they had competitors, but Suirui Electronics obviously had the upper hand and successfully won under the new era's disc standardization.

The Blu-ray disc standard, coupled with Blu-ray technology, was one of Suirui Electronics' winning weapons this time.

Their new gaming console, the PNF gaming console, used this new technology.

With the support of the new technology, game developers could freely cram various game content into discs and then unleash their creativity to create games with even more exquisite graphics, without worrying about hardware limitations.

This was very friendly to game developers.

And they also followed the same path as Gamestar Entertainment, which was an easy-to-develop development environment for games, and they had also been very open in terms of universality. At the same time, they had learned from Gamestar Entertainment's gaming console operating system and developed their own gaming console system.

But their own old games weren't that good anyway, so there was no need to waste money on making a compatible emulator, which was thankless work to begin with.

In addition to the Blu-ray carrier technology, the new gaming console also had many applications of their own technology.

Such as extremely good audio module tuning, and technical optimizations in video output.

This was the strength of a company with a strong scientific and technological background.

This was also something Takayuki couldn't envy no matter how much he wanted to.

This time, Suirui Electronics' competitive strength was indeed very strong.

In addition to the PNF home gaming console, there was also their own portable new gaming handheld called PNVITA.

When Takayuki saw this name, he suddenly felt a bit strained.